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https://github.com/alliedmodders/amxmodx.git
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115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost. |
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.. | ||
msvc12 | ||
AMBuilder | ||
dllfunc.cpp | ||
dllfunc.h | ||
engfunc.cpp | ||
engfunc.h | ||
fakemeta_amxx.cpp | ||
fakemeta_amxx.h | ||
fm_tr2.cpp | ||
fm_tr.cpp | ||
fm_tr.h | ||
forward.cpp | ||
forward.h | ||
forwardmacros.h | ||
glb.cpp | ||
glb.h | ||
misc.cpp | ||
moduleconfig.h | ||
pdata_entities.cpp | ||
pdata_gamerules.cpp | ||
pdata_shared.h | ||
pdata.cpp | ||
pev.cpp | ||
pev.h | ||
version.rc |