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https://github.com/alliedmodders/amxmodx.git
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115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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class INetChan;
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class IGameClient;
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#include <archtypes.h>
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#include <const.h>
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class INetChan;
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class IGameClient;
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class IGameClient {
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public:
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virtual int GetId() = 0;
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virtual bool IsActive() = 0;
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virtual void SetActive(bool active) = 0;
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virtual bool IsSpawned() = 0;
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virtual void SetSpawned(bool spawned) = 0;
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virtual INetChan* GetNetChan() = 0;
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virtual sizebuf_t* GetDatagram() = 0;
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virtual edict_t* GetEdict() = 0;
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virtual USERID_t* GetNetworkUserID() = 0;
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virtual const char* GetName() = 0;
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virtual bool IsConnected() = 0;
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virtual void SetConnected(bool connected) = 0;
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virtual uint32 GetVoiceStream(int stream_id) = 0;
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virtual void SetLastVoiceTime(double time) = 0;
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virtual double GetLastVoiceTime() = 0;
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virtual bool GetLoopback() = 0;
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virtual struct usercmd_s *GetLastCmd() = 0;
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};
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class INetChan {
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public:
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virtual const netadr_t* GetRemoteAdr() = 0;
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virtual sizebuf_t* GetMessageBuf() = 0;
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};
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class IRehldsServerStatic {
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public:
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virtual ~IRehldsServerStatic() { }
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virtual int GetMaxClients() = 0;
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virtual bool IsLogActive() = 0;
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virtual IGameClient* GetClient(int id) = 0;
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virtual client_t* GetClient_t(int id) = 0;
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virtual int GetIndexOfClient_t(client_t* client) = 0;
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};
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class IRehldsServerData {
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public:
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virtual ~IRehldsServerData() { }
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virtual const char* GetModelName() = 0;
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virtual const char* GetName() = 0;
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virtual uint32 GetWorldmapCrc() = 0;
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virtual uint8* GetClientDllMd5() = 0;
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virtual sizebuf_t* GetDatagram() = 0;
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virtual sizebuf_t* GetReliableDatagram() = 0;
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virtual void SetModelName(const char* modelname) = 0;
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virtual void SetConsistencyNum(int num) = 0;
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virtual int GetConsistencyNum() = 0;
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virtual int GetResourcesNum() = 0;
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virtual int GetDecalNameNum() = 0;
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virtual double GetTime() = 0;
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virtual void SetResourcesNum(int num) = 0;
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virtual struct resource_s *GetResource(int index) = 0;
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virtual void SetName(const char* name) = 0;
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virtual class ISteamGameServer *GetSteamGameServer() = 0;
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virtual struct netadr_s *GetNetFrom() = 0;
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};
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