amxmodx/amxmodx/CFile.h
2004-08-13 08:46:04 +00:00

59 lines
2.0 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include <stdio.h>
#include "CString.h"
// *****************************************************
// class File
// *****************************************************
class File
{
FILE* fp;
public:
File( const char* n, const char* m );
~File( );
operator bool ( ) const;
friend File& operator<<( File& f, const CString& n );
friend File& operator<<( File& f, const char* n );
friend File& operator<<( File& f, const char& c );
friend File& operator<<( File& f, int n );
friend File& operator>>( File& f, CString& n );
friend File& operator>>( File& f, char* n );
int getline( char* buf, int sz );
File& skipWs( );
};