amxmodx/dlls/ns/AllocString.h
2008-03-04 17:19:15 +00:00

123 lines
3.3 KiB
C++

/* AMX Mod X
* Natural Selection Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
/* This file is a replacement for the engine call of ALLOC_STRING
* The main difference is that a string will not be allocated twice
* as to try to avoid wasting the HL zone space.
*
* NOTE: The lookup uses strcmp() in a linked list! It is not fast
* Its implementation in the NS module is on rarely used
* natives.
*/
#ifndef ALLOCSTRING_H
#define ALLOCSTRING_H
#include "CString.h"
#include "sh_list.h"
class StringManager
{
private:
List<String *> m_StringList;
public:
/**
* sh_list.h does not delete objects put into
* the list, so I need to delete those and clear()
*/
inline void Clear(void)
{
List<String *>::iterator end;
List<String *>::iterator iter;
iter=m_StringList.begin();
end=m_StringList.end();
while (iter!=end)
{
delete (*iter++);
}
m_StringList.clear();
}
/**
* Iterate the list to see if the string exists
* This is slow and not very ideal, however
* this is *very* rarely used so it won't matter
*/
inline int Allocate(const char *str)
{
List<String *>::iterator end;
List<String *>::iterator iter;
iter=m_StringList.begin();
end=m_StringList.end();
while (iter!=end)
{
if (strcmp(str, (*iter)->c_str()) == 0)
{
// String is already in the list, do not allocate it again
return MAKE_STRING((*iter)->c_str());
}
++iter;
}
// Was not found in the linked list, allocate it and add it to the list
String *AllocStr = new String;
AllocStr->assign(str);
m_StringList.push_back(AllocStr);
return MAKE_STRING(AllocStr->c_str());
};
};
extern StringManager AllocStringList;
/**
* Simple wrapper to make conversion easier
*/
inline int ALLOC_STRING2(const char *InputString)
{
return AllocStringList.Allocate(InputString);
}
#endif // ALLOCSTRING_H