mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
a459f578fa
Former-commit-id: b9d6327829
100 lines
2.5 KiB
SourcePawn
Executable File
100 lines
2.5 KiB
SourcePawn
Executable File
/* Fun functions
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _fun_included
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#endinput
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#endif
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#define _fun_included
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#if AMXX_VERSION_NUM >= 175
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#pragma reqlib fun
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma loadlib fun
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#endif
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#else
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#pragma library fun
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#endif
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/* Returns 1 if receiver hears sender via voice communication. */
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native get_client_listen(receiver, sender);
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/* Sets who can listen who. Function returns 0
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* if for some reasons this setting can't be done. */
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native set_client_listen(receiver, sender, listen);
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/* Sets player godmode. If you want to disable godmode set only first parameter. */
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native set_user_godmode(index, godmode = 0);
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/* Returns 1 if godmode is set. */
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native get_user_godmode(index);
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/* Sets player armor. */
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native set_user_armor(index, armor);
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/* Sets player health. */
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native set_user_health(index, health);
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/* Move player to origin. */
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native set_user_origin(index, const origin[3]);
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/* Sets player rendering mode. */
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native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
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/* Gives item to player, name of item can start
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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native give_item(index, const item[]);
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/* Sets hit zones for player.
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* Parts of body are as bits:
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* 1 - generic
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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native set_user_hitzones(index = 0, target = 0, body = 255);
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/* Get user hitzones. */
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native get_user_hitzones(index, target);
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/* Sets users max. speed. */
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native set_user_maxspeed(index, Float:speed = -1.0);
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/* Returns users max. speed. */
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native Float:get_user_maxspeed(index);
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/* Sets users gravity. */
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native set_user_gravity(index, Float:gravity = 1.0);
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/* Returns users gravity. */
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native Float:get_user_gravity(index);
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/* Spawns entity. */
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native spawn(index);
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/* Sets player noclip. If you want to disable noclip set only first parameter. */
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native set_user_noclip(index, noclip = 0);
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/* Returns 1 if noclip is set. */
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native get_user_noclip(index);
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/* Returns 1 if player has silent footsteps, 0 if footsteps are set to normal */
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native get_user_footsteps(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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/* Strips all weapons from user. */
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native strip_user_weapons(index);
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/* Sets player frags. */
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native set_user_frags(index, frags);
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