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https://github.com/alliedmodders/amxmodx.git
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115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
71 lines
2.0 KiB
C
71 lines
2.0 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#pragma once
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#include <interface.h> // Interface (HLSDK)
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#define PLATFORM_WINDOWNS_NAME "windows"
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#define PLATFORM_LINUX_NAME "linux"
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#define PLATFORM_MAC_NAME "mac"
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#if defined(WIN32)
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# ifndef PLATFORM_WINDOWS
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# define PLATFORM_WINDOWS 1
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# endif
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# endif
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# include <windows.h>
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# include <direct.h>
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# include <io.h>
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# define PLATFORM_LIB_EXT "dll"
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# define PLATFORM_NAME PLATFORM_WINDOWNS_NAME
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# define PLATFORM_SEP_CHAR '\\'
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# define PLATFORM_SEP_ALTCHAR '/'
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# define PLATFORM_EXTERN_C extern "C" __declspec(dllexport)
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#elif defined(__linux__) || defined(__APPLE__)
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# if defined(__linux__)
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# define PLATFORM_LINUX 1
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# define PLATFORM_LIB_EXT "so"
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# define PLATFORM_NAME PLATFORM_LINUX_NAME
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# define PLATFORM_COMPAT_ALT PLATFORM_MAC_NAME
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# elif defined(__APPLE__)
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# define PLATFORM_APPLE 1
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# define PLATFORM_LIB_EXT "dylib"
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# define PLATFORM_NAME PLATFORM_MAC_NAME
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# define PLATFORM_COMPAT_ALT PLATFORM_LINUX_NAME
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# endif
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# ifndef PLATFORM_POSIX
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# define PLATFORM_POSIX 1
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# endif
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# include <stdio.h>
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# include <sys/types.h>
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# include <sys/stat.h>
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# include <errno.h>
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# include <unistd.h>
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# include <dirent.h>
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# include <dlfcn.h>
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# if defined(PLATFORM_APPLE)
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# include <sys/syslimits.h>
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# endif
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# define PLATFORM_SEP_CHAR '/'
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# define PLATFORM_SEP_ALTCHAR '\\'
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# define PLATFORM_EXTERN_C extern "C" __attribute__((visibility("default")))
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# define WINAPI
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#endif
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#define PLATFORM_MAX_PATH 260
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#if defined PLATFORM_WINDOWS
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typedef HANDLE DirHandle;
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#elif defined PLATFORM_POSIX
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typedef DIR* DirHandle;
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#endif
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