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380 lines
12 KiB
SourcePawn
380 lines
12 KiB
SourcePawn
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#if defined _newmenus_included
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#endinput
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#endif
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#define _newmenus_included
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/**
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* @section Menu properties for using in menu_setprop
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*/
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/**
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* Menu will have an exit option (default)
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*/
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#define MEXIT_ALL 1
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/**
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* Menu will have an exit option, even when pagination is disabled.
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* There have to be less than 10 items in the menu or it won't appear. The exit
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* option will be appended to the last item with no extra slot padding. If you
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* want it in the 10th slot you have to pad it manually with menu_addblank2
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*/
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#define MEXIT_FORCE 2
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/**
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* Menu will not have an exit option
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*/
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#define MEXIT_NEVER -1
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/**
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* Number of items per page (param1 = number, 0=no paginating, 7=default)
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*/
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#define MPROP_PERPAGE 1
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/**
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* Name of the back button (param1 = string)
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*/
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#define MPROP_BACKNAME 2
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/**
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* Name of the next button (param1 = string)
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*/
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#define MPROP_NEXTNAME 3
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/**
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* Name of the exit button (param1 = string)
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*/
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#define MPROP_EXITNAME 4
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/**
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* Menu title text (param1 = string)
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*/
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#define MPROP_TITLE 5
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/**
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* Exit functionality (param1 = number, see MEXIT constants)
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*/
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#define MPROP_EXIT 6
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/**
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* Sets whether colors are not auto (param1 = number, 0=default)
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*/
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#define MPROP_NOCOLORS 8
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/**
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* Color indicator to use for numbers (param1 = string, "\r"=default)
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*/
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#define MPROP_NUMBER_COLOR 10
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/**
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* Function to be called on Back and Next (param1 = string)
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* public function(id, status); where status is either MENU_BACK or MENU_MORE
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* Pass NULL_STRING to disable the callback
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*/
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#define MPROP_PAGE_CALLBACK 11
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/**
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* Whether to show the page number in menu title (param1 = bool, true = default)
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*/
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#define MPROP_SHOWPAGE 12
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/**
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* @deprecated
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*/
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#define MEXIT_NORMAL 0 /* DEPRECATED, do not use (has no effect) */
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#define MENUPAD_NONE 0 /* DEPRECATED, do not use (has no effect) */
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#define MENUPAD_PAGE 1 /* DEPRECATED, do not use (has no effect) */
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#define MPROP_ORDER 7 /* DEPRECATED, do not use (has no effect) */
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#define MPROP_PADMENU 9 /* DEPRECATED, do not use (has no effect) */
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/** @endsection */
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/**
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* @brief Creates a new menu object.
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*
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* The handler function should be prototyped as:
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*
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* public <function>(id, menu, item)
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* id - Client the menu is being acted upon.
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* menu - Menu resource identifier.
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* item - Item the client selected. If less than 0, the menu was
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* cancelled and the item is a status code. menu_display
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* should never be called immediately if the item is a status
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* code, for re-entrancy reasons.
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*
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* The handler function should always return PLUGIN_HANDLED to block
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* any old menu handlers from potentially feeding on the menu, unless
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* that is the desired functionality.
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*
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* @param title Title the menu should use.
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* @param handler Name of the handler function. The function will be invoked
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* once and only once to every menu_display() call.
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* @param ml Unused (should be 0).
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* @return Menu resource identifier which must be destroyed via
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* menu_destroy(). All menus are destroyed when the plugin
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* unloads.
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* @error Function name not found.
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*/
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native menu_create(const title[], const handler[], ml=0);
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/**
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* Creates a menu item callback handler.
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*
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* The handler function should be prototyped as:
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*
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* public <function>(id, menu, item)
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* id - Client index being displayed to.
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* menu - Menu resource identifier.
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* item - Item being drawn.
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* <return> - ITEM_IGNORE to use the default functionality. ITEM_ENABLED to
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* explicitly enable or ITEM_DISABLED to explicitly disable.
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*
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* @param function Function name.
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* @return Menu callback ID.
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*/
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native menu_makecallback(const function[]);
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/**
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* Adds an menu to a menu.
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*
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* @param menu Menu resource identifier.
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* @param name Item text to display.
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* @param info Item info string for internal information.
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* @param paccess Access required by the player viewing the menu.
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* @param callback If set to a valid ID from menu_makecallback(), the
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* callback will be invoked before drawing the item.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_additem(menu, const name[], const info[]="", paccess=0, callback=-1);
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/**
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* Returns the number of pages in a menu.
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*
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* @param menu Menu resource identifier.
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* @return Number of pages in the menu.
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* @error Invalid menu resource.
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*/
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native menu_pages(menu);
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/**
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* Returns the number of items in a menu.
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*
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* @param menu Menu resource identifier.
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* @return Number of items in the menu.
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* @error Invalid menu resource.
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*/
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native menu_items(menu);
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/**
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* Displays a menu to one client. This should never be called from a handler
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* when the item is less than 0 (i.e. calling this from a cancelled menu will
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* result in an error).
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*
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* Starting with 1.8.3 this allows to specify a menu timeout similar to the
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* show_menu native. If the menu exists on the client past the timeout *any*
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* further action will send the MENU_TIMEOUT status code to the menu handler.
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* That includes actions which would otherwise send MENU_EXIT, such as the
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* client selecting an item or disconnecting and calling menu_cancel or
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* menu_destroy on a live menu.
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*
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* @param id Client index.
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* @param menu Menu resource identifier.
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* @param page Page to start from (starting from 0).
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* @param time If >=0 menu will timeout after this many seconds
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* @noreturn
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* @error Invalid menu resource or client index.
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*/
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native menu_display(id, menu, page=0, time=-1);
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/**
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* Given a page on a menu and a keypress on that page, returns the item id selected.
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* If the item is less than 0, a special option was chosen (such as MENU_EXIT).
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*
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* @param menu Menu resource identifier.
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* @param page Page on the menu.
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* @param key Key pressed (from 1 to 10).
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* @return Item identifier, or <0 for a special selection code.
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* @error Invalid menu resource.
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*/
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native menu_find_id(menu, page, key);
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/**
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* Retrieves info about a menu item.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param access Variable to store access value.
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* @param info Buffer to store item info.
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* @param infolen Item info buffer length.
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* @param name Buffer to store item display text.
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* @param namelen Item name buffer length.
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* @param callback Callback ID.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_getinfo(menu, item, &access = 0, info[] = "", infolen = 0, name[]="", namelen=0, &callback = 0);
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/**
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* Sets an item's display text.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param name New item display text.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_setname(menu, item, const name[]);
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/**
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* Sets an item's info string.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param info New item info string.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_setcmd(menu, item, const info[]);
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/**
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* Sets an item's callback.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param callback New callback from menu_makecallback(), or -1 to clear.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_setcall(menu, item, callback=-1);
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/**
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* Destroys a menu. Player menus will be cancelled (although may still linger
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* on the HUD), and future attempts to access the menu resource will result in
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* an error.
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*
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* This must be called if you create menus dynamically, otherwise you will
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* leak memory. For normal dynamic menus, you will destroy the menu in the
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* handler function (remembering to handle the case of a menu being cancelled,
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* it must still be destroyed).
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*
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* @param menu Menu resource identifier.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_destroy(menu);
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/**
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* Returns information about a menu (if any) the client is currently viewing.
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*
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* If newmenu is valid, then the menu will refer to the menuid associated with
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* the title. If newmenu is not valid, and the menu is valid, then the player
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* is viewing a menu displayed with show_menu().
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*
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* Both may be invalid if the player is not viewing a menu.
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*
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* @param id Client index.
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* @param menu Variable to store old menu id. If none, then <1 will be
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* stored.
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* @param newmenu Variable to store new menu id. If none, then -1 will be
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* stored.
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* @param menupage Variable to store current page of the new menu, if any.
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* @return 1 if the player is viewing a menu, 0 otherwise.
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* @error Invalid client.
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*/
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native player_menu_info(id, &menu, &newmenu, &menupage=0);
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/**
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* Adds a blank line to a menu.
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*
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* When using slot=1 this might break your menu. To achieve this functionality
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* menu_addblank2 should be used.
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*
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* @param menu Menu resource identifier.
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* @param slot 1 (default) if the line should shift the numbering down.
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* 0 if the line should be a visual shift only.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_addblank(menu, slot=1);
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/**
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* Adds a text line to a menu. Only available in amxmodx 1.8.1 and above.
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*
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* When using slot=1 this might break your menu. To achieve this functionality
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* menu_addtext2 should be used.
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*
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* @param menu Menu resource identifier.
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* @param text Text to add.
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* @param slot 1 (default) if the line should shift the numbering down.
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* 0 if the line should be a visual shift only.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_addtext(menu, const text[], slot=1);
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/**
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* Adds a blank line to a menu, always shifting the numbering down.
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*
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* This will add a special item to create a blank line. It will affect the menu
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* item count and pagination. These items can be modified later but will ignore
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* access and item callback results.
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*
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* Only available in 1.8.3 and above.
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*
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* @param menu Menu resource identifier.
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*
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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* Too many items on non-paginated menu (max is 10)
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*/
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native menu_addblank2( menu );
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/**
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* Adds a text line to a menu, always shifting the numbering down.
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*
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* This will add a special item to create a blank line. It will affect the menu
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* item count and pagination. These items can be modified later but will ignore
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* access and item callback results.
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*
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* Only available in 1.8.3 and above.
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*
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* @param menu Menu resource identifier.
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* @param text Text to add.
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*
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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* Too many items on non-paginated menu (max is 10)
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*/
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native menu_addtext2( menu, const text[] );
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/**
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* Sets a menu property.
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*
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* @param menu Menu resource identifier.
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* @param prop MPROP_ constant.
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* @param ... Property parameters.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource or property.
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*/
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native menu_setprop(menu, prop, ...);
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/**
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* Cancels a player's menu, effectively forcing the player to select MENU_EXIT.
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* The menu will still exist on their screen but any results are invalidated,
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* and the callback is invoked.
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*
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* @param player Client index.
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* @noreturn
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* @error Invalid client index.
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*/
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native menu_cancel(player);
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