mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-29 16:25:35 +03:00
162 lines
4.8 KiB
SourcePawn
Executable File
162 lines
4.8 KiB
SourcePawn
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// DODX Functions
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//
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#if defined _dodx_included
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#endinput
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#endif
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#define _dodx_included
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#include <dodconst>
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#include <dodstats>
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#pragma reqclass xstats
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma defclasslib xstats dodx
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#endif
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/************* Shared Natives Start ********************************/
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/* Forward types */
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enum {
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XMF_DAMAGE = 0,
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XMF_DEATH,
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XMF_SCORE,
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};
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/* Use this function to register forwards */
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native register_statsfwd(ftype);
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer, victim, wpnindex, hitplace, TK);
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/* Function is called if player scored */
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forward client_score(id, score, total);
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/* This Forward is called when a player changes team */
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forward dod_client_changeteam(id, team, oldteam);
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/* This Forward is called if a player changes class, but just after spawn */
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forward dod_client_changeclass(id, class, oldclass);
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/* This Forward is called when a player spawns */
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forward dod_client_spawn(id);
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/* This will be called whenever a player scopes or unscopes
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value = 1 scope up
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value = 0 scope down */
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forward dod_client_scope(id, value);
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/* This will be called whenever a player drops a weapon
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weapon is weapon dropped or picked up
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value = 1 picked up
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value = 0 dropped */
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forward dod_client_weaponpickup(id, weapon, value);
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/* Called whenever the the player goes to or comes from prone position
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value = 1 going down
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value = 0 getting up */
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forward dod_client_prone(id, value);
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/* This will be called whenever a player switches a weapon */
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forward dod_client_weaponswitch(id, wpnew, wpnold);
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/* Forward for when a grenade explodes and its location */
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forward dod_grenade_explosion(id, Float:pos[3], wpnid);
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/* Forward for when a rocket explodes and its location */
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forward dod_rocket_explosion(id, Float:pos[3], wpnid);
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/* Forward for when a player picks up a object */
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forward dod_client_objectpickup(id, objid, Float:pos[3], value);
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/* Forward for when a users stamina decreases */
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forward dod_client_stamina(id, stamina);
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/* We want to get just the weapon of whichever type that the player is on him
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Use DODWT_* in dodconst.inc for type */
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native dod_weapon_type(id, type);
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/* This native will change the position of a weapon within the users slots and its ammo ammount */
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native dod_set_weaponlist(id, wpnID, slot, dropslot, totalrds);
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/* Sets the model for a player */
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native dod_set_model(id, const model[]);
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/* Sets the model for a player */
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native dod_set_body_number(id, bodynumber);
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/* Un-Sets the model for a player */
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native dod_clear_model(id);
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( const wpnname[], melee = 0, const logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon, index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex, name[], len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex, name[], len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size ex. 8 in TS , 9 in DoD */
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native xmod_get_stats_size();
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/* Returns 1 if true */
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native xmod_is_custom_wpn(wpnindex);
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/************* Shared Natives End ********************************/
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/* weapon logname to weapon name convertion */
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native dod_wpnlog_to_name(const logname[],name[],len);
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/* weapon logname to weapon index convertion */
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native dod_wpnlog_to_id(const logname[]);
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native dod_get_map_info( info );
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/* Returns id of currently carried weapon. Gets also
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* ammount of ammo in clip and backpack. */
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native dod_get_user_weapon(index,&clip=0,&ammo=0);
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/* Returns team score */
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native dod_get_team_score(teamId);
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/* Returns player class id */
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native dod_get_user_class(index);
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/* Returns player score */
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native dod_get_user_score(index);
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/* values are: 0-no prone, 1-prone, 2-prone + w_deploy */
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native dod_get_pronestate(index);
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/* It is not as safe as original but player deaths will not be increased */
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native dod_user_kill(index);
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