amxmodx/gamedata/common.games/entities.games/cstrike/offsets-clightning.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iszStartEntity" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_iszEndEntity" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_life" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_boltWidth" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_noiseAmplitude" // int
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_brightness" // int
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_speed" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_restrike" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_spriteTexture" // int
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_iszSpriteName" // int
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_frameStart" // int
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_radius" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/