mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 06:45:37 +03:00
258 lines
8.2 KiB
C++
Executable File
258 lines
8.2 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Engine Module
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//
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#include "engine.h"
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BOOL CheckForPublic(const char *publicname);
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edict_t *g_player_edicts[33];
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int AmxStringToEngine(AMX *amx, cell param, int &len)
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{
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char *szString = MF_GetAmxString(amx, param, 0, &len);
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return ALLOC_STRING(szString);
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}
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void ClearHooks()
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{
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size_t i;
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for (i=0; i<Touches.length(); i++)
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delete Touches[i];
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for (i=0; i<Impulses.length(); i++)
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delete Impulses[i];
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for (i=0; i<Thinks.length(); i++)
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delete Thinks[i];
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Touches.clear();
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Impulses.clear();
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Thinks.clear();
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}
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void OnAmxxAttach()
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{
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pfnTouchForward = 0;
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pfnThinkForward = 0;
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PlayerPreThinkForward = 0;
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PlayerPostThinkForward = 0;
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ClientKillForward = 0;
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ClientImpulseForward = 0;
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CmdStartForward = 0;
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StartFrameForward = 0;
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MF_AddNatives(ent_Natives);
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MF_AddNewNatives(ent_NewNatives);
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MF_AddNatives(engine_Natives);
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MF_AddNewNatives(engine_NewNatives);
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MF_AddNatives(global_Natives);
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.fNextLights = 0;
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glinfo.bCheckLights = false;
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}
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void OnPluginsLoaded()
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{
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g_CameraCount=0;
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pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done
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PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done
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PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done
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ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done
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ClientImpulseForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
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CmdStartForward = MF_RegisterForward("client_cmdStart", ET_STOP, FP_CELL, FP_DONE); // done
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StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done
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DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done
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PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done
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SpawnForward = MF_RegisterForward("pfn_spawn", ET_STOP, FP_CELL, FP_DONE); // done
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pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
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VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done
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VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done
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// Reset all standard engine callbacks
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// These will be reset through native calls, if need be
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g_pFunctionTable->pfnAddToFullPack=NULL;
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g_pFunctionTable->pfnKeyValue=NULL;
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if (CheckForPublic("pfn_keyvalue"))
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g_pFunctionTable->pfnKeyValue=KeyValue;
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g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
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if (CheckForPublic("pfn_playbackevent"))
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g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent;
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g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
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if (CheckForPublic("client_PreThink"))
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g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink;
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g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
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if (CheckForPublic("client_PostThink"))
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g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
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g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
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//if (CheckForPublic("pfn_spawn")) // JGHG: I commented this if out because we always need the Spawn to precache the rocket mdl used with SetView native
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g_pFunctionTable->pfnSpawn=Spawn;
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g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
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if (CheckForPublic("client_kill"))
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g_pFunctionTable->pfnClientKill=ClientKill;
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g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse","client_cmdStart"
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if (CheckForPublic("client_impulse") || CheckForPublic("client_cmdStart"))
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g_pFunctionTable->pfnCmdStart=CmdStart;
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g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
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if (CheckForPublic("pfn_think"))
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g_pFunctionTable->pfnThink=Think;
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g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
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if (CheckForPublic("server_frame"))
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g_pFunctionTable->pfnStartFrame=StartFrame;
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if (CheckForPublic("ServerFrame"))
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g_pFunctionTable->pfnStartFrame=StartFrame;
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g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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if (CheckForPublic("pfn_touch"))
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g_pFunctionTable->pfnTouch=pfnTouch;
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if (CheckForPublic("vexd_pfntouch"))
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g_pFunctionTable->pfnTouch=pfnTouch;
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}
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qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
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{
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if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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RETURN_META_VALUE(MRES_IGNORED, bListen);
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}
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int AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
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{
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if( player && ent == host && plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE )
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{
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state->rendermode = kRenderTransTexture;
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state->renderamt = 100;
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ClientDisconnect(edict_t *pEntity)
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{
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int id = ENTINDEX(pEntity);
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if (plinfo[ENTINDEX(pEntity)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
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{
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g_CameraCount--;
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if (g_CameraCount < 0)
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g_CameraCount=0;
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if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use...
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g_pFunctionTable->pfnAddToFullPack=NULL;
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}
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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RETURN_META(MRES_IGNORED);
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}
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BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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int id = ENTINDEX(pEntity);
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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plinfo[id].pViewEnt = NULL;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ServerDeactivate()
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{
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.bCheckLights = false;
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glinfo.fNextLights = 0;
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// Reset all forwarding function tables (so that forwards won't be called before plugins are initialized)
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g_pFunctionTable->pfnAddToFullPack=NULL;
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g_pFunctionTable->pfnKeyValue=NULL;
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g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
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g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
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g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
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g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
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g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
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g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
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g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
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g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
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g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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g_pFunctionTable_Post->pfnStartFrame = NULL; // "set_lights"
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ClearHooks();
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RETURN_META(MRES_IGNORED);
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}
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void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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for(int f = 1; f <= gpGlobals->maxClients;f++)
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g_player_edicts[f]=pEdictList + f;
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RETURN_META(MRES_IGNORED);
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}
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void LightStyle(int style, const char *val) {
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if (!style) {
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memset(glinfo.szRealLights, 0x0, 128);
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memcpy(glinfo.szRealLights, val, strlen(val));
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}
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RETURN_META(MRES_IGNORED);
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}
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BOOL CheckForPublic(const char *publicname)
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{
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AMX* amx;
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char blah[64];
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strncpy(blah,publicname,63);
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int iFunctionIndex;
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int i=0;
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// Loop through all running scripts
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while((amx=MF_GetScriptAmx(i++))!=NULL)
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{
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// Scan for public
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if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
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{
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// Public was found.
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return TRUE;
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}
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}
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return FALSE; // no public found in any loaded script
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}
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