mirror of
https://github.com/alliedmodders/amxmodx.git
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0071d73e25
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc 2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754) 3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd 4) New natives to read/write special data structures associated with the above GameDLL funcs
68 lines
2.1 KiB
C
Executable File
68 lines
2.1 KiB
C
Executable File
#ifndef _FAKEMETA_INCLUDE_H
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#define _FAKEMETA_INCLUDE_H
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#include "sdk/amxxmodule.h"
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#include <entity_state.h>
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#include <usercmd.h>
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#include "CVector.h"
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#include "engfunc.h"
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#include "dllfunc.h"
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#include "pev.h"
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#include "forward.h"
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#include "fm_tr.h"
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#include "glb.h"
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extern edict_t *g_player_edicts[33];
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inline edict_t* INDEXENT2( int iEdictNum )
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{
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if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
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return MF_GetPlayerEdict(iEdictNum);
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else
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return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
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}
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#ifdef DONT_TOUCH_THIS_AGAIN_BAIL
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#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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#endif
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#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT2(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity"); return 0; }
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extern AMX_NATIVE_INFO engfunc_natives[];
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extern AMX_NATIVE_INFO dllfunc_natives[];
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extern AMX_NATIVE_INFO forward_natives[];
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extern AMX_NATIVE_INFO pdata_natives[];
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extern AMX_NATIVE_INFO tr_Natives[];
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extern AMX_NATIVE_INFO pev_natives[];
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extern AMX_NATIVE_INFO glb_natives[];
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extern TraceResult g_tr;
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/* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless?
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extern enginefuncs_t g_EngineFuncs_Table;
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extern enginefuncs_t g_EngineFuncs_Post_Table;
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*/
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// mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module)
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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extern enginefuncs_t *g_pengfuncsTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
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extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
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#endif //_FAKEMETA_INCLUDE_H
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