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AMX Mod X - Half-Life 1 Scripting and Administration
94133965c4
Imagine a situation where `MemoryUtils::ResolveSymbol` for some reason fails. Then the signature gets parsed as a HEX value. The way the `MemoryUtils::DecodeHexString` (called by `MemoryUtils::DecodeAndFindPattern`) works is that it takes any symbols, checks if it's backslash and tries to parse it, otherwise it just silently puts into the buffer. The problem of this is that the `MemoryUtils::FindPattern` will look for any pattern match, despite it's not a pattern but a symbol name in an ASCII. This might lead to unwanted consequences, and to me, it's better fail here than crash. |
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amxmodx | ||
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gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
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README.md |
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Issue archive: Old issue tracker (read-only)
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMX Mod X API: AMX Mod X API reference generated from include files
- AMXX scripting: Pawn examples and introduction to the language