mirror of
https://github.com/alliedmodders/amxmodx.git
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235 lines
3.9 KiB
Plaintext
235 lines
3.9 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBasePlayerWeapon"
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{
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"Offsets"
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{
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"m_iPlayEmptySound" // int
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{
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"type" "integer"
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"windows" "1164"
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"linux" "1180"
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"mac" "1180"
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}
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"m_fFireOnEmpty" // int
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{
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"type" "integer"
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"windows" "1168"
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"linux" "1184"
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"mac" "1184"
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}
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"m_flNextPrimaryAttack" // float
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{
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"type" "float"
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"windows" "1172"
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"linux" "1188"
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"mac" "1188"
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}
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"m_flNextSecondaryAttack" // float
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{
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"type" "float"
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"windows" "1176"
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"linux" "1192"
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"mac" "1192"
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}
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"m_flTimeWeaponIdle" // float
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{
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"type" "float"
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"windows" "1180"
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"linux" "1196"
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"mac" "1196"
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}
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"m_flNextReload" // float
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{
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"type" "float"
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"windows" "1184"
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"linux" "1200"
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"mac" "1200"
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}
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"m_flPumpTime" // float
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{
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"type" "float"
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"windows" "1188"
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"linux" "1204"
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"mac" "1204"
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}
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"m_fReloadTime" // float
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{
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"type" "float"
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"windows" "1192"
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"linux" "1208"
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"mac" "1208"
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}
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"m_fAimedDamage" // float
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{
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"type" "float"
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"windows" "1196"
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"linux" "1212"
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"mac" "1212"
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}
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"m_fNextAimBonus" // float
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{
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"type" "float"
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"windows" "1200"
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"linux" "1216"
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"mac" "1216"
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}
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"m_fInZoom" // int
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{
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"type" "integer"
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"windows" "1204"
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"linux" "1220"
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"mac" "1220"
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}
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"m_iWeaponState" // int
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{
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"type" "integer"
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"windows" "1208"
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"linux" "1224"
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"mac" "1224"
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}
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"m_fInReload" // int
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{
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"type" "integer"
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"windows" "1212"
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"linux" "1228"
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"mac" "1228"
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}
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"m_fInSpecialReload" // int
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{
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"type" "integer"
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"windows" "1216"
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"linux" "1232"
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"mac" "1232"
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}
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"m_iPrimaryAmmoType" // int
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{
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"type" "integer"
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"windows" "1220"
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"linux" "1236"
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"mac" "1236"
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}
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"m_iSecondaryAmmoType" // int
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{
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"type" "integer"
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"windows" "1224"
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"linux" "1240"
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"mac" "1240"
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}
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"m_iClip" // int
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{
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"type" "integer"
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"windows" "1228"
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"linux" "1244"
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"mac" "1244"
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}
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"m_iClientClip" // int
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{
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"type" "integer"
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"windows" "1232"
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"linux" "1248"
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"mac" "1248"
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}
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"m_iClientWeaponState" // int
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{
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"type" "integer"
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"windows" "1236"
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"linux" "1252"
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"mac" "1252"
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}
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"m_iDefaultAmmo" // int
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{
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"type" "integer"
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"windows" "1240"
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"linux" "1256"
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"mac" "1256"
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}
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"m_flPrevPrimaryAttack" // float
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{
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"type" "float"
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"windows" "1244"
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"linux" "1260"
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"mac" "1260"
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}
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"m_flLastFireTime" // float
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{
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"type" "float"
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"windows" "1248"
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"linux" "1264"
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"mac" "1264"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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*/
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