amxmodx/dlls/ns/ns.h
2007-08-02 16:20:32 +00:00

95 lines
3.5 KiB
C
Executable File

/* AMX Mod X
* Natural Selection Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef NS_H
#define NS_H
#include "ns_const.h"
#if defined CRAZY_OPTS
#define EXTERN_VIS __attribute__((externally_visible))
#else
#define EXTERN_VIS
#endif
extern DLL_FUNCTIONS *g_pFunctionTable;
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
extern enginefuncs_t *g_pengfuncsTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
extern class CPlayer g_player[33];
extern edict_t *player_edicts[33]; // Stupid INDEXENT() bug.
void PlayerPreThink(edict_t *pEntity);
void PlayerPreThink_Post(edict_t *pEntity);
void PlayerPostThink_Post(edict_t *pEntity);
void UpdateClientData( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
void StartFrame(void);
edict_t* CreateNamedEntity_Post(int className);
void AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...);
typedef struct tagAMX_HEADER {
int32_t size PACKED; /* size of the "file" */
uint16_t magic PACKED; /* signature */
char file_version; /* file format version */
char amx_version; /* required version of the AMX */
int16_t flags PACKED;
int16_t defsize PACKED; /* size of a definition record */
int32_t cod PACKED; /* initial value of COD - code block */
int32_t dat PACKED; /* initial value of DAT - data block */
int32_t hea PACKED; /* initial value of HEA - start of the heap */
int32_t stp PACKED; /* initial value of STP - stack top */
int32_t cip PACKED; /* initial value of CIP - the instruction pointer */
int32_t publics PACKED; /* offset to the "public functions" table */
int32_t natives PACKED; /* offset to the "native functions" table */
int32_t libraries PACKED; /* offset to the table of libraries */
int32_t pubvars PACKED; /* the "public variables" table */
int32_t tags PACKED; /* the "public tagnames" table */
int32_t nametable PACKED; /* name table */
} PACKED AMX_HEADER;
// Don't enable this, it just adds some offset finding natives
#define DEVELOPER_BUILD
#endif // NS_H