amxmodx/dlls/MemHack/MemConst.h
Twilight Suzuka ab5c11f876 Finally done!!! I finished what DS started:
AMXx Mods may now patch/retreive memory of several varieties directly from the game .dll, mod .dll, or can go free and patch/retreive any peice of memory.

I salute you DS.
2006-01-12 03:55:49 +00:00

49 lines
1.3 KiB
C

#ifndef __MEMCONST_H__
#define __MEMCONST_H__
#ifdef __linux__
#include <sys/mman.h>
#endif
#include "amxxmodule.h"
// Define memory address type
#ifdef __amd64__
typedef uint64_t maddress;
#else
typedef uint32_t maddress;
#endif
// Number of bytes for different data types
#define BYTE_BYTES 1
#define WORD_BYTES 2
#define DWORD_BYTES 4
#define QWORD_BYTES 8
#define FLOAT_BYTES 4
// Return codes for MemoryProtect
#define MP_FAIL -1
#define MP_OK 0
// Memory protection constants
#ifdef __linux__
#define MPROT_CODE PROT_READ|PROT_EXEC
#define MPROT_DATA PROT_READ|PROT_WRITE
#define MPROT_RODATA PROT_READ
#define MPROT_CODE_EDIT PROT_READ|PROT_WRITE|PROT_EXEC
#define MPROT_RODATA_EDIT PROT_READ|PROT_WRITE
#else
#define MPROT_CODE PAGE_EXECUTE_READ
#define MPROT_DATA PAGE_READWRITE
#define MPROT_RODATA PAGE_READONLY
#define MPROT_CODE_EDIT PAGE_EXECUTE_READWRITE
#define MPROT_RODATA_EDIT PAGE_READWRITE
#endif
// Memory area types
#define MEMTYPE_CODE 0 // Code (usually .text segment, requires mprotect or VirtualProtect)
#define MEMTYPE_DATA 1 // Data (usually .data segment, writable by default)
#define MEMTYPE_RODATA 2 // Read-Only Data (usually .rodata on Linux, .rdata on Windows)
#endif // #ifndef __MEMHACK_H__