mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 23:35:36 +03:00
d6e71c8f4f
* Remove FAKEMETA leftovers * Move "require_module" native to where it belongs * Remove broken AMX module support * Remove useless natives * Remove "alloc_amxmemory" and "free_amxmemory" functions * Remove "strip_name" function * Clean engine a bit * Export "GiveFnptrsToDll" (Windows) (Core) * memcpy -> ke::SafeStrcpy * Export GiveFnptrsToDll in modules * Update msvc project files
283 lines
8.7 KiB
C++
283 lines
8.7 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Engine Module
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//
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#include "engine.h"
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BOOL CheckForPublic(const char *publicname);
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void CreateDetours();
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void DestroyDetours();
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CDetour *LightStyleDetour = NULL;
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HLTypeConversion TypeConversion;
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int AmxStringToEngine(AMX *amx, cell param, int &len)
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{
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char *szString = MF_GetAmxString(amx, param, 0, &len);
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return ALLOC_STRING(szString);
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}
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void ClearHooks()
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{
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size_t i;
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for (i=0; i<Touches.length(); i++)
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delete Touches[i];
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for (i=0; i<Impulses.length(); i++)
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delete Impulses[i];
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for (i=0; i<Thinks.length(); i++)
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delete Thinks[i];
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Touches.clear();
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Impulses.clear();
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Thinks.clear();
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}
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void OnAmxxAttach()
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{
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pfnTouchForward = 0;
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pfnThinkForward = 0;
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PlayerPreThinkForward = 0;
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PlayerPostThinkForward = 0;
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ClientKillForward = 0;
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ClientImpulseForward = 0;
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CmdStartForward = 0;
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StartFrameForward = 0;
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MF_AddNatives(ent_Natives);
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MF_AddNewNatives(ent_NewNatives);
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MF_AddNatives(engine_Natives);
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MF_AddNewNatives(engine_NewNatives);
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MF_AddNatives(global_Natives);
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.bCheckLights = false;
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CreateDetours();
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}
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void OnAmxxDetach()
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{
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DestroyDetours();
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}
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void OnPluginsLoaded()
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{
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TypeConversion.init();
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g_CameraCount=0;
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pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done
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PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done
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PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done
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ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done
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ClientImpulseForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
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CmdStartForward = MF_RegisterForward("client_cmdStart", ET_STOP, FP_CELL, FP_DONE); // done
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StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done
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DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done
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PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done
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SpawnForward = MF_RegisterForward("pfn_spawn", ET_STOP, FP_CELL, FP_DONE); // done
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pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
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VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done
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VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done
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// Reset all standard engine callbacks
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// These will be reset through native calls, if need be
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g_pFunctionTable->pfnAddToFullPack=NULL;
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g_pFunctionTable->pfnKeyValue=NULL;
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if (CheckForPublic("pfn_keyvalue"))
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g_pFunctionTable->pfnKeyValue=KeyValue;
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g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
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if (CheckForPublic("pfn_playbackevent"))
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g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent;
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g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
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if (CheckForPublic("client_PreThink"))
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g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink;
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g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
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if (CheckForPublic("client_PostThink"))
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g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
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g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
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//if (CheckForPublic("pfn_spawn")) // JGHG: I commented this if out because we always need the Spawn to precache the rocket mdl used with SetView native
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g_pFunctionTable->pfnSpawn=Spawn;
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g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
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if (CheckForPublic("client_kill"))
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g_pFunctionTable->pfnClientKill=ClientKill;
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g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse","client_cmdStart"
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if (CheckForPublic("client_impulse") || CheckForPublic("client_cmdStart"))
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g_pFunctionTable->pfnCmdStart=CmdStart;
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g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
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if (CheckForPublic("pfn_think"))
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g_pFunctionTable->pfnThink=Think;
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g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
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if (CheckForPublic("server_frame"))
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g_pFunctionTable->pfnStartFrame=StartFrame;
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if (CheckForPublic("ServerFrame"))
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g_pFunctionTable->pfnStartFrame=StartFrame;
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g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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if (CheckForPublic("pfn_touch"))
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g_pFunctionTable->pfnTouch=pfnTouch;
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if (CheckForPublic("vexd_pfntouch"))
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g_pFunctionTable->pfnTouch=pfnTouch;
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}
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qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
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{
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if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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RETURN_META_VALUE(MRES_IGNORED, bListen);
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}
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int AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
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{
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if( player && ent && ent == host && plinfo[TypeConversion.edict_to_id(ent)].iViewType != CAMERA_NONE )
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{
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state->rendermode = kRenderTransTexture;
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state->renderamt = 100;
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ClientDisconnect(edict_t *pEntity)
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{
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auto id = TypeConversion.edict_to_id(pEntity);
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if (plinfo[id].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
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{
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g_CameraCount--;
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if (g_CameraCount < 0)
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g_CameraCount=0;
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if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use...
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g_pFunctionTable->pfnAddToFullPack=NULL;
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}
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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RETURN_META(MRES_IGNORED);
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}
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BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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auto id = TypeConversion.edict_to_id(pEntity);
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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plinfo[id].pViewEnt = NULL;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ServerDeactivate()
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{
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.bCheckLights = false;
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// Reset all forwarding function tables (so that forwards won't be called before plugins are initialized)
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g_pFunctionTable->pfnAddToFullPack=NULL;
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g_pFunctionTable->pfnKeyValue=NULL;
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g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
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g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
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g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
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g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
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g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
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g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
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g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
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g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
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g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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ClearHooks();
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RETURN_META(MRES_IGNORED);
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}
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DETOUR_DECL_STATIC2(LightStyle, void, int, style, const char *, val) // void (*pfnLightStyle) (int style, const char* val);
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{
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DETOUR_STATIC_CALL(LightStyle)(style, val);
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if (!style && strcmp(val, glinfo.szRealLights)) {
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ke::SafeStrcpy(glinfo.szRealLights, sizeof(glinfo.szRealLights), val);
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}
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if (glinfo.bCheckLights && strcmp(val, glinfo.szLastLights))
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g_pFunctionTable_Post->pfnStartFrame = StartFrame_Post;
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}
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void StartFrame_Post()
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{
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g_pFunctionTable_Post->pfnStartFrame = NULL;
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LightStyleDetour->DisableDetour();
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LIGHT_STYLE(0, glinfo.szLastLights);
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LightStyleDetour->EnableDetour();
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RETURN_META(MRES_IGNORED);
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}
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BOOL CheckForPublic(const char *publicname)
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{
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AMX* amx;
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char blah[64];
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strncpy(blah,publicname,63);
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int iFunctionIndex;
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int i=0;
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// Loop through all running scripts
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while((amx=MF_GetScriptAmx(i++))!=NULL)
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{
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// Scan for public
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if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
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{
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// Public was found.
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return TRUE;
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}
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}
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return FALSE; // no public found in any loaded script
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}
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void CreateDetours()
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{
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LightStyleDetour = DETOUR_CREATE_STATIC_FIXED(LightStyle, (void*)(g_engfuncs.pfnLightStyle));
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}
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void DestroyDetours()
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{
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LightStyleDetour->Destroy();
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}
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