mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 23:05:37 +03:00
225 lines
4.5 KiB
C++
225 lines
4.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Fun Module
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//
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#pragma once
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#include <amxxmodule.h>
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// Fun-specific defines below
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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#define HITGROUP_GENERIC 0 // none
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#define HITGROUP_HEAD 1 // 1 << 1 = 2
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#define HITGROUP_CHEST 2 // 1 << 2 = 4
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#define HITGROUP_STOMACH 3 // 8
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#define HITGROUP_LEFTARM 4 // 16
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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#define HITGROUP_MAX 8
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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void PlayerPreThink(edict_t *pEntity);
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void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr);
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static const auto kHitGroupsBits = (1 << HITGROUP_MAX) - 1;
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static const auto kMaxClients = 32u;
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class CPlayer
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{
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public:
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CPlayer()
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{
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Clear();
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}
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public:
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bool HasBodyHits() const
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (GetBodyHits(i) != kHitGroupsBits)
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{
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return true;
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}
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}
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return false;
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}
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int GetBodyHits(const int other) const
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{
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return bodyHits_[other];
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}
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void SetBodyHits(const int other, const int flags)
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{
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bodyHits_[other] = flags;
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}
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void SetBodyHits(const int flags)
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{
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memset(bodyHits_, flags, sizeof bodyHits_);
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}
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public:
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bool HasSilentFootsteps() const
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{
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return silentFootsteps_;
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}
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void SetSilentFootsteps(const bool state)
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{
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silentFootsteps_ = state;
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}
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public:
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void Clear()
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{
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SetBodyHits(kHitGroupsBits);
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SetSilentFootsteps(false);
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}
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private:
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int bodyHits_[kMaxClients + 1];
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bool silentFootsteps_ {};
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};
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class CPlayers
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{
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using Internal = CPlayer;
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public:
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bool HaveBodyHits() const
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (players_[i].HasBodyHits())
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{
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return true;
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}
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}
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return false;
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}
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void SetBodyHits(const int attacker, const int target, const int flags)
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{
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players_[attacker].SetBodyHits(target, flags);
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}
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void SetTargetsBodyHits(const int attacker, const int flags)
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{
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players_[attacker].SetBodyHits(flags);
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}
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void SetAttackersBodyHits(const int target, const int flags)
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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players_[i].SetBodyHits(target, flags);
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}
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}
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void SetEveryoneBodyHits(const int flags)
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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players_[i].SetBodyHits(flags);
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}
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}
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public:
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bool HaveSilentFootsteps() const
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (players_[i].HasSilentFootsteps())
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{
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return true;
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}
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}
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return false;
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}
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public:
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void Clear()
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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players_[i].Clear();
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}
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}
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public:
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Internal& operator [](const size_t index)
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{
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return players_[index];
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}
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const Internal& operator [](const size_t index) const
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{
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return players_[index];
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}
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private:
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Internal players_[kMaxClients + 1];
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};
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#define CHECK_ENTITY(x) \
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if ((x) < 0 || (x) > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if ((x) <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if ((x) != 0 && FNullEnt(TypeConversion.id_to_edict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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#define CHECK_PLAYER(x) \
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if ((x) < 1 || (x) > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(TypeConversion.id_to_edict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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} \
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}
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