amxmodx/dlls/engine/engine.cpp
2004-05-26 06:19:50 +00:00

818 lines
21 KiB
C++
Executable File

#include "engine.h"
bool inKeyValue=false;
KeyValueData *g_pkvd;
struct usercmd_s *g_cmd;
struct PlayerInfo plinfo[33];
struct GlobalInfo glinfo;
void UTIL_SetSize(edict_t *pev, const Vector &vecMin, const Vector &vecMax)
{
SET_SIZE(ENT(pev), vecMin, vecMax);
}
edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius) {
if (!pStart) pStart = NULL;
pStart = FIND_ENTITY_IN_SPHERE(pStart, vecCenter, flRadius);
if (!FNullEnt(pStart)) return pStart;
return NULL;
}
static cell AMX_NATIVE_CALL halflife_time(AMX *amx, cell *params)
{
REAL fVal = gpGlobals->time;
return amx_ftoc(fVal);
}
static cell AMX_NATIVE_CALL VelocityByAim(AMX *amx, cell *params)
{
int iEnt = params[1];
int iVelocity = params[2];
cell *vRet = MF_GetAmxAddr(amx, params[3]);
Vector vVector = Vector(0, 0, 0);
if (!is_ent_valid(iEnt)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *pEnt = INDEXENT(iEnt);
MAKE_VECTORS(pEnt->v.v_angle);
vVector = gpGlobals->v_forward * iVelocity;
vRet[0] = amx_ftoc(vVector.x);
vRet[1] = amx_ftoc(vVector.y);
vRet[2] = amx_ftoc(vVector.z);
return 1;
}
// RadiusDamage. Damages players within a certain radius. ToDo: add the
// damage messaging so players know where the damage is coming from
// (the red arrow-like things on the screen).
//(vexd)
static cell AMX_NATIVE_CALL RadiusDamage(AMX *amx, cell *params) {
cell *cAddr = MF_GetAmxAddr(amx,params[1]);
REAL fCurrentX = amx_ctof(cAddr[0]);
REAL fCurrentY = amx_ctof(cAddr[1]);
REAL fCurrentZ = amx_ctof(cAddr[2]);
int iDamageMultiplier = params[2];
int iRadiusMultiplier = params[3];
Vector vOrigin = Vector(fCurrentX, fCurrentY, fCurrentZ);
edict_t *pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 5 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) {
pSearchEnt->v.health -= 10 + RANDOM_FLOAT(0,1 * iDamageMultiplier);
if(pSearchEnt->v.health < 1) {
pSearchEnt->v.health = 1;
MDLL_ClientKill(pSearchEnt);
}
}
}
}
pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 4 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) {
pSearchEnt->v.health -= 25 + RANDOM_FLOAT(0,2 * iDamageMultiplier);
if(pSearchEnt->v.health < 1) {
pSearchEnt->v.health = 1;
MDLL_ClientKill(pSearchEnt);
}
}
}
}
pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 3 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) {
pSearchEnt->v.health -= 50 + RANDOM_FLOAT(0,3 * iDamageMultiplier);
if(pSearchEnt->v.health < 1) {
pSearchEnt->v.health = 1;
MDLL_ClientKill(pSearchEnt);
}
}
}
}
pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 2 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) MDLL_ClientKill(pSearchEnt);
}
}
return 1;
}
static cell AMX_NATIVE_CALL PointContents(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
Vector vPoint = Vector(fX, fY, fZ);
return POINT_CONTENTS(vPoint);
}
static cell AMX_NATIVE_CALL vector_to_angle(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
Vector vVector = Vector(fX, fY, fZ);
Vector vAngle = Vector(0, 0, 0);
VEC_TO_ANGLES(vVector, vAngle);
cell *vRet = MF_GetAmxAddr(amx, params[2]);
vRet[0] = amx_ftoc(vAngle.x);
vRet[1] = amx_ftoc(vAngle.y);
vRet[2] = amx_ftoc(vAngle.z);
return 1;
}
static cell AMX_NATIVE_CALL vector_length(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
Vector vVector = Vector(fX, fY, fZ);
REAL fLength = vVector.Length();
return amx_ftoc(fLength);
}
static cell AMX_NATIVE_CALL vector_distance(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
cell *cAddr2 = MF_GetAmxAddr(amx, params[2]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
REAL fX2 = amx_ctof(cAddr2[0]);
REAL fY2 = amx_ctof(cAddr2[1]);
REAL fZ2 = amx_ctof(cAddr2[2]);
Vector vVector = Vector(fX, fY, fZ);
Vector vVector2 = Vector(fX2, fY2, fZ2);
REAL fLength = (vVector - vVector2).Length();
return amx_ftoc(fLength);
}
static cell AMX_NATIVE_CALL trace_normal(AMX *amx, cell *params)
{
int iEnt = params[1];
cell *cStart = MF_GetAmxAddr(amx, params[2]);
cell *cEnd = MF_GetAmxAddr(amx, params[3]);
REAL fStartX = amx_ctof(cStart[0]);
REAL fStartY = amx_ctof(cStart[1]);
REAL fStartZ = amx_ctof(cStart[2]);
REAL fEndX = amx_ctof(cEnd[0]);
REAL fEndY = amx_ctof(cEnd[1]);
REAL fEndZ = amx_ctof(cEnd[2]);
cell *vRet = MF_GetAmxAddr(amx, params[4]);
Vector vStart = Vector(fStartX, fStartY, fStartZ);
Vector vEnd = Vector(fEndX, fEndY, fEndZ);
TraceResult tr;
TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT(iEnt), &tr);
vRet[0] = amx_ftoc(tr.vecPlaneNormal.x);
vRet[1] = amx_ftoc(tr.vecPlaneNormal.y);
vRet[2] = amx_ftoc(tr.vecPlaneNormal.z);
if (tr.flFraction >= 1.0)
return 0;
return 1;
}
static cell AMX_NATIVE_CALL trace_line(AMX *amx, cell *params)
{
int iEnt = params[1];
cell *cStart = MF_GetAmxAddr(amx, params[2]);
cell *cEnd = MF_GetAmxAddr(amx, params[3]);
REAL fStartX = amx_ctof(cStart[0]);
REAL fStartY = amx_ctof(cStart[1]);
REAL fStartZ = amx_ctof(cStart[2]);
REAL fEndX = amx_ctof(cEnd[0]);
REAL fEndY = amx_ctof(cEnd[1]);
REAL fEndZ = amx_ctof(cEnd[2]);
cell *vRet = MF_GetAmxAddr(amx, params[4]);
Vector vStart = Vector(fStartX, fStartY, fStartZ);
Vector vEnd = Vector(fEndX, fEndY, fEndZ);
TraceResult tr;
if (iEnt == -1)
TRACE_LINE(vStart, vEnd, ignore_monsters, NULL, &tr);
else
TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT(iEnt), &tr);
edict_t *pHit = tr.pHit;
vRet[0] = amx_ftoc(tr.vecEndPos.x);
vRet[1] = amx_ftoc(tr.vecEndPos.y);
vRet[2] = amx_ftoc(tr.vecEndPos.z);
if (FNullEnt(pHit))
return 0;
return ENTINDEX(pHit);
}
static cell AMX_NATIVE_CALL set_speak(AMX *amx, cell *params) {
int iIndex = params[1];
int iNewSpeakFlags = params[2];
if (iIndex> 32 || !is_ent_valid(iIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
plinfo[iIndex].iSpeakFlags = iNewSpeakFlags;
return 1;
}
static cell AMX_NATIVE_CALL get_speak(AMX *amx, cell *params) {
int iIndex = params[1];
if (!is_ent_valid(iIndex) || iIndex > 32) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return plinfo[iIndex].iSpeakFlags;
}
static cell AMX_NATIVE_CALL get_decal_index(AMX *amx, cell *params)
{
int len;
char *szDecal = MF_GetAmxString(amx, params[1], 0, &len);
return DECAL_INDEX(szDecal);
}
static cell AMX_NATIVE_CALL precache_event(AMX *amx, cell *params)
{
int len;
char *szEvent = MF_FormatAmxString(amx, params, 2, &len);
PRECACHE_EVENT(params[1], (char *)STRING(ALLOC_STRING(szEvent)));
return 1;
}
static cell AMX_NATIVE_CALL get_info_keybuffer(AMX *amx, cell *params)
{
int iEnt = params[1];
if (!is_ent_valid(iEnt)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t *e = INDEXENT(iEnt);
char *info = GETINFOKEYBUFFER(e);
return MF_SetAmxString(amx, params[2], info, params[3]);
}
//from jghg, who says it doesn't work
static cell AMX_NATIVE_CALL drop_to_floor(AMX *amx, cell *params)
{
int iEnt = params[1];
if (!is_ent_valid(iEnt)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t *e = INDEXENT(iEnt);
return DROP_TO_FLOOR(e);
}
static cell AMX_NATIVE_CALL precache_generic(AMX *amx, cell *params)
{
int len;
char* szPreCache = MF_GetAmxString(amx,params[1],0,&len);
PRECACHE_GENERIC((char*)STRING(ALLOC_STRING(szPreCache)));
return 1;
}
// Attachview, this allows you to attach a player's view to an entity.
// use AttachView(player, player) to reset view.
//(vexd)
static cell AMX_NATIVE_CALL attach_view(AMX *amx, cell *params)
{
int iIndex = params[1];
int iTargetIndex = params[2];
if (iIndex > 32 || !is_ent_valid(iIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
if (!is_ent_valid(iTargetIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
SET_VIEW(INDEXENT(iIndex), INDEXENT(iTargetIndex));
return 1;
}
// SetView, this sets the view of a player. This is done by
// Creating a camera entity, which follows the player.
//(vexd)
static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
int iIndex = params[1];
int iCameraType = params[2];
if (iIndex > 32 || !is_ent_valid(iIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t *pPlayer = INDEXENT(iIndex);
edict_t *pNewCamera;
switch(iCameraType)
{
case CAMERA_NONE:
SET_VIEW(pPlayer, pPlayer);
if(plinfo[ENTINDEX(pPlayer)].pViewEnt) {
REMOVE_ENTITY(plinfo[ENTINDEX(pPlayer)].pViewEnt);
}
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_NONE;
plinfo[ENTINDEX(pPlayer)].pViewEnt = NULL;
pPlayer->v.rendermode = plinfo[ENTINDEX(pPlayer)].iRenderMode;
pPlayer->v.renderamt = plinfo[ENTINDEX(pPlayer)].fRenderAmt;
plinfo[ENTINDEX(pPlayer)].iRenderMode = 0;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = 0;
return 1;
break;
case CAMERA_3RDPERSON:
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
return 1;
}
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
pNewCamera->v.classname = MAKE_STRING("VexdCam");
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
pNewCamera->v.solid = SOLID_NOT;
pNewCamera->v.takedamage = DAMAGE_NO;
pNewCamera->v.gravity = 0;
pNewCamera->v.owner = pPlayer;
pNewCamera->v.rendermode = kRenderTransColor;
pNewCamera->v.renderamt = 0;
pNewCamera->v.renderfx = kRenderFxNone;
SET_VIEW(pPlayer, pNewCamera);
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
break;
case CAMERA_UPLEFT:
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_UPLEFT;
return 1;
}
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
pNewCamera->v.classname = MAKE_STRING("VexdCam");
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
pNewCamera->v.solid = SOLID_NOT;
pNewCamera->v.takedamage = DAMAGE_NO;
pNewCamera->v.gravity = 0;
pNewCamera->v.owner = pPlayer;
pNewCamera->v.rendermode = kRenderTransColor;
pNewCamera->v.renderamt = 0;
pNewCamera->v.renderfx = kRenderFxNone;
SET_VIEW(pPlayer, pNewCamera);
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
break;
case CAMERA_TOPDOWN:
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
return 1;
}
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
pNewCamera->v.classname = MAKE_STRING("VexdCam");
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
pNewCamera->v.solid = SOLID_NOT;
pNewCamera->v.takedamage = DAMAGE_NO;
pNewCamera->v.gravity = 0;
pNewCamera->v.owner = pPlayer;
pNewCamera->v.rendermode = kRenderTransColor;
pNewCamera->v.renderamt = 0;
pNewCamera->v.renderfx = kRenderFxNone;
SET_VIEW(pPlayer, pNewCamera);
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
break;
default:
break;
}
return 1;
}
// SetLights, this sets the lights for the map.
//(vexd)
static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
int iLength;
char *szLights = MF_GetAmxString(amx, params[1], 0, &iLength);
if (FStrEq(szLights, "#OFF")) {
glinfo.bLights = false;
memset(glinfo.szLastLights, 0x0, 128);
(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szRealLights);
return 1;
}
glinfo.bLights = true;
glinfo.bCheckLights = true;
//Reset LastLights
memset(glinfo.szLastLights, 0x0, 128);
//Store the previous lighting.
memcpy(glinfo.szLastLights, szLights, strlen(szLights));
(g_engfuncs.pfnLightStyle)(0, szLights);
// These make it so that players/weaponmodels look like whatever the lighting is
// at. otherwise it would color players under the skybox to these values.
SERVER_COMMAND("sv_skycolor_r 0\n");
SERVER_COMMAND("sv_skycolor_g 0\n");
SERVER_COMMAND("sv_skycolor_b 0\n");
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL trace_hull(AMX *amx,cell *params)
{
int iResult=0;
TraceResult tr;
Vector vPos;
cell *vCell;
vCell = MF_GetAmxAddr(amx, params[1]);
vPos.x = amx_ctof(vCell[0]);
vPos.y = amx_ctof(vCell[1]);
vPos.z = amx_ctof(vCell[2]);
TRACE_HULL(vPos,vPos, params[4], params[2], params[3] > 0 ? INDEXENT(params[3]) : 0 , &tr);
if (tr.fStartSolid) {
iResult += 1;
}
if (tr.fAllSolid) {
iResult += 2;
}
if (!tr.fInOpen) {
iResult += 4;
}
return iResult;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL playback_event(AMX *amx, cell *params)
{
/* Params:
* native playback_event(flags,invoker,eventindex,Float:delay,Float:origin[3],Float:angles[3],Float:fparam1,Float:fparam2,iparam1,iparam2,bparam1,bparam2)
* 1 2 3 4 5 6 7 8 9 10 11 12
*/
int flags;
edict_t *pInvoker;
unsigned short eventindex;
REAL delay;
vec3_t origin;
vec3_t angles;
REAL fparam1;
REAL fparam2;
int iparam1;
int iparam2;
int bparam1;
int bparam2;
flags = params[1];
pInvoker=INDEXENT(params[2]);
eventindex=params[3];
delay=amx_ctof(params[4]);
cell *cOrigin=MF_GetAmxAddr(amx, params[5]);
cell *cAngles=MF_GetAmxAddr(amx, params[6]);
origin.x=amx_ctof(cOrigin[0]);
origin.y=amx_ctof(cOrigin[1]);
origin.z=amx_ctof(cOrigin[2]);
angles.x=amx_ctof(cAngles[0]);
angles.y=amx_ctof(cAngles[1]);
angles.z=amx_ctof(cAngles[2]);
fparam1=amx_ctof(params[7]);
fparam2=amx_ctof(params[8]);
iparam1=params[9];
iparam2=params[10];
bparam1=params[11];
bparam2=params[12];
PLAYBACK_EVENT_FULL(flags, pInvoker,eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL angle_vector(AMX *amx, cell *params)
{
Vector v_angles,v_forward,v_right,v_up,v_return;
cell *vCell = MF_GetAmxAddr(amx, params[1]);
v_angles.x = amx_ctof(vCell[0]);
v_angles.y = amx_ctof(vCell[1]);
v_angles.z = amx_ctof(vCell[2]);
g_engfuncs.pfnAngleVectors(v_angles,v_forward,v_right,v_up);
if (params[2] == ANGLEVECTORS_FORWARD)
v_return = v_forward;
if (params[2] == ANGLEVECTORS_RIGHT)
v_return = v_right;
if (params[2] == ANGLEVECTORS_UP)
v_return = v_up;
vCell = MF_GetAmxAddr(amx,params[3]);
vCell[0] = amx_ftoc(v_return.x);
vCell[1] = amx_ftoc(v_return.y);
vCell[2] = amx_ftoc(v_return.z);
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL get_usercmd(AMX *amx, cell *params)
{
if (!incmd)
return 0;
int type = params[1];
if (type > usercmd_int_start && type < usercmd_int_end)
{
// Requesting an integer value...
switch(type)
{
case usercmd_lerp_msec:
return g_cmd->lerp_msec;
case usercmd_msec:
return g_cmd->msec;
case usercmd_lightlevel:
return g_cmd->lightlevel;
case usercmd_buttons:
return g_cmd->buttons;
case usercmd_weaponselect:
return g_cmd->weaponselect;
case usercmd_impact_index:
return g_cmd->impact_index;
default:
return 0;
}
}
else if (type > usercmd_float_start && type < usercmd_float_end)
{
// Requesting a single float value
// The second parameter needs to be the float variable.
cell *cRet = MF_GetAmxAddr(amx, params[2]);
switch(type)
{
case usercmd_forwardmove:
*cRet = *(cell*)&g_cmd->forwardmove;
return 1;
case usercmd_sidemove:
*cRet = *(cell*)&g_cmd->sidemove;
return 1;
case usercmd_upmove:
*cRet = *(cell*)&g_cmd->upmove;
return 1;
default:
return 0;
}
}
else if (type > usercmd_vec_start && type < usercmd_vec_end)
{
// Requesting a Vector value.
cell *cRet = MF_GetAmxAddr(amx,params[2]);
switch (type)
{
case usercmd_viewangles:
cRet[0] = *(cell*)&g_cmd->viewangles.x;
cRet[1] = *(cell*)&g_cmd->viewangles.y;
cRet[2] = *(cell*)&g_cmd->viewangles.z;
return 1;
case usercmd_impact_position:
cRet[0] = *(cell*)&g_cmd->impact_position.x;
cRet[1] = *(cell*)&g_cmd->impact_position.y;
cRet[2] = *(cell*)&g_cmd->impact_position.z;
return 1;
default:
return 0;
}
}
return 1;
}
static cell AMX_NATIVE_CALL set_usercmd(AMX *amx, cell *params)
{
if (!incmd)
return 0;
int type = params[1];
if (type > usercmd_int_start && type < usercmd_int_end)
{
// Setting an integer value...
cell *blah = MF_GetAmxAddr(amx,params[2]);
int iValue = blah[0];
switch(type)
{
case usercmd_lerp_msec:
g_cmd->lerp_msec = iValue;
return 1;
case usercmd_msec:
g_cmd->msec = iValue;
return 1;
case usercmd_lightlevel:
g_cmd->lightlevel = iValue;
return 1;
case usercmd_buttons:
g_cmd->buttons = iValue;
return 1;
case usercmd_weaponselect:
g_cmd->weaponselect = iValue;
return 1;
case usercmd_impact_index:
g_cmd->impact_index = iValue;
return 1;
default:
return 0;
}
}
else if (type > usercmd_float_start && type < usercmd_float_end)
{
// Requesting a single float value
// The second parameter needs to be the float variable.
cell *blah = MF_GetAmxAddr(amx,params[2]);
REAL fValue = amx_ctof(blah[0]);
switch(type)
{
case usercmd_forwardmove:
g_cmd->forwardmove = fValue;
return 1;
case usercmd_sidemove:
g_cmd->sidemove = fValue;
return 1;
case usercmd_upmove:
g_cmd->upmove = fValue;
return 1;
default:
return 0;
}
}
else if (type > usercmd_vec_start && type < usercmd_vec_end)
{
// Requesting a Vector value.
Vector vValue;
cell *blah = MF_GetAmxAddr(amx,params[2]);
vValue.x = amx_ctof(blah[0]);
vValue.y = amx_ctof(blah[1]);
vValue.z = amx_ctof(blah[2]);
switch (type)
{
case usercmd_viewangles:
g_cmd->viewangles = vValue;
return 1;
case usercmd_impact_position:
g_cmd->impact_position = vValue;
return 1;
default:
return 0;
}
}
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL take_damage(AMX *amx, cell *params)
{
int indexa = params[1];
int indexb = params[2];
int indexc = params[3];
if (!is_ent_valid(indexa) || !is_ent_valid(indexb) || !is_ent_valid(indexc)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
REAL fnDamage = amx_ctof(params[4]);
int inType = params[5];
edict_t* pEntitya = INDEXENT(indexa);
edict_t* pEntityb = INDEXENT(indexb);
edict_t* pEntityc = INDEXENT(indexc);
CBaseEntity *pCEntity = NULL;
pCEntity = CBaseEntity::Instance(INDEXENT(indexa));
pCEntity->TakeDamage(VARS(pEntityb),VARS(pEntityc),fnDamage,inType);
return 1;
}
AMX_NATIVE_INFO engine_Natives[] = {
{"halflife_time", halflife_time},
//These are mostly from original VexD
{"VelocityByAim", VelocityByAim},
{"RadiusDamage", RadiusDamage},
{"PointContents", PointContents},
{"vector_to_angle", vector_to_angle},
{"angle_vector", angle_vector},
{"vector_length", vector_length},
{"vector_distance", vector_distance},
{"trace_normal", trace_normal},
{"trace_line", trace_line},
{"trace_hull", trace_hull},
{"take_damage", take_damage},
{"set_speak", set_speak},
{"get_speak", get_speak},
{"precache_event", precache_event},
{"precache_generic", precache_generic},
{"playback_event", playback_event},
{"set_view", set_view},
{"attach_view", attach_view},
{"get_decal_index", get_decal_index},
{"get_info_keybuffer", get_info_keybuffer},
{"set_lights", set_lights},
{"drop_to_floor", drop_to_floor},
{"get_usercmd", get_usercmd},
{"set_usercmd", set_usercmd},
{NULL, NULL},
///////////////////
};