mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 22:35:37 +03:00
87 lines
2.7 KiB
C
87 lines
2.7 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
|
|
//
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
//
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
//
|
|
// Fakemeta Module
|
|
//
|
|
|
|
#ifndef _FAKEMETA_INCLUDE_H
|
|
#define _FAKEMETA_INCLUDE_H
|
|
|
|
#include "amxxmodule.h"
|
|
#include <entity_state.h>
|
|
#include <usercmd.h>
|
|
#include "engfunc.h"
|
|
#include "dllfunc.h"
|
|
#include "pev.h"
|
|
#include "forward.h"
|
|
#include "fm_tr.h"
|
|
#include "glb.h"
|
|
#include <amtl/am-string.h>
|
|
#include <amtl/am-vector.h>
|
|
#include <IGameConfigs.h>
|
|
#include <HLTypeConversion.h>
|
|
|
|
#ifdef DONT_TOUCH_THIS_AGAIN_BAIL
|
|
#define CHECK_ENTITY(x) \
|
|
if (x < 0 || x > gpGlobals->maxEntities) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
|
|
return 0; \
|
|
} else { \
|
|
if (x <= gpGlobals->maxClients) { \
|
|
if (!MF_IsPlayerIngame(x)) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
|
|
return 0; \
|
|
} \
|
|
} else { \
|
|
if (x != 0 && FNullEnt(TypeConversion.id_to_edict(x))) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
|
|
return 0; \
|
|
} \
|
|
} \
|
|
}
|
|
#endif
|
|
|
|
#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(TypeConversion.id_to_edict(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity"); return 0; }
|
|
#define CHECK_OFFSET(x) if (x < 0) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid offset"); return 0; }
|
|
|
|
extern AMX_NATIVE_INFO engfunc_natives[];
|
|
extern AMX_NATIVE_INFO dllfunc_natives[];
|
|
extern AMX_NATIVE_INFO forward_natives[];
|
|
extern AMX_NATIVE_INFO pdata_natives[];
|
|
extern AMX_NATIVE_INFO pdata_entities_natives[];
|
|
extern AMX_NATIVE_INFO pdata_gamerules_natives[];
|
|
extern AMX_NATIVE_INFO tr_Natives[];
|
|
extern AMX_NATIVE_INFO pev_natives[];
|
|
extern AMX_NATIVE_INFO glb_natives[];
|
|
extern AMX_NATIVE_INFO misc_natives[];
|
|
extern TraceResult g_tr;
|
|
|
|
/* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless?
|
|
extern enginefuncs_t g_EngineFuncs_Table;
|
|
extern enginefuncs_t g_EngineFuncs_Post_Table;
|
|
*/
|
|
// mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module)
|
|
extern DLL_FUNCTIONS *g_pFunctionTable;
|
|
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
|
|
extern enginefuncs_t *g_pengfuncsTable;
|
|
extern enginefuncs_t *g_pengfuncsTable_Post;
|
|
extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
|
|
extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
|
|
|
|
extern IGameConfig *CommonConfig;
|
|
extern IGameConfig *GamerulesConfig;
|
|
extern IGameConfigManager *ConfigManager;
|
|
|
|
extern HLTypeConversion TypeConversion;
|
|
extern void **GameRulesAddress;
|
|
|
|
#endif //_FAKEMETA_INCLUDE_H
|
|
|