mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 22:35:37 +03:00
241 lines
6.5 KiB
C++
241 lines
6.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Fakemeta Module
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//
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#include "fakemeta_amxx.h"
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#include "pdata_shared.h"
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// native any:get_gamerules_int(const class[], const member[], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[3];
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CHECK_DATA(data, element, BaseFieldType::Integer);
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return PvData::GetInt(*GameRulesAddress, data, element);
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}
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// native set_gamerules_int(const class[], const member[], any:value, element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Integer);
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if (data.fieldType == FieldType::FIELD_STRUCTURE || data.fieldType == FieldType::FIELD_CLASS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Setting directly to a class or structure address is not available");
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return 0;
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}
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PvData::SetInt(*GameRulesAddress, data, params[3], element);
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return 0;
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}
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// native Float:get_gamerules_float(const class[], const member[], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[3];
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CHECK_DATA(data, element, BaseFieldType::Float);
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return PvData::GetFloat(*GameRulesAddress, data, element);
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}
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// native set_gamerules_float(const class[], const member[], Float:value, element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Float);
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PvData::SetFloat(*GameRulesAddress, data, amx_ctof(params[3]), element);
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return 1;
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}
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// native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Vector);
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PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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return 1;
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}
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// native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Vector);
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PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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return 1;
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}
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// native get_gamerules_entity(const class[], const member[], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[3];
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CHECK_DATA(data, element, BaseFieldType::Entity);
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return PvData::GetEntity(*GameRulesAddress, data, element);
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}
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// native set_gamerules_entity(const class[], const member[], value, element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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int value = params[3];
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if (value != -1)
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{
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CHECK_ENTITY(value);
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}
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Entity);
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PvData::SetEntity(*GameRulesAddress, data, params[3], element);
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return 0;
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}
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// native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[5];
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CHECK_DATA(data, element, BaseFieldType::String);
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auto buffer = params[3];
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auto maxlen = params[4];
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auto string = PvData::GetString(*GameRulesAddress, data, element);
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if (data.fieldSize)
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{
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maxlen = ke::Min(maxlen, data.fieldSize);
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}
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return MF_SetAmxStringUTF8Char(amx, buffer, string ? string : "", string ? strlen(string) : 0, maxlen);
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}
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// native set_gamerules_string(const class[], const member[], const value[], element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::String);
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int length;
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const char *value = MF_GetAmxString(amx, params[3], 0, &length);
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return PvData::SetString(*GameRulesAddress, data, value, length, element);
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}
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// native get_gamerules_size(const class[], const member[]);
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static cell AMX_NATIVE_CALL get_gamerules_size(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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return data.fieldSize;
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}
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// native find_gamerules_info(const class[], const member[], &FieldType:type = FIELD_NONE, &arraysize = 0, &bool:unsigned = false);
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static cell AMX_NATIVE_CALL find_gamerules_info(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
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*MF_GetAmxAddr(amx, params[3]) = static_cast<cell>(data.fieldType);
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*MF_GetAmxAddr(amx, params[4]) = ke::Max<int>(0, data.fieldSize);
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*MF_GetAmxAddr(amx, params[5]) = data.fieldUnsigned != 0;
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return data.fieldOffset;
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}
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AMX_NATIVE_INFO pdata_gamerules_natives[] =
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{
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{ "get_gamerules_int" , get_gamerules_int },
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{ "set_gamerules_int" , set_gamerules_int },
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{ "get_gamerules_float" , get_gamerules_float },
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{ "set_gamerules_float" , set_gamerules_float },
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{ "get_gamerules_vector", get_gamerules_vector },
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{ "set_gamerules_vector", set_gamerules_vector },
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{ "get_gamerules_entity", get_gamerules_entity },
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{ "set_gamerules_entity", set_gamerules_entity },
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{ "get_gamerules_string", get_gamerules_string },
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{ "set_gamerules_string", set_gamerules_string },
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{ "get_gamerules_size" , get_gamerules_size },
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{ "find_gamerules_info" , find_gamerules_info },
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{ nullptr , nullptr }
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};
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