mirror of
https://github.com/alliedmodders/amxmodx.git
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159 lines
2.7 KiB
C++
159 lines
2.7 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Natural Selection Module
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//
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/* Class with virtual members for easy message handling
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* Don't forget to add new messages to "Initialize_MessageHandler()"
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*/
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#ifndef MESSAGEHANDLER_H
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#define MESSAGEHANDLER_H
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#include "utilfunctions.h"
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class MessageHandler
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{
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public:
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unsigned int m_Count;
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int m_Target;
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float m_Origin[3];
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edict_t *m_Entity;
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int m_Msg;
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/**
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* Return 1 to hook the rest of this message, 0 otherwise
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*/
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virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
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{
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return 0;
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};
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virtual void End(void)
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{
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return;
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};
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virtual void WriteByte(int Data)
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{
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++m_Count;
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};
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virtual void WriteChar(int Data)
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{
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++m_Count;
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};
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virtual void WriteShort(int Data)
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{
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++m_Count;
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};
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virtual void WriteLong(int Data)
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{
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++m_Count;
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};
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virtual void WriteAngle(REAL Data)
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{
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++m_Count;
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};
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virtual void WriteCoord(REAL Data)
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{
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++m_Count;
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};
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virtual void WriteString(const char *Data)
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{
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++m_Count;
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};
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virtual void WriteEntity(int Data)
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{
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++m_Count;
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};
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};
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class MessageCountDown : public MessageHandler
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{
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public:
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int m_CountDownTime;
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virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
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{
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m_Count=0;
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return 1;
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};
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virtual void End(void)
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{
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if (m_Count!=1) // invalid message?
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{
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MF_Log("[NS] Invalid Countdown message received! Got %d args, expected 1.",m_Count);
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return;
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}
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GameMan.HandleCountdown(m_CountDownTime);
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};
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virtual void WriteByte(int Data)
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{
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++m_Count;
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m_CountDownTime=Data;
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};
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};
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class MessageGameStatus : public MessageHandler
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{
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public:
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int FirstByte;
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virtual int Begin(int Target, int Msg, const float *Origin, edict_t *Entity)
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{
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m_Count=0;
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return 1;
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};
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virtual void End(void)
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{
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GameMan.HandleGameStatus(FirstByte);
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};
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virtual void WriteByte(int iValue)
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{
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if (m_Count==0)
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{
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FirstByte=iValue;
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};
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++m_Count;
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};
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};
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void Initialize_MessageHandler(void);
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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void MessageEnd_Post(void);
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void WriteByte_Post(int iValue);
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void WriteChar_Post(int iValue);
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void WriteShort_Post(int iValue);
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void WriteLong_Post(int iValue);
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void WriteAngle_Post(float flValue);
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void WriteCoord_Post(float flValue);
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void WriteString_Post(const char *sz);
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void WriteEntity_Post(int iValue);
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#endif // MESSAGEHANDLER_H
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