mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 15:25:36 +03:00
669 lines
16 KiB
C++
Executable File
669 lines
16 KiB
C++
Executable File
/*
|
|
* DoDX
|
|
* Copyright (c) 2004 Lukasz Wlasinski
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#include "amxxmodule.h"
|
|
#include "dodx.h"
|
|
|
|
#define WEAPONLIST 71
|
|
|
|
/* Weapon names aren't send in WeaponList message in DoD */
|
|
weaponlist_s weaponlist[] =
|
|
{
|
|
{ 0, 0, 0, false}, // 0,
|
|
{ -1, 0, -1, true }, // DODW_AMERKNIFE = 1,
|
|
{ -1, 0, -1, true }, // DODW_GERKNIFE,
|
|
{ 4, 64, 7, true }, // DODW_COLT,
|
|
{ 4, 64, 8, true }, // DODW_LUGER,
|
|
{ 3, 128, 8, true }, // DODW_GARAND,
|
|
{ 3, 128, 5, true }, // DODW_SCOPED_KAR,
|
|
{ 1, 128, 30, true }, // DODW_THOMPSON,
|
|
{ 6, 128, 30, true }, // DODW_STG44,
|
|
{ 5, 128, 5, true }, // DODW_SPRINGFIELD,
|
|
{ 3, 128, 5, true }, // DODW_KAR,
|
|
{ 6, 128, 20, true }, // DODW_BAR,
|
|
{ 1, 130, 30, true }, // DODW_MP40,
|
|
{ 9, 24, -1, true }, // DODW_HANDGRENADE,
|
|
{ 11, 24, -1, true }, // DODW_STICKGRENADE,
|
|
{ 12, 24, -1, true }, // DODW_STICKGRENADE_EX,
|
|
{ 10, 24, -1, true }, // DODW_HANDGRENADE_EX,
|
|
{ 7, 2178, 250, true }, // DODW_MG42,
|
|
{ 8, 130, 150, true }, // DODW_30_CAL,
|
|
{ -1, 0, -1, true }, // DODW_SPADE,
|
|
{ 2, 128, 15, true }, // DODW_M1_CARBINE,
|
|
{ 2, 130, 75, true }, // DODW_MG34,
|
|
{ 1, 128, 30, true }, // DODW_GREASEGUN,
|
|
{ 6, 128, 20, true }, // DODW_FG42,
|
|
{ 2, 128, 10, true }, // DODW_K43,
|
|
{ 3, 128, 10, true }, // DODW_ENFIELD,
|
|
{ 1, 128, 30, true }, // DODW_STEN,
|
|
{ 6, 128, 30, true }, // DODW_BREN,
|
|
{ 4, 64, 6, true }, // DODW_WEBLEY,
|
|
{ 13, 642, 1, true }, // DODW_BAZOOKA,
|
|
{ 13, 642, 1, true }, // DODW_PANZERSCHRECK,
|
|
{ 13, 642, 1, true }, // DODW_PIAT,
|
|
{ 3, 128, 20, true }, // DODW_SCOPED_FG42, UNSURE ABOUT THIS ONE
|
|
{ 2, 128, 15, true }, // DODW_FOLDING_CARBINE,
|
|
{ 0, 0, 0, false}, // DODW_KAR_BAYONET,
|
|
{ 3, 128, 10, true }, // DODW_SCOPED_ENFIELD, UNSURE ABOUT THIS ONE
|
|
{ 9, 24, -1, true }, // DODW_MILLS_BOMB,
|
|
{ -1, 0, -1, true }, // DODW_BRITKNIFE,
|
|
{ 38, 0, 0, false}, // DODW_GARAND_BUTT,
|
|
{ 39, 0, 0, false}, // DODW_ENFIELD_BAYONET,
|
|
{ 40, 0, 0, false}, // DODW_MORTAR,
|
|
{ 41, 0, 0, false}, // DODW_K43_BUTT,
|
|
};
|
|
|
|
// from id to name 3 params id, name, len
|
|
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
|
|
{
|
|
int id = params[1];
|
|
|
|
if(id < 0 || id >= DODMAX_WEAPONS)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
|
|
return 0;
|
|
}
|
|
|
|
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
|
|
}
|
|
|
|
// from log to name
|
|
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
|
|
{
|
|
int iLen;
|
|
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
|
|
|
for(int i = 0; i < DODMAX_WEAPONS; i++)
|
|
{
|
|
if(strcmp(log,weaponData[i].logname ) == 0)
|
|
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// from log to id
|
|
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
|
|
{
|
|
int iLen;
|
|
char *log = MF_GetAmxString(amx, params[1], 0, &iLen);
|
|
|
|
for(int i = 0; i < DODMAX_WEAPONS; i++)
|
|
{
|
|
if(strcmp(log,weaponData[i].logname) == 0)
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// from id to log
|
|
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
|
|
{
|
|
int id = params[1];
|
|
|
|
if (id<0 || id>=DODMAX_WEAPONS)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
|
|
return 0;
|
|
}
|
|
|
|
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
|
|
{
|
|
int id = params[1];
|
|
|
|
if(id < 0 || id >= DODMAX_WEAPONS)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
|
|
return 0;
|
|
}
|
|
|
|
return weaponData[id].melee;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
|
|
switch ( index )
|
|
{
|
|
case 1:
|
|
return AlliesScore;
|
|
break;
|
|
|
|
case 2:
|
|
return AxisScore;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
|
|
if (pPlayer->ingame)
|
|
return (cell)pPlayer->savedScore;
|
|
|
|
return -1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
|
|
if (pPlayer->ingame)
|
|
return pPlayer->pEdict->v.playerclass;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
|
|
if(pPlayer->ingame && pPlayer->IsAlive())
|
|
{
|
|
pPlayer->killPlayer();
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params)
|
|
{
|
|
switch(params[1])
|
|
{
|
|
case 0:
|
|
return g_map.detect_allies_country;
|
|
break;
|
|
|
|
case 1:
|
|
return g_map.detect_allies_paras;
|
|
break;
|
|
|
|
case 2:
|
|
return g_map.detect_axis_paras;
|
|
break;
|
|
|
|
default:
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid map info id %d", params[1]);
|
|
break;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
|
|
if (pPlayer->ingame)
|
|
return pPlayer->pEdict->v.iuser3;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
|
|
if (pPlayer->ingame)
|
|
{
|
|
int wpn = pPlayer->current;
|
|
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
|
*cpTemp = pPlayer->weapons[wpn].clip;
|
|
cpTemp = MF_GetAmxAddr(amx,params[3]);
|
|
*cpTemp = pPlayer->weapons[wpn].ammo;
|
|
return wpn;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* We want to get just the weapon of whichever type that the player is on him */
|
|
static cell AMX_NATIVE_CALL dod_weapon_type(AMX *amx, cell *params) /* 2 params */
|
|
{
|
|
int index = params[1];
|
|
int type = params[2];
|
|
|
|
CHECK_PLAYER(index);
|
|
|
|
if(type < DODWT_PRIMARY || type > DODWT_OTHER)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon type id %d", type);
|
|
return 0;
|
|
}
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
|
|
if(pPlayer->ingame)
|
|
{
|
|
int weaponsbit = pPlayer->pEdict->v.weapons & ~(1<<31); // don't count last element
|
|
|
|
for(int x = 1; x < MAX_WEAPONS; ++x)
|
|
{
|
|
if((weaponsbit&(1<<x)) > 0)
|
|
{
|
|
if(weaponData[x].type == type)
|
|
return x;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// forward
|
|
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
|
|
{
|
|
|
|
#ifdef FORWARD_OLD_SYSTEM
|
|
int iFunctionIndex;
|
|
int err;
|
|
switch( params[1] )
|
|
{
|
|
case 0:
|
|
if((err = MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex)) == AMX_ERR_NONE)
|
|
g_damage_info.put( amx , iFunctionIndex );
|
|
|
|
else
|
|
MF_LogError(amx, err, "client_damage not found");
|
|
return 0;
|
|
break;
|
|
|
|
case 1:
|
|
if((err = MF_AmxFindPublic(amx, "client_death", &iFunctionIndex)) == AMX_ERR_NONE)
|
|
g_death_info.put( amx , iFunctionIndex );
|
|
|
|
else
|
|
MF_LogError(amx, err, "client_Death not found");
|
|
return 0;
|
|
break;
|
|
|
|
case 2:
|
|
if((err = MF_AmxFindPublic(amx, "client_score", &iFunctionIndex)) == AMX_ERR_NONE)
|
|
g_score_info.put( amx , iFunctionIndex );
|
|
|
|
else
|
|
MF_LogError(amx, err, "client_score not found");
|
|
return 0;
|
|
break;
|
|
|
|
default:
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid forward id %d", params[2]);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
// name,logname,melee=0
|
|
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params)
|
|
{
|
|
int i;
|
|
bool bFree = false;
|
|
|
|
for(i = DODMAX_WEAPONS - DODMAX_CUSTOMWPNS; i < DODMAX_WEAPONS; i++)
|
|
{
|
|
if(!weaponData[i].needcheck)
|
|
{
|
|
bFree = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!bFree)
|
|
return 0;
|
|
|
|
int iLen;
|
|
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
|
char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
|
|
|
|
strcpy(weaponData[i].name,szName);
|
|
strcpy(weaponData[i].logname,szLogName);
|
|
weaponData[i].needcheck = true;
|
|
weaponData[i].melee = params[2] ? true:false;
|
|
return i;
|
|
}
|
|
|
|
// wid,att,vic,dmg,hp=0
|
|
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params)
|
|
{
|
|
int weapon = params[1];
|
|
|
|
// only for custom weapons
|
|
if(weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
|
|
return 0;
|
|
}
|
|
|
|
int att = params[2];
|
|
CHECK_PLAYER(params[2]);
|
|
|
|
int vic = params[3];
|
|
CHECK_PLAYER(params[3]);
|
|
|
|
int dmg = params[4];
|
|
if(dmg<1)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
|
|
return 0;
|
|
}
|
|
|
|
int aim = params[5];
|
|
if(aim < 0 || aim > 7)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
|
|
return 0;
|
|
}
|
|
|
|
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
|
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
|
|
|
pVic->pEdict->v.dmg_inflictor = NULL;
|
|
|
|
if(pAtt->index != pVic->index)
|
|
pAtt->saveHit(pVic , weapon , dmg, aim);
|
|
|
|
if(!pAtt)
|
|
pAtt = pVic;
|
|
|
|
int TA = 0;
|
|
|
|
if((pVic->pEdict->v.team == pAtt->pEdict->v.team) && (pVic != pAtt))
|
|
TA = 1;
|
|
|
|
MF_ExecuteForward(iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA);
|
|
|
|
if(pVic->IsAlive())
|
|
return 1;
|
|
|
|
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
|
|
|
MF_ExecuteForward(iFDeath,pAtt->index, pVic->index, weapon, aim, TA);
|
|
|
|
return 1;
|
|
}
|
|
|
|
// player,wid
|
|
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params)
|
|
{
|
|
int index = params[2];
|
|
|
|
CHECK_PLAYER(index);
|
|
|
|
int weapon = params[1];
|
|
if(weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
|
|
return 0;
|
|
}
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
pPlayer->saveShot(weapon);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
|
|
{
|
|
return DODMAX_WEAPONS;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params)
|
|
{
|
|
return 9;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
|
|
{
|
|
int weapon = params[1];
|
|
|
|
if(weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS)
|
|
{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// player,wid
|
|
static cell AMX_NATIVE_CALL dod_get_user_team(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
return pPlayer->pEdict->v.team;
|
|
|
|
}
|
|
|
|
// player,wid
|
|
static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
int iTeam = pPlayer->pEdict->v.team;
|
|
|
|
if ( params[3] )
|
|
{
|
|
const char *szTeam = "";
|
|
switch(iTeam)
|
|
{
|
|
case 1:
|
|
szTeam = "Allies";
|
|
break;
|
|
|
|
case 2:
|
|
szTeam = "Axis";
|
|
break;
|
|
}
|
|
|
|
MF_SetAmxString(amx,params[2],szTeam,params[3]);
|
|
}
|
|
return iTeam;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL dod_set_model(AMX *amx, cell *params) // player,model
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if(!pPlayer->ingame)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");
|
|
return 0;
|
|
}
|
|
|
|
int length;
|
|
pPlayer->initModel((char*)STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 1, &length))));
|
|
|
|
return true;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL dod_set_body(AMX *amx, cell *params) // player,bodynumber
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if(!pPlayer->ingame)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");
|
|
return 0;
|
|
}
|
|
|
|
pPlayer->setBody(params[2]);
|
|
|
|
return true;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL dod_clear_model(AMX *amx, cell *params) // player
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYER(index);
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if(!pPlayer->ingame)
|
|
return false;
|
|
|
|
pPlayer->clearModel();
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
0 [Byte] 1 // Weapons Groupings
|
|
1 [Byte] 210 // Total Rounds Allowed
|
|
2 [Byte] -1 // Undefined Not Used
|
|
3 [Byte] -1 // Undefined Not Used
|
|
4 [Byte] 2 // Weapon Slot
|
|
5 [Byte] 0 // Bucket ( Position Under Weapon Slot )
|
|
6 [Short] 7 // Weapon Number / Bit Field for the weapon
|
|
7 [Byte] 128 // Bit Field for the Ammo or Ammo Type
|
|
8 [Byte] 30 // Rounds Per Mag
|
|
|
|
id, wpnID, slot, position, totalrds
|
|
*/
|
|
static cell AMX_NATIVE_CALL dod_weaponlist(AMX *amx, cell *params) // player
|
|
{
|
|
if(!weaponlist[params[1]].changeable)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "This Weapon Cannot be Changed");
|
|
return 0;
|
|
}
|
|
|
|
int id = params[1];
|
|
int wpnID = params[2];
|
|
int slot = params[3];
|
|
int position = params[4];
|
|
int totalrds = params[5];
|
|
|
|
UTIL_LogPrintf("ID (%d) WpnID (%d) Slot (%d) Pos (%d) Rounds (%d)", id, wpnID, slot, position, totalrds);
|
|
|
|
CHECK_PLAYER(id);
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(id);
|
|
if(!pPlayer->ingame)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Player, Not on Server");
|
|
return 0;
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "WeaponList", NULL), NULL, INDEXENT(id));
|
|
WRITE_BYTE(weaponlist[wpnID].grp);
|
|
WRITE_BYTE(totalrds);
|
|
WRITE_BYTE(-1);
|
|
WRITE_BYTE(-1);
|
|
WRITE_BYTE(slot - 1);
|
|
WRITE_BYTE(position);
|
|
WRITE_SHORT(wpnID);
|
|
WRITE_BYTE(weaponlist[wpnID].bitfield);
|
|
|
|
// Is it grenades
|
|
if(wpnID == 13 || wpnID == 14 || wpnID == 15 || wpnID == 16 || wpnID == 36)
|
|
WRITE_BYTE(-1);
|
|
else if(wpnID == 29 || wpnID == 30 || wpnID == 31)
|
|
WRITE_BYTE(1);
|
|
else
|
|
WRITE_BYTE(weaponlist[wpnID].clip);
|
|
MESSAGE_END();
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
AMX_NATIVE_INFO base_Natives[] =
|
|
{
|
|
{ "dod_wpnlog_to_name", wpnlog_to_name },
|
|
{ "dod_wpnlog_to_id", wpnlog_to_id },
|
|
|
|
{ "dod_get_team_score", get_team_score },
|
|
{ "dod_get_user_score", get_user_score },
|
|
{ "dod_get_user_class", get_user_class },
|
|
{ "dod_get_user_weapon", get_user_weapon },
|
|
|
|
{ "dod_weapon_type", dod_weapon_type },
|
|
|
|
{ "dod_get_map_info", get_map_info },
|
|
{ "dod_user_kill", user_kill },
|
|
{ "dod_get_pronestate", get_user_pronestate },
|
|
|
|
{ "xmod_get_wpnname", get_weapon_name },
|
|
{ "xmod_get_wpnlogname", get_weapon_logname },
|
|
{ "xmod_is_melee_wpn", is_melee },
|
|
{ "xmod_get_maxweapons", get_maxweapons },
|
|
{ "xmod_get_stats_size", get_stats_size },
|
|
{ "xmod_is_custom_wpn", is_custom },
|
|
|
|
{ "register_statsfwd",register_forward },
|
|
|
|
// Custom Weapon Support
|
|
{ "custom_weapon_add", register_cwpn }, // name,melee,logname
|
|
{ "custom_weapon_dmg", cwpn_dmg },
|
|
{ "custom_weapon_shot", cwpn_shot },
|
|
|
|
//****************************************
|
|
|
|
{ "get_user_team", get_user_team },
|
|
{ "get_weaponname", get_weapon_name },
|
|
{ "get_user_weapon", get_user_weapon },
|
|
{ "dod_get_user_team", dod_get_user_team },
|
|
{ "dod_get_wpnname", get_weapon_name },
|
|
{ "dod_get_wpnlogname", get_weapon_logname },
|
|
{ "dod_is_melee", is_melee },
|
|
|
|
{"dod_set_model", dod_set_model},
|
|
{"dod_set_body_number", dod_set_body},
|
|
{"dod_clear_model", dod_clear_model},
|
|
{"dod_set_weaponlist", dod_weaponlist},
|
|
|
|
///*******************
|
|
{ NULL, NULL }
|
|
};
|