mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
387 lines
10 KiB
C++
Executable File
387 lines
10 KiB
C++
Executable File
/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "tsx.h"
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static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ ){
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if ( strcmp(log,weaponData[i].logname ) == 0 )
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return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to id
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ ){
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if ( strcmp(log,weaponData[i].logname) == 0 )
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return i;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
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int id = params[1];
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if (id<1 || id>=TSMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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if ( weaponData[id].melee )
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return 1;
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return 0;
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}
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static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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cpTemp = MF_GetAmxAddr(amx,params[4]);
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*cpTemp = pPlayer->weapons[wpn].mode;
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cpTemp = MF_GetAmxAddr(amx,params[5]);
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*cpTemp = pPlayer->weapons[wpn].attach;
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return wpn;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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return wpn;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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return pPlayer->money;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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return pPlayer->space;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->PwUpValue;
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return pPlayer->PwUp;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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return pPlayer->items;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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return pPlayer->killingSpree;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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return pPlayer->lastFrag;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params){
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( pPlayer->ingame ){
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return pPlayer->killFlags;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params){ // index,weapon,clips,extra
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( !pPlayer->ingame || !pPlayer->IsAlive() ){
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return 0;
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}
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// can he carry this weapon check ?
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string_t item = MAKE_STRING("ts_groundweapon");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) ){
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return 0;
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}
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KeyValueData pkvd;
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char szTemp[16];
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sprintf(szTemp,"%d",(int)params[2]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "tsweaponid"; // weapon
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "wduration"; // duration
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pkvd.szValue = "180";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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sprintf(szTemp,"%d",(int)params[3]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "wextraclip"; // clips
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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sprintf(szTemp,"%d",(int)params[4]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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/*
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pkvd.szClassName = "ts_groundweapon";
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pkvd.szKeyName = "message";
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pkvd.szValue = "";
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pMDLL_KeyValue(pEntity, &pkvd);
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*/
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MDLL_Spawn(pent);
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pent->v.origin = pPlayer->pEdict->v.origin;
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MDLL_Use(pent, pPlayer->pEdict);
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REMOVE_ENTITY(pent);
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return 1;
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}
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static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params){ // pwup ,origin[3]
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string_t item = MAKE_STRING("ts_powerup");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) ){
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return 0;
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}
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KeyValueData pkvd;
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char szTemp[16];
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sprintf(szTemp,"%d",(int)params[1]);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "pwuptype"; // type
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pkvd.szValue = szTemp;
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "pwupduration"; // duration
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pkvd.szValue = "60";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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/*
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "message";
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pkvd.szValue = "";
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pMDLL_KeyValue(pEntity, &pkvd);
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*/
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cell *vInput = MF_GetAmxAddr(amx,params[2]);
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float fNewX = *(float *)((void *)&vInput[0]);
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float fNewY = *(float *)((void *)&vInput[1]);
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float fNewZ = *(float *)((void *)&vInput[2]);
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vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
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MDLL_Spawn(pent);
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pent->v.origin = vNewValue;
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return ENTINDEX(pent);
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}
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// create_pwup -> !wait! -> give_pwup
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static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params){ // index,pwupentindex
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edict_t* pent = INDEXENT(params[2]);
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if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ){
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return 0;
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}
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if ( !pPlayer->ingame || !pPlayer->IsAlive() ){
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REMOVE_ENTITY(pent);
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return 0;
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}
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pent->v.origin = pPlayer->pEdict->v.origin;
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MDLL_Touch(pent, pPlayer->pEdict);
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REMOVE_ENTITY(pent);
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return 1;
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}
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static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params){ // index,pwupentindex
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gKnifeOffset = params[1];
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return 1;
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}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
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return TSMAX_WEAPONS;
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}
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static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
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return 8;
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}
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static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params){
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int weapon = params[1];
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if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){
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return 0;
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}
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return 1;
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}
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AMX_NATIVE_INFO base_Natives[] = {
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{ "xmod_get_wpnname", get_weapon_name },
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{ "xmod_get_wpnlogname", get_weapon_logname },
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{ "xmod_is_melee_wpn", is_melee },
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{ "xmod_get_maxweapons", get_maxweapons },
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{ "xmod_get_stats_size", get_stats_size },
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{ "xmod_is_custom_wpn", is_custom },
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{ "ts_wpnlogtoname", wpnlog_to_name },
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{ "ts_wpnlogtoid", wpnlog_to_id },
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{ "ts_getuserwpn", ts_get_user_weapon },
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{ "ts_getusercash", get_user_cash },
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{ "ts_getuserspace", get_user_space },
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{ "ts_getuserpwup",get_user_pwup },
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{ "ts_getuseritems",get_user_items },
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{ "ts_getkillingstreak",get_killingStreak },
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{ "ts_getuserlastfrag",get_lastFrag },
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{ "ts_getuserkillflags",get_killflags },
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{ "ts_giveweapon",give_weapon },
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{ "ts_createpwup",create_pwup },
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{ "ts_givepwup",give_pwup },
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{ "ts_setpddata",ts_setup },
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//****************************************
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{ "get_weaponname", get_weapon_name },
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{ "get_user_weapon", get_user_weapon },
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//"*******************"
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{ NULL, NULL }
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}; |