mirror of
https://github.com/alliedmodders/amxmodx.git
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181 lines
3.0 KiB
Plaintext
181 lines
3.0 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBasePlayerWeapon"
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{
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"Offsets"
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{
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"m_iPlayEmptySound" // int
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{
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"type" "integer"
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"windows" "124"
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"linux" "140"
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"mac" "140"
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}
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"m_fFireOnEmpty" // int
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{
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"type" "integer"
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"windows" "128"
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"linux" "144"
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"mac" "144"
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}
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"m_flPumpTime" // float
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{
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"type" "float"
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"windows" "132"
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"linux" "148"
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"mac" "148"
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}
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"m_fInSpecialReload" // int
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{
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"type" "integer"
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"windows" "136"
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"linux" "152"
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"mac" "152"
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}
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"m_flNextPrimaryAttack" // float
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{
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"type" "float"
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"windows" "140"
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"linux" "156"
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"mac" "156"
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}
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"m_flNextSecondaryAttack" // float
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{
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"type" "float"
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"windows" "144"
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"linux" "160"
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"mac" "160"
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}
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"m_flTimeWeaponIdle" // float
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{
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"type" "float"
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"windows" "148"
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"linux" "164"
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"mac" "164"
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}
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"m_iPrimaryAmmoType" // int
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{
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"type" "integer"
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"windows" "152"
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"linux" "168"
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"mac" "168"
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}
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"m_iSecondaryAmmoType" // int
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{
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"type" "integer"
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"windows" "156"
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"linux" "172"
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"mac" "172"
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}
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"m_iClip" // int
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{
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"type" "integer"
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"windows" "160"
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"linux" "176"
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"mac" "176"
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}
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"m_iClientClip" // int
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{
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"type" "integer"
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"windows" "164"
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"linux" "180"
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"mac" "180"
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}
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"m_iClientWeaponState" // int
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{
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"type" "integer"
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"windows" "168"
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"linux" "184"
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"mac" "184"
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}
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"m_fInReload" // int
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{
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"type" "integer"
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"windows" "172"
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"linux" "188"
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"mac" "188"
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}
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"m_iDefaultAmmo" // int
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{
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"type" "integer"
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"windows" "176"
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"linux" "192"
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"mac" "192"
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}
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"m_flPrevPrimaryAttack" // float
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{
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"type" "float"
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"windows" "180"
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"linux" "196"
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"mac" "196"
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}
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"m_flLastFireTime" // float
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{
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"type" "float"
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"windows" "184"
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"linux" "200"
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"mac" "200"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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*/
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