amxmodx/installer/builder/LinuxBuilder.cs
Scott Ehlert 0dc6a4a5dd Whoa, amb1941: All of AMX Mod X is now officially moved over to Visual Studio 2005 (MSVC 8)
Also did the following:
* Removed -fPIC from all Linux makefiles
* AMXX build tool now also moved over to VS 2005
* AMXX build tool binary renamed from "AMXXRelease" to "builder"
* MSVC project files now can use environment variables to point to the paths of the Metamod headers and HL SDK: $(METAMOD) and $(HLSDK) respectively
2008-08-16 09:48:39 +00:00

132 lines
3.2 KiB
C#
Executable File

using System;
using System.Diagnostics;
using System.IO;
namespace AMXXRelease
{
//Build process for any Linux
public class LinuxBuilder : ABuilder
{
private string m_AmxxPc;
public override void OnBuild()
{
m_AmxxPc = PropSlashes(m_Cfg.GetSourceTree() + "/plugins/amxxpc");
}
public override void CompressDir(string target, string dir)
{
ProcessStartInfo info = new ProcessStartInfo();
info.FileName = m_Cfg.CompressPath();
info.WorkingDirectory = dir;
string [] files = Directory.GetFiles(dir);
string file_list = "";
for (int i=0; i<files.Length; i++)
file_list += GetFileName(files[i]) + " ";
files = Directory.GetDirectories(dir);
for (int i=0; i<files.Length; i++)
file_list += GetFileName(files[i]) + " ";
ProcessStartInfo chmod = new ProcessStartInfo();
chmod.FileName = "/bin/chmod";
chmod.WorkingDirectory = dir;
chmod.Arguments = "-R 755 " + file_list;
chmod.UseShellExecute = false;
Process c = Process.Start(chmod);
c.WaitForExit();
c.Close();
info.Arguments = "zcvf \"" + target + ".tar.gz\" " + file_list;
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
p.Close();
}
public override void AmxxPc(string inpath, string args)
{
ProcessStartInfo info = new ProcessStartInfo();
info.WorkingDirectory = PropSlashes(m_Cfg.GetSourceTree() + "\\plugins");
info.FileName = (string)m_AmxxPc.Clone();
info.Arguments = inpath + ".sma";
if (args != null)
info.Arguments += " " + args;
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
p.Close();
}
public override string GetLibExt()
{
return "_i386.so";
}
public override string BuildModule(Module module)
{
ProcessStartInfo info = new ProcessStartInfo();
string dir = m_Cfg.GetSourceTree() + "\\" + module.sourcedir;
string file = dir;
file += "\\" + "Release" + "\\" + module.projname + GetLibExt();
file = PropSlashes(file);
if (File.Exists(file))
File.Delete(file);
Console.WriteLine(PropSlashes(dir));
info.WorkingDirectory = PropSlashes(dir);
info.FileName = m_Cfg.DevenvPath();
info.Arguments = "clean";
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
p.Close();
info.WorkingDirectory = PropSlashes(dir);
info.FileName = m_Cfg.DevenvPath();
info.Arguments = m_Cfg.MakeOpts();
info.UseShellExecute = false;
p = Process.Start(info);
p.WaitForExit();
p.Close();
if (!File.Exists(file))
{
Console.WriteLine("Output file failed: " + file);
return null;
}
//Now we need to see if the DL handle is valid!
string dlsym_dir = m_Cfg.GetSourceTree() + "\\plugins";
string dlsym = dlsym_dir + "\\dlsym";
dlsym = PropSlashes(dlsym);
dlsym_dir = PropSlashes(dlsym_dir);
info.WorkingDirectory = dlsym_dir;
info.FileName = dlsym;
info.Arguments = file;
info.UseShellExecute = false;
info.RedirectStandardOutput = true;
p = Process.Start(info);
string output = p.StandardOutput.ReadToEnd();
p.WaitForExit();
p.Close();
if (output.IndexOf("Handle:") == -1)
return null;
return file;
}
}
}