amxmodx/dlls/ts/tsx/NBase.cpp
2006-02-26 08:11:25 +00:00

595 lines
15 KiB
C++
Executable File

/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tsx.h"
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
{ // from id to name 3 params id, name, len
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
{ // from log to name
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=1; i<TSMAX_WEAPONS; i++ ){
if ( strcmp(log,weaponData[i].logname ) == 0 )
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
}
return 0;
}
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
{ // from log to id
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for (i=1; i<TSMAX_WEAPONS; i++ )
{
if ( strcmp(log,weaponData[i].logname) == 0 )
return i;
}
return 0;
}
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
{ // from id to log
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
return 0;
}
if ( weaponData[id].melee )
return 1;
return 0;
}
static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
cpTemp = MF_GetAmxAddr(amx,params[4]);
*cpTemp = pPlayer->weapons[wpn].mode;
cpTemp = MF_GetAmxAddr(amx,params[5]);
*cpTemp = pPlayer->weapons[wpn].attach;
return wpn;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
return wpn;
}
return 0;
}
#define BEGIN_USER_FUNC(__name) \
static cell AMX_NATIVE_CALL __name(AMX *amx, cell *params) { \
int id = params[1]; \
if (id<1 || id>gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id); \
return 0; } \
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); \
if (!pPlayer->ingame) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame", id); \
}
#define END_USER_FUNC() \
}
BEGIN_USER_FUNC(get_user_slots)
return pPlayer->GetSlots();
END_USER_FUNC()
BEGIN_USER_FUNC(set_user_slots)
pPlayer->SetSlots(params[2]);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(get_user_state)
return pPlayer->state;
END_USER_FUNC()
BEGIN_USER_FUNC(get_user_message)
int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
return (val & 15);
END_USER_FUNC()
BEGIN_USER_FUNC(set_user_message)
int message = params[2];
if (message < 1 || message > 16)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid message id: %d", message);
return 0;
}
int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
pPlayer->SetOffset(TSX_MSG_OFFSET, (val & ~15)^message);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_bullettrail)
int bullettrail = params[2] * 256;
pPlayer->SetOffset(TSX_BTRAIL_OFFSET, bullettrail);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_fake_slowmo)
float time = amx_ctof(params[2]);
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWMO);
float prev = pPlayer->GetTime();
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_fake_slowpause)
float time = amx_ctof(params[2]);
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWPAUSE);
float prev = pPlayer->GetTime();
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(is_in_slowmo)
if (pPlayer->GetOffsetF(TSX_ISSLO_OFFSET))
return pPlayer->GetOffsetF(TSX_SLOMO2_OFFSET);
return 0;
END_USER_FUNC()
BEGIN_USER_FUNC(set_speed)
pPlayer->SetOffsetF(TSX_ISSLO_OFFSET, amx_ctof(params[2]));
pPlayer->SetOffsetF(TSX_SPEED2_OFFSET, amx_ctof(params[3]));
pPlayer->SetOffsetF(TSX_SPEED1_OFFSET, amx_ctof(params[3]));
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, amx_ctof(params[4]));
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_physics_speed)
pPlayer->SetOffsetF(TSX_PHYSICS_OFFSET, amx_ctof(params[2]));
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(is_running_powerup)
return pPlayer->GetOffset(TSX_SLOMO1_OFFSET);
END_USER_FUNC()
BEGIN_USER_FUNC(force_powerup_run)
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, params[2]);
return 1;
END_USER_FUNC()
static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
pPlayer->SetMoney(params[2]);
pPlayer->money = params[2];
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->money;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->space;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->PwUpValue;
return pPlayer->PwUp;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->items;
}
return 0;
}
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->killingSpree;
}
return 0;
}
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->lastFrag;
}
return 0;
}
static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if ( pPlayer->ingame ){
return pPlayer->killFlags;
}
return 0;
}
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
{ // index,weapon,clips,extra
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (!pPlayer->ingame || !pPlayer->IsAlive())
{
return 0;
}
// can he carry this weapon check ?
string_t item = MAKE_STRING("ts_groundweapon");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) ){
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[2]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "tsweaponid"; // weapon
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wduration"; // duration
pkvd.szValue = "180";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[3]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wextraclip"; // clips
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[4]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = "ts_groundweapon";
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
MDLL_Spawn(pent);
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Use(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params){ // pwup ,origin[3]
string_t item = MAKE_STRING("ts_powerup");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) ){
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[1]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwuptype"; // type
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwupduration"; // duration
pkvd.szValue = "60";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
cell *vInput = MF_GetAmxAddr(amx,params[2]);
float fNewX = *(float *)((void *)&vInput[0]);
float fNewY = *(float *)((void *)&vInput[1]);
float fNewZ = *(float *)((void *)&vInput[2]);
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
MDLL_Spawn(pent);
pent->v.origin = vNewValue;
return ENTINDEX(pent);
}
// create_pwup -> !wait! -> give_pwup
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
{ // index,pwupentindex
edict_t* pent = INDEXENT(params[2]);
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ){
return 0;
}
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (!pPlayer->ingame || !pPlayer->IsAlive())
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame.", id);
return 0;
}
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Touch(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params){ // index,pwupentindex
gKnifeOffset = params[1];
return 1;
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
{ // forward
return 1;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
{
return TSMAX_WEAPONS;
}
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params)
{
return 8;
}
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
{
int weapon = params[1];
if (weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS)
{
return 0;
}
return 1;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "xmod_get_wpnname", get_weapon_name },
{ "xmod_get_wpnlogname", get_weapon_logname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_get_stats_size", get_stats_size },
{ "xmod_is_custom_wpn", is_custom },
{ "ts_wpnlogtoname", wpnlog_to_name },
{ "ts_wpnlogtoid", wpnlog_to_id },
{ "ts_getuserwpn", ts_get_user_weapon },
{ "ts_getusercash", get_user_cash },
{ "ts_setusercash", set_user_cash },
{ "ts_getuserspace", get_user_space },
{ "ts_getuserpwup", get_user_pwup },
{ "ts_getuseritems", get_user_items },
{ "ts_getkillingstreak", get_killingStreak },
{ "ts_getuserlastfrag", get_lastFrag },
{ "ts_getuserkillflags", get_killflags },
{ "ts_getuserslots", get_user_slots },
{" ts_setuserslots", set_user_slots },
{ "ts_getuserstate", get_user_state },
{ "ts_giveweapon",give_weapon },
{ "ts_createpwup",create_pwup },
{ "ts_givepwup",give_pwup },
{ "ts_set_message", set_user_message },
{ "ts_get_message", get_user_message },
{ "ts_setpddata",ts_setup },
{ "register_statsfwd", register_forward },
{ "ts_set_bullettrail",set_bullettrail },
{ "ts_set_fakeslowmo",set_fake_slowmo },
{ "ts_set_fakeslowpause",set_fake_slowpause },
{ "ts_is_in_slowmo",is_in_slowmo },
{ "ts_set_speed",set_speed },
{ "ts_set_physics_speed",set_physics_speed },
{ "ts_is_running_powerup",is_running_powerup},
{ "ts_force_run_powerup",force_powerup_run},
//****************************************
{ "get_weaponname", get_weapon_name },
{ "get_user_weapon", get_user_weapon },
//"*******************"
{ NULL, NULL }
};