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88 lines
3.2 KiB
PHP
88 lines
3.2 KiB
PHP
/* Messaging functions (now part of Core)
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _coremsg_included
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#endinput
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#endif
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#define _coremsg_included
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#include <message_const>
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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native message_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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native message_end();
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native write_byte(x);
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native write_char(x);
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native write_short(x);
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native write_long(x);
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native write_entity(x);
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native write_angle(x);
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native write_coord(x);
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native write_string(const x[]);
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/* These are the same as above, except that the messages sent
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* are also sent to all other plugins and Metamod plugins.
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* This means that if you send one of these messages, other plugins will
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* be notified, which was previously impossible.
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* BE CAREFUL! Using these incorrectly, or not for their intended purpose,
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* could cause infinite recursion or something just as bad.
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* NOTE! These natives are experimental.
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*/
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native emessage_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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native emessage_end();
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native ewrite_byte(x);
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native ewrite_char(x);
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native ewrite_short(x);
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native ewrite_long(x);
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native ewrite_entity(x);
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native ewrite_angle(x);
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native ewrite_coord(x);
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native ewrite_string(const x[]);
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/* Sets/Gets what engine messages are blocked. */
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native set_msg_block(iMessage, iMessageFlags);
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native get_msg_block(iMessage);
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/* Lets you directly hook a message in the engine!
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* You can overwrite the message before anything happens and either let the message continue
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* or fully block it. Here is how it works:
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* If you hook a message, the message is stored but not sent. You have the opportunity to
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* not only execute code, but to get/set the contents of the message, before you choose to
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* either block it or let it go on its way. The hooked function will be passed a msg_id, msg_dest, and entity index. */
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native register_message(iMsgId, const szFunction[]);
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/* The get/set _msg commands will fail if used outside a hooked message scope.
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* They should never be used unless inside a registered message function.
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* There are eight different ways of sending a message, five are ints, two are floats, and one is string.
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* These are denoted by iArgType. argn is the number
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* of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea.
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* As of AMX Mod X 1.5, the middle parameter of set_* no longer does anything.
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* You cannot change the message argument type (as this would crash the mod anyway)
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*/
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/* Gets number of arguments that were passed to this message */
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native get_msg_args();
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/* Gets the argument type of argument argn */
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native get_msg_argtype(argn);
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/* Gets the value of argn. */
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native get_msg_arg_int(argn);
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native Float:get_msg_arg_float(argn);
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native get_msg_arg_string(argn, szReturn[], iLength);
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/* sets the value of argn. */
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native set_msg_arg_int(argn, argtype, iValue);
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native set_msg_arg_float(argn, argtype, Float:fValue);
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native set_msg_arg_string(argn, const szString[]);
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/* Gets the origin of a message */
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native get_msg_origin(const Float:_Origin[3]);
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