mirror of
https://github.com/alliedmodders/amxmodx.git
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317 lines
8.9 KiB
C++
Executable File
317 lines
8.9 KiB
C++
Executable File
/*
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* dodfun
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include <string.h>
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#include "amxxmodule.h"
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#include "dodfun.h"
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funEventCall modMsgsEnd[MAX_REG_MSGS];
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funEventCall modMsgs[MAX_REG_MSGS];
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void (*function)(void*);
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void (*endfunction)(void*);
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CPlayer* mPlayer;
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CPlayer* gPlayerRocket;
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CPlayer players[33];
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CObjective mObjects;
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int mState;
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int mDest;
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int mPlayerIndex;
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int iFGrenade;
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int iFRocket;
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int iFInitCP;
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int gmsgCurWeapon;
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int gmsgScoreShort;
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int gmsgPTeam;
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int gmsgInitObj;
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int gmsgSetObj;
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int gmsgFrags;
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int gmsgObjScore;
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struct sUserMsg {
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const char* name;
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int* id;
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funEventCall func;
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bool endmsg;
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} g_user_msg[] = {
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{ "InitObj",&gmsgInitObj,Client_InitObj,false},
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{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
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{ "ScoreShort",&gmsgScoreShort,NULL,false },
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{ "PTeam",&gmsgPTeam,NULL,false },
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{ "SetObj",&gmsgSetObj,Client_SetObj,false },
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{ "Frags",&gmsgFrags,NULL,false },
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{ "ObjScore", &gmsgObjScore, NULL, false },
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{ 0,0,0,false }
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};
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int RegUserMsg_Post(const char *pszName, int iSize){
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for (int i = 0; g_user_msg[ i ].name; ++i ){
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if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
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int id = META_RESULT_ORIG_RET( int );
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*g_user_msg[ i ].id = id;
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if ( g_user_msg[ i ].endmsg )
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modMsgsEnd[ id ] = g_user_msg[ i ].func;
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else
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modMsgs[ id ] = g_user_msg[ i ].func;
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break;
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
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RETURN_META(MRES_IGNORED);
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}
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void ServerDeactivate() {
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for(int i = 1;i<=gpGlobals->maxClients; ++i){
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->ingame)
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pPlayer->Disconnect();
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}
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RETURN_META(MRES_IGNORED);
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}
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BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
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GET_PLAYER_POINTER(pEntity)->Connect();
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RETURN_META_VALUE(MRES_IGNORED, TRUE);
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}
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void ClientDisconnect( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (pPlayer->ingame)
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pPlayer->Disconnect();
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RETURN_META(MRES_IGNORED);
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}
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void ClientPutInServer_Post( edict_t *pEntity ) {
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GET_PLAYER_POINTER(pEntity)->PutInServer();
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RETURN_META(MRES_IGNORED);
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}
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void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if ( !pPlayer->ingame && pPlayer->IsBot() ) {
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pPlayer->PutInServer();
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}
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RETURN_META(MRES_IGNORED);
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}
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
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if (ed){
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mPlayerIndex = ENTINDEX(ed);
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mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
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} else {
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mPlayerIndex = 0;
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mPlayer = NULL;
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}
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mState = 0;
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mDest = msg_dest;
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if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
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msg_type = 0;
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function=modMsgs[msg_type];
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endfunction=modMsgsEnd[msg_type];
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RETURN_META(MRES_IGNORED);
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}
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void MessageEnd_Post(void) {
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if (endfunction) (*endfunction)(NULL);
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RETURN_META(MRES_IGNORED);
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}
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void WriteByte_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteChar_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteShort_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteLong_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteAngle_Post(float flValue) {
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if (function) (*function)((void *)&flValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteCoord_Post(float flValue) {
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if (function) (*function)((void *)&flValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteString_Post(const char *sz) {
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if (function) (*function)((void *)sz);
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RETURN_META(MRES_IGNORED);
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}
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void WriteEntity_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void PlayerPreThink_Post(edict_t *pEntity)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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// Stamina
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if(pPlayer->staminaSet)
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{
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if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax)
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pEntity->v.fuser4 = (float)pPlayer->staminaMax;
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else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin)
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pEntity->v.fuser4 = (float)pPlayer->staminaMin;
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}
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if(pPlayer->current == DODW_BAZOOKA || pPlayer->current == DODW_PANZERSCHRECK || pPlayer->current == DODW_PIAT)
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{
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if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK))
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gPlayerRocket = GET_PLAYER_POINTER(pEntity); // Store player ID for rocket_shoot() event
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}
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RETURN_META(MRES_IGNORED);
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}
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void SetModel_Post(edict_t *e, const char *m) {
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/* For a grenade, this function gets called twice. The first time, all models are w_grenade.mdl and dmgtime is 0.
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* The second time, the proper model and dmgtime are set.
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* gPlayerRocket is set in PlayerPreThink_Post for all rockets.
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* So, if neither is set, the model isn't being set on a grenade or rocket and we just return.
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* TNT bundles/satchel charges also initially use w_grenade.mdl, so we can't efficiently filter based on model.
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*/
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if (!gPlayerRocket && !e->v.dmgtime) {
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RETURN_META(MRES_IGNORED);
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}
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int w_id = 0;
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if(e->v.owner && e->v.dmgtime) { // owner was always set in my testing, but better safe than sorry
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CPlayer* pPlayer = GET_PLAYER_POINTER(e->v.owner);
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// current weapon is never set to DODW_MILLS_BOMB; only DODW_HANDGRENADE/DODW_STICKGRENADE
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bool newNade = (pPlayer->current == DODW_HANDGRENADE || pPlayer->current == DODW_STICKGRENADE) ? true : false;
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if(m[9]=='g' && m[10]=='r' && m[12]=='n') { // w_grenade.mdl (Allies)
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w_id = newNade ? DODW_HANDGRENADE : DODW_HANDGRENADE_EX;
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} else if(m[9]=='s' && m[10]=='t' && m[11]=='i') { // w_stick.mdl (Axis)
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w_id = newNade ? DODW_STICKGRENADE : DODW_STICKGRENADE_EX;
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} else if(m[9]=='m' && m[10]=='i') { // w_mills.mdl (British)
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w_id = newNade ? DODW_MILLS_BOMB : DODW_HANDGRENADE_EX;
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// A mills_ex weapon should be added in dlls/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
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// and probably dlls/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
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}
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if(!w_id) { // Fail-safe, just in case..
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RETURN_META(MRES_IGNORED);
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}
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MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id); // Call grenade_throw() event
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/* fuse start */
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if(pPlayer->fuseSet) {
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if(newNade) {
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if(pPlayer->fuseType & 1<<0) {
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e->v.dmgtime += pPlayer->nadeFuse - 5.0;
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}
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} else {
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float fExp = e->v.dmgtime - gpGlobals->time;
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e->v.dmgtime += pPlayer->nadeFuse - fExp;
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}
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}
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/* fuse end */
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} else if(gPlayerRocket && strstr(m, "rocket")) {
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// Since "rocket" exists in the model name, there are only 3 possibilities.
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if(m[9]=='b') { // w_bazooka_rocket.mdl (Allies)
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w_id = DODW_BAZOOKA;
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} else if(m[10]=='s') { // w_pschreck_rocket.mdl (Axis)
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w_id = DODW_PANZERSCHRECK;
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} else if(m[10]=='i') { // w_piat_rocket.mdl (British)
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w_id = DODW_PIAT;
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}
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MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id); // Call rocket_shoot() event
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gPlayerRocket = NULL;
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}
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RETURN_META(MRES_IGNORED);
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}
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int AmxxCheckGame(const char *game)
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{
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if (strcasecmp(game, "dod") == 0)
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return AMXX_GAME_OK;
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return AMXX_GAME_BAD;
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}
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void OnAmxxAttach()
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{
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MF_AddNatives( base_Natives );
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MF_AddNatives( pd_Natives );
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}
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void OnPluginsLoaded()
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{
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iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Grenade Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
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iFRocket = MF_RegisterForward("rocket_shoot",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Rocket Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
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iFInitCP = MF_RegisterForward("controlpoints_init",ET_IGNORE,FP_DONE);
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}
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