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101 lines
3.0 KiB
C
101 lines
3.0 KiB
C
/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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/* Inlined replacements for INDEXENT/ENTINDEX
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* It only really removes the overhead of the push/jump
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* but since INDEXENT/ENTINDEX are used a lot with amxx
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* it might be beneficial to include.
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* NOTE: Bad stuff will happen if you call these before
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* NEW_Initialize()
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* NOTE: No bounds checking is done because natives
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* should use their own bounds checking!
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*/
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#ifndef NEW_UTIL_H
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#define NEW_UTIL_H
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extern edict_t *NEW_FirstEdict;
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extern bool NEW_Initialized;
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/**
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* This is called on the first Spawn() ever hooked. This would be worldspawn (index 0)
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*/
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inline void NEW_Initialize(edict_t *Entity)
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{
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// call the HL Engine ENTINDEX to make sure this is index 0
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int index=ENTINDEX(Entity);
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if (index==0)
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{
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NEW_FirstEdict=Entity;
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NEW_Initialized=true;
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return;
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}
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// This is not worldspawn?
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// compensate
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NEW_FirstEdict=Entity - index;
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NEW_Initialized=true;
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}
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/**
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* Converts an integer index into an edict pointer
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*/
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inline edict_t *INDEXENT_NEW(const int Index)
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{
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return (edict_t *)(NEW_FirstEdict + Index);
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};
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/**
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* Converts an edict pointer into an integer index
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*/
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inline int ENTINDEX_NEW(const edict_t *Ent)
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{
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return (int)(Ent - NEW_FirstEdict);
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};
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// Inlined replacement of MF_GetAmxAddr
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// straight from amxmodx's string.cpp; no need for this to be an api call
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inline cell *MF_GetAmxAddr_NEW(AMX *amx, cell amx_addr)
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{
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return (cell *)(amx->base + (int)(((AMX_HEADER *)amx->base)->dat + amx_addr));
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};
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#endif // NEW_UTIL_H
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