mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 15:25:36 +03:00
3568fb8747
* Rename client_disconnected to client_disconnecting * Add client_disconnected as post forward * Fix client not properly disconnected internally Introduced in #264. Edict is reset once SV_DropClient is called, so that second check would be always false. * Reflect changes on the concerned plugins * Revert renaming, let's add only client_remove as post forward
78 lines
1.7 KiB
SourcePawn
Executable File
78 lines
1.7 KiB
SourcePawn
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Slots Reservation Plugin
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//
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#include <amxmodx>
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#include <amxmisc>
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new g_ResPtr
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new g_HidePtr
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new g_sv_visiblemaxplayers
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public plugin_init()
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{
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register_plugin("Slots Reservation", AMXX_VERSION_STR, "AMXX Dev Team")
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register_dictionary("adminslots.txt")
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register_dictionary("common.txt")
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g_ResPtr = register_cvar("amx_reservation", "0", FCVAR_PROTECTED)
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g_HidePtr = register_cvar("amx_hideslots", "0")
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g_sv_visiblemaxplayers = get_cvar_pointer("sv_visiblemaxplayers")
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}
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public plugin_cfg()
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{
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set_task(3.0, "MapLoaded")
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}
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public MapLoaded()
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{
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if (get_pcvar_num(g_HidePtr))
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{
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setVisibleSlots(get_playersnum(1), MaxClients - get_pcvar_num(g_ResPtr))
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}
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}
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public client_authorized(id)
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{
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new players = get_playersnum(1)
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new limit = MaxClients - get_pcvar_num(g_ResPtr)
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if (access(id, ADMIN_RESERVATION) || (players <= limit))
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{
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if (get_pcvar_num(g_HidePtr))
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setVisibleSlots(players, limit)
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return
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}
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server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
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}
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public client_remove(id)
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{
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if (get_pcvar_num(g_HidePtr))
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{
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setVisibleSlots(get_playersnum(1), MaxClients - get_pcvar_num(g_ResPtr))
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}
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}
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setVisibleSlots(players, limit)
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{
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new num = players + 1
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if (players == MaxClients)
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num = MaxClients
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else if (players < limit)
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num = limit
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set_pcvar_num(g_sv_visiblemaxplayers, num)
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}
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