mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
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/**
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* These are the functions called by the trampolines
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* I explicitly declare them as cdecl so I know exactly
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* how to work the stack in the trampoline.
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*/
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/*
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static cell AMX_NATIVE_CALL register_takedamage(AMX *amx, cell *params)
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{
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};
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static cell AMX_NATIVE_CALL register_use(AMX *amx, cell *params)
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{
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int funcid;
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char *function=MF_GetAmxString(amx,params[2],0,NULL);
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if (MF_AmxFindPublic(amx,function,&funcid)!=AMX_ERR_NONE)
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{
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MF_LogError(amx,AMX_ERR_NATIVE,"Can not find function \"%s\"",function);
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return 0;
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}
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// Get the classname
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char *classname=MF_GetAmxString(amx,params[1],0,NULL);
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edict_t *Entity=CREATE_ENTITY();
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CALL_GAME_ENTITY(PLID,classname,&Entity->v);
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if (Entity->pvPrivateData)
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{
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VTableUse::Hook(&VTMan,EdictToVTable(Entity),amx,funcid);
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REMOVE_ENTITY(Entity);
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return 1;
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}
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REMOVE_ENTITY(Entity);
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return 0;
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};
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static AMX_NATIVE_INFO tdhooks[] = {
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{ "register_takedamage", register_takedamage },
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{ "register_use", register_use },
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{ NULL, NULL }
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};
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void VTH_Natives()
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{
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MF_AddNatives(tdhooks);
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};
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*/
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