amxmodx/gamedata/common.games/entities.games/tfc/offsets-cbreakable.txt
2015-08-07 20:20:55 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"pSoundsWood" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsFlesh" // const char*[6]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsGlass" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsMetal" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsConcrete" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSpawnObjects" // const char*[22]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_Material" // Materials
{
"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_Explosion" // Explosions
{
"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_idShard" // int
{
"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_angle" // float
{
"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_iszGibModel" // int
{
"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_iszSpawnObject" // int
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/