mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 15:25:36 +03:00
1081 lines
28 KiB
C++
Executable File
1081 lines
28 KiB
C++
Executable File
#include "engine.h"
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struct usercmd_s *g_cmd;
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struct PlayerInfo plinfo[33];
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struct GlobalInfo glinfo;
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int g_CameraCount;
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TraceResult g_tr;
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#define BUFFERSIZE 1023
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char g_buffer[BUFFERSIZE + 1];
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void UTIL_SetSize(edict_t *pev, const Vector &vecMin, const Vector &vecMax)
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{
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SET_SIZE(ENT(pev), vecMin, vecMax);
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}
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edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius) {
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if (!pStart) pStart = NULL;
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pStart = FIND_ENTITY_IN_SPHERE(pStart, vecCenter, flRadius);
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if (!FNullEnt(pStart)) return pStart;
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return NULL;
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}
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static cell AMX_NATIVE_CALL register_think(AMX *amx, cell *params)
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{
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int len;
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EntClass *p = new EntClass;
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const char *clsname = MF_GetAmxString(amx, params[1], 0, &len);
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p->Class.assign(clsname);
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p->Forward = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[2], 0, &len), FP_CELL, FP_DONE);
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Thinks.push_back(p);
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if (!g_pFunctionTable->pfnThink)
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g_pFunctionTable->pfnThink=Think;
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return p->Forward;
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}
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static cell AMX_NATIVE_CALL register_impulse(AMX *amx, cell *params)
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{
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int len;
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Impulse *p = new Impulse;
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p->Check = params[1];
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p->Forward = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[2], 0, &len), FP_CELL, FP_CELL, FP_DONE);
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Impulses.push_back(p);
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if (!g_pFunctionTable->pfnCmdStart)
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g_pFunctionTable->pfnCmdStart=CmdStart;
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return p->Forward;
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}
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static cell AMX_NATIVE_CALL register_touch(AMX *amx, cell *params)
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{
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int len;
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char *Toucher = MF_GetAmxString(amx, params[1], 0, &len);
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char *Touched = MF_GetAmxString(amx, params[2], 1, &len);
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Touch *p = new Touch;
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if (!strlen(Toucher) || strcmp(Toucher, "*")==0) {
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p->Toucher.assign("");
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} else {
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p->Toucher.assign(Toucher);
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}
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if (!strlen(Touched) || strcmp(Touched, "*")==0) {
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p->Touched.assign("");
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} else {
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p->Touched.assign(Touched);
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}
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p->Forward = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[3], 2, &len), FP_CELL, FP_CELL, FP_DONE);
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Touches.push_back(p);
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if (!g_pFunctionTable->pfnTouch)
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g_pFunctionTable->pfnTouch=pfnTouch;
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return p->Forward;
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}
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static cell AMX_NATIVE_CALL halflife_time(AMX *amx, cell *params)
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{
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REAL fVal = gpGlobals->time;
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return amx_ftoc(fVal);
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}
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static cell AMX_NATIVE_CALL VelocityByAim(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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int iVelocity = params[2];
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cell *vRet = MF_GetAmxAddr(amx, params[3]);
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Vector vVector = Vector(0, 0, 0);
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CHECK_ENTITY(iEnt);
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edict_t *pEnt = INDEXENT2(iEnt);
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MAKE_VECTORS(pEnt->v.v_angle);
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vVector = gpGlobals->v_forward * iVelocity;
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vRet[0] = amx_ftoc(vVector.x);
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vRet[1] = amx_ftoc(vVector.y);
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vRet[2] = amx_ftoc(vVector.z);
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return 1;
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}
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// RadiusDamage. Damages players within a certain radius. ToDo: add the
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// damage messaging so players know where the damage is coming from
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// (the red arrow-like things on the screen).
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//(vexd)
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static cell AMX_NATIVE_CALL RadiusDamage(AMX *amx, cell *params) {
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cell *cAddr = MF_GetAmxAddr(amx,params[1]);
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REAL fCurrentX = amx_ctof(cAddr[0]);
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REAL fCurrentY = amx_ctof(cAddr[1]);
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REAL fCurrentZ = amx_ctof(cAddr[2]);
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int iDamageMultiplier = params[2];
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int iRadiusMultiplier = params[3];
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Vector vOrigin = Vector(fCurrentX, fCurrentY, fCurrentZ);
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edict_t *pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 5 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) {
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pSearchEnt->v.health -= 10 + RANDOM_FLOAT(0,1 * iDamageMultiplier);
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if(pSearchEnt->v.health < 1) {
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pSearchEnt->v.health = 1;
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MDLL_ClientKill(pSearchEnt);
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}
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}
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}
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}
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pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 4 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) {
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pSearchEnt->v.health -= 25 + RANDOM_FLOAT(0,2 * iDamageMultiplier);
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if(pSearchEnt->v.health < 1) {
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pSearchEnt->v.health = 1;
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MDLL_ClientKill(pSearchEnt);
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}
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}
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}
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}
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pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 3 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) {
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pSearchEnt->v.health -= 50 + RANDOM_FLOAT(0,3 * iDamageMultiplier);
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if(pSearchEnt->v.health < 1) {
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pSearchEnt->v.health = 1;
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MDLL_ClientKill(pSearchEnt);
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}
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}
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}
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}
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pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 2 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) MDLL_ClientKill(pSearchEnt);
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}
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL PointContents(AMX *amx, cell *params)
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{
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cell *cAddr = MF_GetAmxAddr(amx, params[1]);
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REAL fX = amx_ctof(cAddr[0]);
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REAL fY = amx_ctof(cAddr[1]);
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REAL fZ = amx_ctof(cAddr[2]);
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Vector vPoint = Vector(fX, fY, fZ);
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return POINT_CONTENTS(vPoint);
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}
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static cell AMX_NATIVE_CALL vector_to_angle(AMX *amx, cell *params)
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{
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cell *cAddr = MF_GetAmxAddr(amx, params[1]);
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REAL fX = amx_ctof(cAddr[0]);
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REAL fY = amx_ctof(cAddr[1]);
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REAL fZ = amx_ctof(cAddr[2]);
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Vector vVector = Vector(fX, fY, fZ);
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Vector vAngle = Vector(0, 0, 0);
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VEC_TO_ANGLES(vVector, vAngle);
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cell *vRet = MF_GetAmxAddr(amx, params[2]);
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vRet[0] = amx_ftoc(vAngle.x);
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vRet[1] = amx_ftoc(vAngle.y);
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vRet[2] = amx_ftoc(vAngle.z);
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return 1;
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}
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static cell AMX_NATIVE_CALL vector_length(AMX *amx, cell *params)
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{
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cell *cAddr = MF_GetAmxAddr(amx, params[1]);
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REAL fX = amx_ctof(cAddr[0]);
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REAL fY = amx_ctof(cAddr[1]);
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REAL fZ = amx_ctof(cAddr[2]);
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Vector vVector = Vector(fX, fY, fZ);
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REAL fLength = vVector.Length();
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return amx_ftoc(fLength);
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}
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static cell AMX_NATIVE_CALL vector_distance(AMX *amx, cell *params)
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{
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cell *cAddr = MF_GetAmxAddr(amx, params[1]);
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cell *cAddr2 = MF_GetAmxAddr(amx, params[2]);
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REAL fX = amx_ctof(cAddr[0]);
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REAL fY = amx_ctof(cAddr[1]);
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REAL fZ = amx_ctof(cAddr[2]);
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REAL fX2 = amx_ctof(cAddr2[0]);
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REAL fY2 = amx_ctof(cAddr2[1]);
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REAL fZ2 = amx_ctof(cAddr2[2]);
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Vector vVector = Vector(fX, fY, fZ);
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Vector vVector2 = Vector(fX2, fY2, fZ2);
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REAL fLength = (vVector - vVector2).Length();
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return amx_ftoc(fLength);
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}
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static cell AMX_NATIVE_CALL trace_normal(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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cell *cStart = MF_GetAmxAddr(amx, params[2]);
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cell *cEnd = MF_GetAmxAddr(amx, params[3]);
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REAL fStartX = amx_ctof(cStart[0]);
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REAL fStartY = amx_ctof(cStart[1]);
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REAL fStartZ = amx_ctof(cStart[2]);
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REAL fEndX = amx_ctof(cEnd[0]);
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REAL fEndY = amx_ctof(cEnd[1]);
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REAL fEndZ = amx_ctof(cEnd[2]);
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cell *vRet = MF_GetAmxAddr(amx, params[4]);
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Vector vStart = Vector(fStartX, fStartY, fStartZ);
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Vector vEnd = Vector(fEndX, fEndY, fEndZ);
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TraceResult tr;
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TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT2(iEnt), &tr);
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vRet[0] = amx_ftoc(tr.vecPlaneNormal.x);
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vRet[1] = amx_ftoc(tr.vecPlaneNormal.y);
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vRet[2] = amx_ftoc(tr.vecPlaneNormal.z);
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if (tr.flFraction >= 1.0)
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return 0;
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return 1;
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}
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static cell AMX_NATIVE_CALL trace_line(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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cell *cStart = MF_GetAmxAddr(amx, params[2]);
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cell *cEnd = MF_GetAmxAddr(amx, params[3]);
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REAL fStartX = amx_ctof(cStart[0]);
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REAL fStartY = amx_ctof(cStart[1]);
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REAL fStartZ = amx_ctof(cStart[2]);
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REAL fEndX = amx_ctof(cEnd[0]);
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REAL fEndY = amx_ctof(cEnd[1]);
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REAL fEndZ = amx_ctof(cEnd[2]);
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cell *vRet = MF_GetAmxAddr(amx, params[4]);
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Vector vStart = Vector(fStartX, fStartY, fStartZ);
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Vector vEnd = Vector(fEndX, fEndY, fEndZ);
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TraceResult tr;
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if (iEnt == -1)
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TRACE_LINE(vStart, vEnd, ignore_monsters, NULL, &tr);
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else
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TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT2(iEnt), &tr);
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edict_t *pHit = tr.pHit;
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vRet[0] = amx_ftoc(tr.vecEndPos.x);
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vRet[1] = amx_ftoc(tr.vecEndPos.y);
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vRet[2] = amx_ftoc(tr.vecEndPos.z);
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if (FNullEnt(pHit))
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return 0;
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return ENTINDEX(pHit);
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}
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static cell AMX_NATIVE_CALL set_speak(AMX *amx, cell *params) {
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int iIndex = params[1];
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int iNewSpeakFlags = params[2];
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if (iIndex > gpGlobals->maxClients || !MF_IsPlayerIngame(iIndex)) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", iIndex);
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return 0;
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}
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plinfo[iIndex].iSpeakFlags = iNewSpeakFlags;
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return 1;
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}
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static cell AMX_NATIVE_CALL get_speak(AMX *amx, cell *params) {
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int iIndex = params[1];
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if (iIndex > gpGlobals->maxClients || !MF_IsPlayerIngame(iIndex)) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", iIndex);
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return 0;
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}
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return plinfo[iIndex].iSpeakFlags;
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}
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static cell AMX_NATIVE_CALL get_decal_index(AMX *amx, cell *params)
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{
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int len;
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char *szDecal = MF_GetAmxString(amx, params[1], 0, &len);
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return DECAL_INDEX(szDecal);
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}
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static cell AMX_NATIVE_CALL precache_event(AMX *amx, cell *params)
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{
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int len;
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char *szEvent = MF_FormatAmxString(amx, params, 2, &len);
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return PRECACHE_EVENT(params[1], (char *)STRING(ALLOC_STRING(szEvent)));
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}
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static cell AMX_NATIVE_CALL get_info_keybuffer(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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CHECK_ENTITY(iEnt);
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edict_t *e = INDEXENT2(iEnt);
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char *info = GETINFOKEYBUFFER(e);
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return MF_SetAmxString(amx, params[2], info, params[3]);
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}
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//from jghg, who says it doesn't work
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// it works, it's just a picky engine call -sawce
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static cell AMX_NATIVE_CALL drop_to_floor(AMX *amx, cell *params)
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{
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int iEnt = params[1];
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CHECK_ENTITY(iEnt);
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edict_t *e = INDEXENT2(iEnt);
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return DROP_TO_FLOOR(e);
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}
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static cell AMX_NATIVE_CALL precache_generic(AMX *amx, cell *params)
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{
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int len;
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char* szPreCache = MF_GetAmxString(amx,params[1],0,&len);
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PRECACHE_GENERIC((char*)STRING(ALLOC_STRING(szPreCache)));
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return 1;
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}
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// Attachview, this allows you to attach a player's view to an entity.
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// use AttachView(player, player) to reset view.
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//(vexd)
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static cell AMX_NATIVE_CALL attach_view(AMX *amx, cell *params)
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{
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int iIndex = params[1];
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int iTargetIndex = params[2];
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CHECK_ENTITY(iIndex);
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SET_VIEW(INDEXENT2(iIndex), INDEXENT2(iTargetIndex));
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return 1;
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}
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// SetView, this sets the view of a player. This is done by
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// Creating a camera entity, which follows the player.
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//(vexd)
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static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
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int iIndex = params[1];
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int iCameraType = params[2];
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if (iIndex > gpGlobals->maxClients || !MF_IsPlayerIngame(iIndex)) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", iIndex);
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return 0;
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}
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edict_t *pPlayer = INDEXENT2(iIndex);
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edict_t *pNewCamera;
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switch(iCameraType)
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{
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case CAMERA_NONE:
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SET_VIEW(pPlayer, pPlayer);
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if(plinfo[ENTINDEX(pPlayer)].pViewEnt) {
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REMOVE_ENTITY(plinfo[ENTINDEX(pPlayer)].pViewEnt);
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}
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if (plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
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{
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g_CameraCount--;
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if (g_CameraCount < 0)
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g_CameraCount=0;
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if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use...
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g_pFunctionTable->pfnAddToFullPack=NULL;
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}
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_NONE;
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plinfo[ENTINDEX(pPlayer)].pViewEnt = NULL;
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pPlayer->v.rendermode = plinfo[ENTINDEX(pPlayer)].iRenderMode;
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pPlayer->v.renderamt = plinfo[ENTINDEX(pPlayer)].fRenderAmt;
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plinfo[ENTINDEX(pPlayer)].iRenderMode = 0;
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plinfo[ENTINDEX(pPlayer)].fRenderAmt = 0;
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return 1;
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break;
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case CAMERA_3RDPERSON:
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if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
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return 1;
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}
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g_CameraCount++;
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g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
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g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post;
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plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
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plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
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plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
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pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
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pNewCamera->v.classname = MAKE_STRING("VexdCam");
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SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
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SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
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pNewCamera->v.movetype = MOVETYPE_NOCLIP;
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pNewCamera->v.solid = SOLID_NOT;
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pNewCamera->v.takedamage = DAMAGE_NO;
|
|
pNewCamera->v.gravity = 0;
|
|
pNewCamera->v.owner = pPlayer;
|
|
pNewCamera->v.rendermode = kRenderTransColor;
|
|
pNewCamera->v.renderamt = 0;
|
|
pNewCamera->v.renderfx = kRenderFxNone;
|
|
|
|
SET_VIEW(pPlayer, pNewCamera);
|
|
|
|
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
|
|
break;
|
|
case CAMERA_UPLEFT:
|
|
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
|
|
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_UPLEFT;
|
|
return 1;
|
|
}
|
|
|
|
g_CameraCount++;
|
|
g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
|
|
g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post;
|
|
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
|
|
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
|
|
|
|
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
|
|
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
|
|
pNewCamera->v.classname = MAKE_STRING("VexdCam");
|
|
|
|
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
|
|
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
|
|
|
|
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
|
|
pNewCamera->v.solid = SOLID_NOT;
|
|
pNewCamera->v.takedamage = DAMAGE_NO;
|
|
pNewCamera->v.gravity = 0;
|
|
pNewCamera->v.owner = pPlayer;
|
|
pNewCamera->v.rendermode = kRenderTransColor;
|
|
pNewCamera->v.renderamt = 0;
|
|
pNewCamera->v.renderfx = kRenderFxNone;
|
|
|
|
SET_VIEW(pPlayer, pNewCamera);
|
|
|
|
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
|
|
break;
|
|
case CAMERA_TOPDOWN:
|
|
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
|
|
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
|
|
return 1;
|
|
}
|
|
|
|
g_CameraCount++;
|
|
g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
|
|
g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post;
|
|
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
|
|
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
|
|
|
|
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
|
|
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
|
|
pNewCamera->v.classname = MAKE_STRING("VexdCam");
|
|
|
|
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
|
|
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
|
|
|
|
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
|
|
pNewCamera->v.solid = SOLID_NOT;
|
|
pNewCamera->v.takedamage = DAMAGE_NO;
|
|
pNewCamera->v.gravity = 0;
|
|
pNewCamera->v.owner = pPlayer;
|
|
pNewCamera->v.rendermode = kRenderTransColor;
|
|
pNewCamera->v.renderamt = 0;
|
|
pNewCamera->v.renderfx = kRenderFxNone;
|
|
|
|
SET_VIEW(pPlayer, pNewCamera);
|
|
|
|
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// SetLights, this sets the lights for the map.
|
|
//(vexd)
|
|
static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
|
|
int iLength;
|
|
char *szLights = MF_GetAmxString(amx, params[1], 0, &iLength);
|
|
|
|
if (FStrEq(szLights, "#OFF")) {
|
|
glinfo.bLights = false;
|
|
memset(glinfo.szLastLights, 0x0, 128);
|
|
(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szRealLights);
|
|
return 1;
|
|
}
|
|
|
|
glinfo.bLights = true;
|
|
glinfo.bCheckLights = true;
|
|
|
|
//Reset LastLights
|
|
memset(glinfo.szLastLights, 0x0, 128);
|
|
//Store the previous lighting.
|
|
memcpy(glinfo.szLastLights, szLights, strlen(szLights));
|
|
|
|
(g_engfuncs.pfnLightStyle)(0, szLights);
|
|
|
|
// These make it so that players/weaponmodels look like whatever the lighting is
|
|
// at. otherwise it would color players under the skybox to these values.
|
|
SERVER_COMMAND("sv_skycolor_r 0\n");
|
|
SERVER_COMMAND("sv_skycolor_g 0\n");
|
|
SERVER_COMMAND("sv_skycolor_b 0\n");
|
|
|
|
return 1;
|
|
}
|
|
|
|
//(mahnsawce)
|
|
static cell AMX_NATIVE_CALL trace_hull(AMX *amx,cell *params)
|
|
{
|
|
int iResult=0;
|
|
TraceResult tr;
|
|
Vector vPos;
|
|
cell *vCell;
|
|
|
|
vCell = MF_GetAmxAddr(amx, params[1]);
|
|
|
|
vPos.x = amx_ctof(vCell[0]);
|
|
vPos.y = amx_ctof(vCell[1]);
|
|
vPos.z = amx_ctof(vCell[2]);
|
|
|
|
TRACE_HULL(vPos,vPos, params[4], params[2], params[3] > 0 ? INDEXENT2(params[3]) : 0 , &tr);
|
|
|
|
if (tr.fStartSolid) {
|
|
iResult += 1;
|
|
}
|
|
if (tr.fAllSolid) {
|
|
iResult += 2;
|
|
}
|
|
if (!tr.fInOpen) {
|
|
iResult += 4;
|
|
}
|
|
return iResult;
|
|
}
|
|
|
|
//(mahnsawce)
|
|
static cell AMX_NATIVE_CALL playback_event(AMX *amx, cell *params)
|
|
{
|
|
/* Params:
|
|
* native playback_event(flags,invoker,eventindex,Float:delay,Float:origin[3],Float:angles[3],Float:fparam1,Float:fparam2,iparam1,iparam2,bparam1,bparam2)
|
|
* 1 2 3 4 5 6 7 8 9 10 11 12
|
|
*/
|
|
int flags;
|
|
edict_t *pInvoker;
|
|
unsigned short eventindex;
|
|
REAL delay;
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
REAL fparam1;
|
|
REAL fparam2;
|
|
int iparam1;
|
|
int iparam2;
|
|
int bparam1;
|
|
int bparam2;
|
|
flags = params[1];
|
|
pInvoker=INDEXENT2(params[2]);
|
|
eventindex=params[3];
|
|
delay=amx_ctof(params[4]);
|
|
cell *cOrigin=MF_GetAmxAddr(amx, params[5]);
|
|
cell *cAngles=MF_GetAmxAddr(amx, params[6]);
|
|
origin.x=amx_ctof(cOrigin[0]);
|
|
origin.y=amx_ctof(cOrigin[1]);
|
|
origin.z=amx_ctof(cOrigin[2]);
|
|
angles.x=amx_ctof(cAngles[0]);
|
|
angles.y=amx_ctof(cAngles[1]);
|
|
angles.z=amx_ctof(cAngles[2]);
|
|
fparam1=amx_ctof(params[7]);
|
|
fparam2=amx_ctof(params[8]);
|
|
iparam1=params[9];
|
|
iparam2=params[10];
|
|
bparam1=params[11];
|
|
bparam2=params[12];
|
|
PLAYBACK_EVENT_FULL(flags, pInvoker,eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
|
|
return 1;
|
|
}
|
|
|
|
//(mahnsawce)
|
|
static cell AMX_NATIVE_CALL angle_vector(AMX *amx, cell *params)
|
|
{
|
|
Vector v_angles,v_forward,v_right,v_up,v_return;
|
|
cell *vCell = MF_GetAmxAddr(amx, params[1]);
|
|
v_angles.x = amx_ctof(vCell[0]);
|
|
v_angles.y = amx_ctof(vCell[1]);
|
|
v_angles.z = amx_ctof(vCell[2]);
|
|
g_engfuncs.pfnAngleVectors(v_angles,v_forward,v_right,v_up);
|
|
if (params[2] == ANGLEVECTORS_FORWARD)
|
|
v_return = v_forward;
|
|
if (params[2] == ANGLEVECTORS_RIGHT)
|
|
v_return = v_right;
|
|
if (params[2] == ANGLEVECTORS_UP)
|
|
v_return = v_up;
|
|
vCell = MF_GetAmxAddr(amx,params[3]);
|
|
vCell[0] = amx_ftoc(v_return.x);
|
|
vCell[1] = amx_ftoc(v_return.y);
|
|
vCell[2] = amx_ftoc(v_return.z);
|
|
return 1;
|
|
}
|
|
|
|
//(mahnsawce)
|
|
static cell AMX_NATIVE_CALL get_usercmd(AMX *amx, cell *params)
|
|
{
|
|
if (!incmd)
|
|
return 0;
|
|
int type = params[1];
|
|
if (type > usercmd_int_start && type < usercmd_int_end)
|
|
{
|
|
// Requesting an integer value...
|
|
switch(type)
|
|
{
|
|
case usercmd_lerp_msec:
|
|
return g_cmd->lerp_msec;
|
|
case usercmd_msec:
|
|
return g_cmd->msec;
|
|
case usercmd_lightlevel:
|
|
return g_cmd->lightlevel;
|
|
case usercmd_buttons:
|
|
return g_cmd->buttons;
|
|
case usercmd_weaponselect:
|
|
return g_cmd->weaponselect;
|
|
case usercmd_impact_index:
|
|
return g_cmd->impact_index;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
else if (type > usercmd_float_start && type < usercmd_float_end)
|
|
{
|
|
// Requesting a single float value
|
|
// The second parameter needs to be the float variable.
|
|
|
|
cell *cRet = MF_GetAmxAddr(amx, params[2]);
|
|
switch(type)
|
|
{
|
|
case usercmd_forwardmove:
|
|
*cRet = amx_ftoc(g_cmd->forwardmove);
|
|
return 1;
|
|
case usercmd_sidemove:
|
|
*cRet = amx_ftoc(g_cmd->sidemove);
|
|
return 1;
|
|
case usercmd_upmove:
|
|
*cRet = amx_ftoc(g_cmd->upmove);
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
else if (type > usercmd_vec_start && type < usercmd_vec_end)
|
|
{
|
|
// Requesting a Vector value.
|
|
cell *cRet = MF_GetAmxAddr(amx,params[2]);
|
|
switch (type)
|
|
{
|
|
case usercmd_viewangles:
|
|
cRet[0] = amx_ftoc(g_cmd->viewangles.x);
|
|
cRet[1] = amx_ftoc(g_cmd->viewangles.y);
|
|
cRet[2] = amx_ftoc(g_cmd->viewangles.z);
|
|
return 1;
|
|
case usercmd_impact_position:
|
|
cRet[0] = amx_ftoc(g_cmd->impact_position.x);
|
|
cRet[1] = amx_ftoc(g_cmd->impact_position.y);
|
|
cRet[2] = amx_ftoc(g_cmd->impact_position.z);
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL set_usercmd(AMX *amx, cell *params)
|
|
{
|
|
if (!incmd)
|
|
return 0;
|
|
int type = params[1];
|
|
if (type > usercmd_int_start && type < usercmd_int_end)
|
|
{
|
|
// Setting an integer value...
|
|
cell *blah = MF_GetAmxAddr(amx,params[2]);
|
|
int iValue = blah[0];
|
|
switch(type)
|
|
{
|
|
case usercmd_lerp_msec:
|
|
g_cmd->lerp_msec = iValue;
|
|
return 1;
|
|
case usercmd_msec:
|
|
g_cmd->msec = iValue;
|
|
return 1;
|
|
case usercmd_lightlevel:
|
|
g_cmd->lightlevel = iValue;
|
|
return 1;
|
|
case usercmd_buttons:
|
|
g_cmd->buttons = iValue;
|
|
return 1;
|
|
case usercmd_weaponselect:
|
|
g_cmd->weaponselect = iValue;
|
|
return 1;
|
|
case usercmd_impact_index:
|
|
g_cmd->impact_index = iValue;
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
else if (type > usercmd_float_start && type < usercmd_float_end)
|
|
{
|
|
// Requesting a single float value
|
|
// The second parameter needs to be the float variable.
|
|
|
|
cell *blah = MF_GetAmxAddr(amx,params[2]);
|
|
REAL fValue = amx_ctof(blah[0]);
|
|
switch(type)
|
|
{
|
|
case usercmd_forwardmove:
|
|
g_cmd->forwardmove = fValue;
|
|
return 1;
|
|
case usercmd_sidemove:
|
|
g_cmd->sidemove = fValue;
|
|
return 1;
|
|
case usercmd_upmove:
|
|
g_cmd->upmove = fValue;
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
else if (type > usercmd_vec_start && type < usercmd_vec_end)
|
|
{
|
|
// Requesting a Vector value.
|
|
Vector vValue;
|
|
cell *blah = MF_GetAmxAddr(amx,params[2]);
|
|
vValue.x = amx_ctof(blah[0]);
|
|
vValue.y = amx_ctof(blah[1]);
|
|
vValue.z = amx_ctof(blah[2]);
|
|
switch (type)
|
|
{
|
|
case usercmd_viewangles:
|
|
g_cmd->viewangles = vValue;
|
|
return 1;
|
|
case usercmd_impact_position:
|
|
g_cmd->impact_position = vValue;
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL is_visible(AMX *amx, cell *params)
|
|
{
|
|
int src = params[1];
|
|
int dest = params[2];
|
|
CHECK_ENTITY(src);
|
|
CHECK_ENTITY(dest);
|
|
|
|
edict_t *pEntity = MF_GetPlayerEdict(src);
|
|
edict_t *pTarget = MF_GetPlayerEdict(dest);
|
|
|
|
Vector vLooker = ((pEntity->v.absmin + pEntity->v.absmax) * pEntity->v.fov) + pEntity->v.view_ofs;
|
|
Vector vTarget = (pTarget->v.absmin + pTarget->v.absmax) * pTarget->v.fov;
|
|
|
|
TraceResult tr;
|
|
|
|
TRACE_LINE(vLooker, vTarget, FALSE, pEntity, &tr);
|
|
|
|
if (tr.flFraction != 1.0)
|
|
{
|
|
return 0;
|
|
} else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
//taken from dlls\combat.cpp
|
|
static cell AMX_NATIVE_CALL in_view_cone(AMX *amx, cell *params)
|
|
{
|
|
int src = params[1];
|
|
|
|
CHECK_ENTITY(src);
|
|
|
|
Vector2D vec2LOS;
|
|
float flDot;
|
|
|
|
edict_t *pEdictSrc = INDEXENT(src);
|
|
cell *addr = MF_GetAmxAddr(amx, params[2]);
|
|
float vecOrigin[3];
|
|
|
|
vecOrigin[0] = amx_ctof(addr[0]);
|
|
vecOrigin[1] = amx_ctof(addr[1]);
|
|
vecOrigin[2] = amx_ctof(addr[2]);
|
|
|
|
Vector origin(vecOrigin[0], vecOrigin[1], vecOrigin[2]);
|
|
|
|
MAKE_VECTORS(pEdictSrc->v.angles);
|
|
|
|
vec2LOS = (pEdictSrc->v.origin - origin).Make2D();
|
|
vec2LOS = vec2LOS.Normalize();
|
|
|
|
flDot = DotProduct(vec2LOS, gpGlobals->v_forward.Make2D());
|
|
|
|
if (flDot > pEdictSrc->v.fov)
|
|
{
|
|
return 1;
|
|
} else{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL traceresult(AMX *amx, cell *params)
|
|
{
|
|
int type = params[1];
|
|
cell *cRet;
|
|
/*
|
|
TR_AllSolid, // (int) if true, plane is not valid
|
|
TR_StartSolid, // (int) if true, the initial point was in a solid area
|
|
TR_InOpen, // (int)
|
|
TR_InWater, // (int)
|
|
TR_Fraction, // (float) time completed, 1.0 = didn't hit anything
|
|
TR_EndPos, // (vector) final position
|
|
TR_PlaneDist, // (float)
|
|
TR_PlaneNormal, // (vector) surface normal at impact
|
|
TR_Hit, // (entity) entity the surface is on
|
|
TR_Hitgroup // (int) 0 == generic, non zero is specific body part
|
|
*/
|
|
switch (type)
|
|
{
|
|
case TR_AllSolid:
|
|
return g_tr.fAllSolid;
|
|
case TR_StartSolid:
|
|
return g_tr.fStartSolid;
|
|
case TR_InOpen:
|
|
return g_tr.fInOpen;
|
|
case TR_InWater:
|
|
return g_tr.fInWater;
|
|
case TR_Hitgroup:
|
|
return g_tr.iHitgroup;
|
|
case TR_Hit:
|
|
if (!FNullEnt(g_tr.pHit))
|
|
return ENTINDEX(g_tr.pHit);
|
|
else
|
|
return -1;
|
|
case TR_Fraction:
|
|
cRet = MF_GetAmxAddr(amx,params[2]);
|
|
cRet[0] = amx_ftoc(g_tr.flFraction);
|
|
return 1;
|
|
case TR_EndPos:
|
|
cRet = MF_GetAmxAddr(amx,params[2]);
|
|
cRet[0] = amx_ftoc(g_tr.vecEndPos[0]);
|
|
cRet[1] = amx_ftoc(g_tr.vecEndPos[1]);
|
|
cRet[2] = amx_ftoc(g_tr.vecEndPos[2]);
|
|
return 1;
|
|
case TR_PlaneDist:
|
|
cRet = MF_GetAmxAddr(amx,params[2]);
|
|
cRet[0] = amx_ftoc(g_tr.flPlaneDist);
|
|
return 1;
|
|
case TR_PlaneNormal:
|
|
cRet = MF_GetAmxAddr(amx,params[2]);
|
|
cRet[0] = amx_ftoc(g_tr.vecPlaneNormal[0]);
|
|
cRet[1] = amx_ftoc(g_tr.vecPlaneNormal[1]);
|
|
cRet[2] = amx_ftoc(g_tr.vecPlaneNormal[2]);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// (jghg)
|
|
static cell AMX_NATIVE_CALL get_string(AMX *amx, cell *params) // (string, returnstring[], length)
|
|
{
|
|
snprintf(g_buffer, BUFFERSIZE, "%s", STRING(params[1]));
|
|
return MF_SetAmxString(amx, params[2], g_buffer, params[3]);
|
|
}
|
|
|
|
//contributed by twistedeuphoria
|
|
static cell AMX_NATIVE_CALL trace_forward(AMX *amx, cell *params)
|
|
//native trace_forward(Float:start[3], Float:angles[3], give, ignoreEnt, &Float:hitX, &Float:hitY, &Float:shortestDistance, &Float:shortestDistLow, &Float:shortestDistHigh)
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{
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cell *cStart = MF_GetAmxAddr(amx, params[1]);
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cell *cAngles = MF_GetAmxAddr(amx, params[2]);
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REAL fGive = amx_ctof(params[3]);
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int iIgnoreEnt = params[4];
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cell *hitX = MF_GetAmxAddr(amx, params[5]);
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cell *hitY = MF_GetAmxAddr(amx, params[6]);
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cell *shortestDistance = MF_GetAmxAddr(amx, params[7]);
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cell *shortestDistLow = MF_GetAmxAddr(amx, params[8]);
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cell *shortestDistHigh = MF_GetAmxAddr(amx, params[9]);
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if(fGive < 0.0)
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fGive = 20.0;
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REAL fStartX = amx_ctof(cStart[0]);
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REAL fStartY = amx_ctof(cStart[1]);
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REAL fStartZ = amx_ctof(cStart[2]);
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REAL fAnglesX = amx_ctof(cAngles[0]);
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REAL fAnglesY = amx_ctof(cAngles[1]);
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REAL fAnglesZ = amx_ctof(cAngles[2]);
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Vector playerAngleVector = Vector(fAnglesX,fAnglesY,fAnglesZ);
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MAKE_VECTORS(playerAngleVector);
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Vector forwardVector = gpGlobals->v_forward;
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REAL fEndX = forwardVector[0] * 4000;
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REAL fEndY = forwardVector[1] * 4000;
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REAL fEndZ = fStartZ;
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REAL fClosestDist = 999999.9;
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REAL fClosestLow = 0.0;
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REAL fClosestHigh = 0.0;
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REAL fClosestX = 0.0;
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REAL fClosestY = 0.0;
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TraceResult tr;
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REAL fRetX;
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REAL fRetY;
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REAL fRetZ;
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for(int inum=-36;inum<=36;inum++)
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{
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REAL fUseZ = fStartZ + (REAL)inum;
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Vector vStart = Vector(fStartX, fStartY, fUseZ);
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Vector vEnd = Vector(fEndX, fEndY, fUseZ);
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if(iIgnoreEnt == -1)
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TRACE_LINE(vStart, vEnd, ignore_monsters, NULL, &tr);
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else
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TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT2(iIgnoreEnt), &tr);
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fRetX = tr.vecEndPos.x;
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fRetY = tr.vecEndPos.y;
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fRetZ = tr.vecEndPos.z;
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Vector vHit = Vector(fRetX, fRetY, fRetZ);
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REAL fLength = (vStart - vHit).Length();
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if(fabs(fLength - fClosestDist) < fGive)
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fClosestHigh = fUseZ - fStartZ;
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else if(fLength < fClosestDist)
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{
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fClosestDist = fLength;
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fClosestLow = fUseZ - fStartZ;
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fClosestHigh = fUseZ - fStartZ;
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fClosestX = fRetX;
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fClosestY = fRetY;
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}
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}
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fClosestLow += 36.0;
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fClosestHigh += 36.0;
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*hitX = amx_ftoc(fClosestX);
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*hitY = amx_ftoc(fClosestY);
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*shortestDistance = amx_ftoc(fClosestDist);
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*shortestDistLow = amx_ftoc(fClosestLow);
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*shortestDistHigh = amx_ftoc(fClosestHigh);
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return 1;
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}
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AMX_NATIVE_INFO engine_Natives[] = {
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{"halflife_time", halflife_time},
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//These are mostly from original VexD
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{"velocity_by_aim", VelocityByAim},
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{"radius_damage", RadiusDamage},
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{"point_contents", PointContents},
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{"vector_to_angle", vector_to_angle},
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{"angle_vector", angle_vector},
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{"vector_length", vector_length},
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{"vector_distance", vector_distance},
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{"trace_normal", trace_normal},
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{"trace_line", trace_line},
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{"trace_hull", trace_hull},
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{"traceresult", traceresult},
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{"set_speak", set_speak},
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{"get_speak", get_speak},
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{"precache_event", precache_event},
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{"precache_generic", precache_generic},
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{"playback_event", playback_event},
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{"set_view", set_view},
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{"attach_view", attach_view},
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{"get_decal_index", get_decal_index},
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{"get_info_keybuffer", get_info_keybuffer},
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{"set_lights", set_lights},
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{"drop_to_floor", drop_to_floor},
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{"get_usercmd", get_usercmd},
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{"set_usercmd", set_usercmd},
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{"register_impulse", register_impulse},
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{"register_think", register_think},
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{"register_touch", register_touch},
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{"eng_get_string", get_string},
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{"is_in_viewcone", in_view_cone},
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{"is_visible", is_visible},
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{"trace_forward", trace_forward},
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{NULL, NULL},
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///////////////////
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};
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