mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 22:35:37 +03:00
feda453e6d
Changed most stocks to natives.
95 lines
2.8 KiB
PHP
Executable File
95 lines
2.8 KiB
PHP
Executable File
/* NS2AMX.INC
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* Declares all natives/forwards for the ns2amxx module.
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* version 0.2
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*/
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#if defined __ns2amxx__
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#endinput
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#endif
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#define __ns2amxx__ 02
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#include <ns2amxx_const>
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/* Returns the number of specified entities in map if value is 0
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otherwise it returns the index of the #th entity of that class. */
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native ns_get_ent(classname[],Value);
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/* Same as get_ent, but only returns fully built structures (if Value > 0) */
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native ns_get_build(classname[],Value,Number=0);
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/* Get's spawn point for specified team (type). */
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native ns_get_spawn(type,number=0,Float:ret[3]);
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/* Returns 1 if the map is combat, 0 otherwise. */
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native ns_is_combat()
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/* Used to change the speed of players. Since this can vary, a static speed isn't set.
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Rather, the module will add the speedchange to the player's maxspeed every frame.
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Set speedchange to a negative value to slow the player down. */
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native ns_get_speedchange(id)
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native ns_set_speedchange(id,speed)
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native ns_get_maxspeed(id)
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/* Forces a player to spawn. I would not use this while the player's deadflags = 1 or 0.
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Only use when the player is dead with deadflags of 2 or higher.
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For class, use the fields specified in the NS Mini SDK (1=marine,3=skulk,4=gorge,5=lerk,6=fade,7=onos) */
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native ns_spawn_player(id,class=1,health=100,armor=25)
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/* Configures display of the custom menus. This display is _very_ similar to set_hudmessage() */
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native ns_set_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,x=NSMENU_X,y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=4,channel2=3)
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/* Displays a custom menu. It will execute command(id,keys) when the menu is pressed. */
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native ns_show_menu(id,szCommand[],szText[],keys,time)
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/* Forces ns2amx to set the player's model/skin/body to the specified each frame.
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Note that the model will not go back to standard when the player dies/changes classes.
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Your plugin will have to tell the module to stop using the custom model.
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Leave the second parameter out of any of these commands to force the module to go back to standard. */
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native ns_set_player_model(id,szModel[]="")
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native ns_set_player_skin(id,skin=-1)
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native ns_set_player_body(id,body=-1)
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native ns_getammo(id,Weapon);
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native ns_setammo(id,Weapon,Value);
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native ns_giveitem(id,svClassname[]);
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native ns_moveto(idMoved,idDest)
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native ns_isdigesting(id);
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native ns_nspopup(id,svMessage[190]);
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native ns_setres(id,value);
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native ns_getenergy(id);
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native ns_setenergy(id,energy);
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native ns_getjpfuel(id);
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native ns_setjpfuel(id,fuel);
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native ns_get_mask(id,mask);
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native ns_set_mask(id,mask,value);
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native ns_get_special(id,mask);
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native ns_get_res(id);
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native ns_get_class(id);
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stock ns_gethives()
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{
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return ns_get_build("team_hive",1)
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}
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stock ns_inrange(ida,idb,range)
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{
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if (entity_get_range(ida,idb) <= range)
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{
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return 1
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}
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return 0
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} |