amxmodx/modules/dod/dodx/NRank.cpp
2015-03-13 15:18:47 +02:00

287 lines
8.4 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Module
//
#include "amxxmodule.h"
#include "dodx.h"
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int attacker = params[2];
CHECK_PLAYERRANGE(attacker);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && attacker && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int victim = params[2];
CHECK_PLAYERRANGE(victim);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && victim && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wlstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYER(index);
int weapon = params[2];
if (weapon<0||weapon>=DODMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsLife[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsLife[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
cpStats[7] = stats->points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYER(index)
int weapon = params[2];
if (weapon<0||weapon>=DODMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsLife[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsRnd[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
cpStats[7] = stats->points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{
int index = params[1];
CHECK_PLAYER(index)
int weapon = params[2];
if (weapon<0||weapon>=DODMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weapons[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
cpStats[7] = stats->points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->restartStats();
return 1;
}
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->rank->kills;
cpStats[1] = pPlayer->rank->deaths;
cpStats[2] = pPlayer->rank->hs;
cpStats[3] = pPlayer->rank->tks;
cpStats[4] = pPlayer->rank->shots;
cpStats[5] = pPlayer->rank->hits;
cpStats[6] = pPlayer->rank->damage;
cpStats[7] = pPlayer->rank->points;
cpStats[8] = pPlayer->rank->getPosition();
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
return pPlayer->rank->getPosition();
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_lstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->life.kills;
cpStats[1] = pPlayer->life.deaths;
cpStats[2] = pPlayer->life.hs;
cpStats[3] = pPlayer->life.tks;
cpStats[4] = pPlayer->life.shots;
cpStats[5] = pPlayer->life.hits;
cpStats[6] = pPlayer->life.damage;
cpStats[7] = pPlayer->life.points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->life.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYER(index)
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->round.kills;
cpStats[1] = pPlayer->round.deaths;
cpStats[2] = pPlayer->round.hs;
cpStats[3] = pPlayer->round.tks;
cpStats[4] = pPlayer->round.shots;
cpStats[5] = pPlayer->round.hits;
cpStats[6] = pPlayer->round.damage;
cpStats[7] = pPlayer->round.points;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->round.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1] + 1;
for(RankSystem::iterator a = g_rank.front(); a ; --a){
if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = (*a).kills;
cpStats[1] = (*a).deaths;
cpStats[2] = (*a).hs;
cpStats[3] = (*a).tks;
cpStats[4] = (*a).shots;
cpStats[5] = (*a).hits;
cpStats[6] = (*a).damage;
cpStats[7] = (*a).points;
cpStats[8] = (*a).getPosition();
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = (*a).bodyHits[i];
return --a ? (*a).getPosition() : 0;
}
}
return 0;
}
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
{
return g_rank.getRankNum();
}
AMX_NATIVE_INFO stats_Natives[] = {
{ "get_stats", get_stats},
{ "get_statsnum", get_statsnum},
{ "get_user_astats", get_user_astats },
{ "get_user_rstats", get_user_rstats }, // round stats , cleared after RoundState = 1
{ "get_user_lstats", get_user_lstats }, // from spawn to spawn stats
{ "get_user_stats", get_user_stats },
{ "get_user_vstats", get_user_vstats },
{ "get_user_wlstats", get_user_wlstats}, // DEC-Weapon(Life) Stats
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
{ "get_user_wstats", get_user_wstats},
{ "reset_user_wstats", reset_user_wstats },
{ NULL, NULL }
};