mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 15:25:36 +03:00
259 lines
4.5 KiB
C++
259 lines
4.5 KiB
C++
#include "ThreadWorker.h"
|
|
|
|
ThreadWorker::ThreadWorker() :
|
|
m_Threader(NULL),
|
|
m_QueueLock(NULL),
|
|
m_StateLock(NULL),
|
|
m_PauseSignal(NULL),
|
|
m_AddSignal(NULL),
|
|
me(NULL),
|
|
m_think_time(DEFAULT_THINK_TIME_MS)
|
|
{
|
|
m_state = Worker_Invalid;
|
|
}
|
|
|
|
ThreadWorker::ThreadWorker(IThreader *pThreader, unsigned int thinktime) :
|
|
m_Threader(pThreader),
|
|
m_QueueLock(NULL),
|
|
m_StateLock(NULL),
|
|
m_PauseSignal(NULL),
|
|
m_AddSignal(NULL),
|
|
me(NULL),
|
|
m_think_time(thinktime)
|
|
{
|
|
if (m_Threader)
|
|
{
|
|
m_state = Worker_Stopped;
|
|
} else {
|
|
m_state = Worker_Invalid;
|
|
}
|
|
}
|
|
|
|
ThreadWorker::~ThreadWorker()
|
|
{
|
|
if (m_state != Worker_Stopped || m_state != Worker_Invalid)
|
|
Stop(true);
|
|
|
|
if (m_ThreadQueue.size())
|
|
Flush(true);
|
|
}
|
|
|
|
void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
|
|
{
|
|
//we don't particularly care
|
|
return;
|
|
}
|
|
|
|
void ThreadWorker::RunThread(IThreadHandle *pHandle)
|
|
{
|
|
WorkerState this_state = Worker_Running;
|
|
size_t num;
|
|
|
|
while (true)
|
|
{
|
|
/**
|
|
* Check number of items in the queue
|
|
*/
|
|
m_StateLock->Lock();
|
|
this_state = m_state;
|
|
m_StateLock->Unlock();
|
|
if (this_state != Worker_Stopped)
|
|
{
|
|
m_QueueLock->Lock();
|
|
num = m_ThreadQueue.size();
|
|
if (!num)
|
|
{
|
|
/**
|
|
* if none, wait for an item
|
|
*/
|
|
m_Waiting = true;
|
|
m_QueueLock->Unlock();
|
|
/* first check if we should end again */
|
|
if (this_state == Worker_Stopped)
|
|
{
|
|
break;
|
|
}
|
|
m_AddSignal->Wait();
|
|
m_Waiting = false;
|
|
} else {
|
|
m_QueueLock->Unlock();
|
|
}
|
|
}
|
|
m_StateLock->Lock();
|
|
this_state = m_state;
|
|
m_StateLock->Unlock();
|
|
if (this_state != Worker_Running)
|
|
{
|
|
if (this_state == Worker_Paused || this_state == Worker_Stopped)
|
|
{
|
|
//wait until the lock is cleared.
|
|
if (this_state == Worker_Paused)
|
|
{
|
|
m_PauseSignal->Wait();
|
|
}
|
|
if (this_state == Worker_Stopped)
|
|
{
|
|
//if we're supposed to flush cleanrly,
|
|
// run all of the remaining frames first.
|
|
if (!m_FlushType)
|
|
{
|
|
while (m_ThreadQueue.size())
|
|
RunFrame();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* Run the frame.
|
|
*/
|
|
RunFrame();
|
|
|
|
/**
|
|
* wait in between threads if specified
|
|
*/
|
|
if (m_think_time)
|
|
m_Threader->ThreadSleep(m_think_time);
|
|
}
|
|
}
|
|
|
|
SWThreadHandle *ThreadWorker::PopThreadFromQueue()
|
|
{
|
|
if (m_state <= Worker_Stopped && !m_QueueLock)
|
|
return NULL;
|
|
|
|
SWThreadHandle *swt;
|
|
m_QueueLock->Lock();
|
|
swt = BaseWorker::PopThreadFromQueue();
|
|
m_QueueLock->Unlock();
|
|
|
|
return swt;
|
|
}
|
|
|
|
void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
|
|
{
|
|
if (m_state <= Worker_Stopped)
|
|
return;
|
|
|
|
m_QueueLock->Lock();
|
|
BaseWorker::AddThreadToQueue(pHandle);
|
|
if (m_Waiting)
|
|
{
|
|
m_AddSignal->Signal();
|
|
}
|
|
m_QueueLock->Unlock();
|
|
}
|
|
|
|
WorkerState ThreadWorker::GetStatus(unsigned int *threads)
|
|
{
|
|
WorkerState state;
|
|
|
|
m_StateLock->Lock();
|
|
state = BaseWorker::GetStatus(threads);
|
|
m_StateLock->Unlock();
|
|
|
|
return state;
|
|
}
|
|
|
|
bool ThreadWorker::Start()
|
|
{
|
|
if (m_state == Worker_Invalid)
|
|
{
|
|
if (m_Threader == NULL)
|
|
return false;
|
|
} else if (m_state != Worker_Stopped) {
|
|
return false;
|
|
}
|
|
|
|
m_Waiting = false;
|
|
m_QueueLock = m_Threader->MakeMutex();
|
|
m_StateLock = m_Threader->MakeMutex();
|
|
m_PauseSignal = m_Threader->MakeEventSignal();
|
|
m_AddSignal = m_Threader->MakeEventSignal();
|
|
m_state = Worker_Running;
|
|
ThreadParams pt;
|
|
pt.flags = Thread_Default;
|
|
pt.prio = ThreadPrio_Normal;
|
|
me = m_Threader->MakeThread(this, &pt);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ThreadWorker::Stop(bool flush_cancel)
|
|
{
|
|
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
|
|
return false;
|
|
|
|
WorkerState oldstate;
|
|
|
|
//set new state
|
|
m_StateLock->Lock();
|
|
oldstate = m_state;
|
|
m_state = Worker_Stopped;
|
|
m_FlushType = flush_cancel;
|
|
m_StateLock->Unlock();
|
|
|
|
if (oldstate == Worker_Paused)
|
|
{
|
|
Unpause();
|
|
} else {
|
|
m_QueueLock->Lock();
|
|
if (m_Waiting)
|
|
{
|
|
m_AddSignal->Signal();
|
|
}
|
|
m_QueueLock->Unlock();
|
|
}
|
|
|
|
me->WaitForThread();
|
|
//destroy it
|
|
me->DestroyThis();
|
|
//flush all remaining events
|
|
Flush(true);
|
|
|
|
//free mutex locks
|
|
m_QueueLock->DestroyThis();
|
|
m_StateLock->DestroyThis();
|
|
m_PauseSignal->DestroyThis();
|
|
m_AddSignal->DestroyThis();
|
|
|
|
//invalidizzle
|
|
m_QueueLock = NULL;
|
|
m_StateLock = NULL;
|
|
m_PauseSignal = NULL;
|
|
m_AddSignal = NULL;
|
|
me = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ThreadWorker::Pause()
|
|
{
|
|
if (m_state != Worker_Running)
|
|
return false;
|
|
|
|
m_StateLock->Lock();
|
|
m_state = Worker_Paused;
|
|
m_StateLock->Unlock();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool ThreadWorker::Unpause()
|
|
{
|
|
if (m_state != Worker_Paused)
|
|
return false;
|
|
|
|
m_StateLock->Lock();
|
|
m_state = Worker_Running;
|
|
m_StateLock->Unlock();
|
|
m_PauseSignal->Signal();
|
|
if (m_Waiting)
|
|
{
|
|
m_AddSignal->Signal();
|
|
}
|
|
|
|
return true;
|
|
}
|