mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
256 lines
5.2 KiB
C++
256 lines
5.2 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#include "CstrikeUserMessages.h"
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#include "CstrikeUtils.h"
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#include "CstrikeHacks.h"
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#include "CstrikePlayer.h"
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#include "CstrikeItemsInfos.h"
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#include <amtl/am-string.h>
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bool ShouldBlock;
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bool ShouldBlockHLTV;
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bool ShouldDisableHooks;
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bool RetrieveWeaponList;
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ItemInfo CurrentWeaponList;
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int ArgPosition;
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int MessageIdArmorType;
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int MessageIdItemStatus;
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int MessageIdHLTV;
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int MessageIdMoney;
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int MessageIdResetHUD;
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int MessageIdScoreAttrib;
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int MessageIdScoreInfo;
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int MessageIdSetFOV;
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int MessageIdStatusIcon;
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int MessageIdTeamInfo;
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int MessageIdTextMsg;
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int MessageIdWeaponList;
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extern bool OnMessageStatusIcon(edict_t *pPlayer);
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extern bool OnMessageItemStatus(edict_t *pPlayer);
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struct UserMsg
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{
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const char* name;
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int* id;
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};
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UserMsg MessagesList[] =
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{
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{ "ArmorType" , &MessageIdArmorType },
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{ "ItemStatus" , &MessageIdItemStatus },
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{ "HLTV" , &MessageIdHLTV },
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{ "Money" , &MessageIdMoney },
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{ "ResetHUD" , &MessageIdResetHUD },
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{ "ScoreAttrib", &MessageIdScoreAttrib },
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{ "ScoreInfo" , &MessageIdScoreInfo },
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{ "SetFOV" , &MessageIdSetFOV },
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{ "StatusIcon" , &MessageIdStatusIcon },
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{ "TeamInfo" , &MessageIdTeamInfo },
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{ "TextMsg" , &MessageIdTextMsg },
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{ "WeaponList" , &MessageIdWeaponList },
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{ nullptr , nullptr }
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};
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int OnRegUserMsg_Post(const char *pszName, int iSize)
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{
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for (size_t i = 0; MessagesList[i].name; ++i)
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{
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if (!*MessagesList[i].id && strcmp(MessagesList[i].name, pszName) == 0)
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{
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*MessagesList[i].id = META_RESULT_ORIG_RET(int);
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break;
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void OnMessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *pEntity)
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{
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switch (msg_dest)
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{
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case MSG_ONE:
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case MSG_ONE_UNRELIABLE:
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{
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if (msg_type == MessageIdSetFOV)
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{
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int index = TypeConversion.edict_to_id(pEntity);
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int zoom = Players[index].GetZoom();
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if (zoom)
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{
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GET_OFFSET_NO_ERROR("CBasePlayer", m_iFOV);
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if (get_pdata<int>(pEntity, m_iFOV) != zoom)
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{
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set_pdata<int>(pEntity, m_iFOV, zoom);
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ShouldBlock = true;
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ShouldBlockHLTV = true;
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RETURN_META(MRES_SUPERCEDE);
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}
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}
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}
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else if (msg_type == MessageIdResetHUD)
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{
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int index = TypeConversion.edict_to_id(pEntity);
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if (Players[index].GetZoom())
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{
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Players[index].ResetZoom();
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DisableMessageHooks();
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}
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}
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break;
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}
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case MSG_SPEC:
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{
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if (msg_type == MessageIdHLTV && ShouldBlockHLTV)
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{
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ShouldBlock = true;
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ShouldBlockHLTV = false;
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RETURN_META(MRES_SUPERCEDE);
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}
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break;
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}
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case MSG_INIT:
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{
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if (msg_type == MessageIdWeaponList)
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{
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// MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList);
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// WRITE_STRING(pszName);
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// WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo1));
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// WRITE_BYTE(II.iMaxAmmo1);
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// WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo2));
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// WRITE_BYTE(II.iMaxAmmo2);
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// WRITE_BYTE(II.iSlot);
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// WRITE_BYTE(II.iPosition);
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// WRITE_BYTE(II.iId);
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// WRITE_BYTE(II.iFlags);
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// MESSAGE_END();
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//
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RetrieveWeaponList = true;
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}
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}
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}
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if (ShouldBlockHLTV)
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{
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ShouldBlockHLTV = false;
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}
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RETURN_META(MRES_IGNORED);
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}
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void OnWriteByte(int value)
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{
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if (ShouldBlock)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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if (RetrieveWeaponList)
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{
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switch (++ArgPosition)
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{
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case 1: CurrentWeaponList.ammoIndex1 = value;
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case 2: CurrentWeaponList.maxAmmo1 = value;
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case 3: CurrentWeaponList.ammoIndex2 = value;
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case 4: CurrentWeaponList.maxAmmo2 = value;
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case 5: CurrentWeaponList.slot = value;
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case 6: CurrentWeaponList.position = value;
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case 7: CurrentWeaponList.id = value;
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case 8: CurrentWeaponList.flags = value;
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}
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}
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RETURN_META(MRES_IGNORED);
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}
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void OnWriteString(const char *value)
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{
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if (ShouldBlock)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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if (RetrieveWeaponList)
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{
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CurrentWeaponList.name = value;
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}
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RETURN_META(MRES_IGNORED);
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}
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void OnMessageEnd(void)
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{
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if (ShouldBlock)
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{
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ShouldBlock = false;
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if (ShouldDisableHooks)
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{
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ShouldDisableHooks = false;
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DisableMessageHooks();
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}
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RETURN_META(MRES_SUPERCEDE);
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}
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if (RetrieveWeaponList)
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{
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RetrieveWeaponList = false;
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ArgPosition = 0;
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WeaponsList[CurrentWeaponList.id] = CurrentWeaponList;
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}
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RETURN_META(MRES_IGNORED);
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}
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size_t RefCount;
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void EnableMessageHooks()
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{
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++RefCount;
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if (!g_pengfuncsTable->pfnMessageBegin)
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{
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g_pengfuncsTable->pfnMessageBegin = OnMessageBegin;
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g_pengfuncsTable->pfnWriteByte = OnWriteByte;
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g_pengfuncsTable->pfnWriteString = OnWriteString;
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g_pengfuncsTable->pfnMessageEnd = OnMessageEnd;
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}
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}
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void DisableMessageHooks(bool force)
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{
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if (force)
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{
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RefCount = 1;
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}
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if (--RefCount == 0)
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{
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g_pengfuncsTable->pfnMessageBegin = nullptr;
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g_pengfuncsTable->pfnWriteByte = nullptr;
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g_pengfuncsTable->pfnWriteString = nullptr;
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g_pengfuncsTable->pfnMessageEnd = nullptr;
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}
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}
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