mirror of
https://github.com/alliedmodders/amxmodx.git
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175e3ed1cd
bot = false; in Disconnect() (hoping it will fix some problems where AMXX doesn't recognize players as proper clients)
231 lines
5.0 KiB
C++
Executable File
231 lines
5.0 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "amxmodx.h"
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// *****************************************************
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// class CPlayer
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// *****************************************************
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void CPlayer::Init( edict_t* e , int i )
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{
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index = i;
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pEdict = e;
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initialized = false;
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ingame = false;
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bot = false;
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authorized = false;
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current = 0;
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teamId = -1;
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deaths = 0;
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aiming = 0;
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menu = 0;
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keys = 0;
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death_weapon.clear();
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name.clear();
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ip.clear();
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team.clear();
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}
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void CPlayer::Disconnect() {
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ingame = false;
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initialized = false;
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authorized = false;
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bot = 0;
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}
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void CPlayer::PutInServer() {
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playtime = gpGlobals->time;
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ingame = true;
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}
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bool CPlayer::Connect(const char* connectname,const char* ipaddress) {
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name.set(connectname);
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ip.set(ipaddress);
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time = gpGlobals->time;
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bot = IsBot();
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death_killer = 0;
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memset(flags,0,sizeof(flags));
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memset(weapons,0,sizeof(weapons));
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initialized = true;
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authorized = false;
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const char* authid = GETPLAYERAUTHID( pEdict );
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if ( (authid == 0) || (*authid == 0)
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|| (strcmp( authid , "STEAM_ID_PENDING") == 0) )
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return true;
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return false;
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}
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// *****************************************************
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// class Grenades
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// *****************************************************
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void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
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{
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Obj* a = new Obj;
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if ( a == 0 ) return;
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a->player = player;
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a->grenade = grenade;
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a->time = gpGlobals->time + time;
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a->type = type;
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a->next = head;
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head = a;
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}
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bool Grenades::find( edict_t* enemy, CPlayer** p, int& type )
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{
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bool found = false;
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Obj** a = &head;
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while ( *a ){
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if ( (*a)->time > gpGlobals->time ) {
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if ( (*a)->grenade == enemy ) {
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found = true;
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(*p) = (*a)->player;
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type = (*a)->type;
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}
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}
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else {
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Obj* b = (*a)->next;
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delete *a;
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*a = b;
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continue;
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}
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a = &(*a)->next;
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}
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return found;
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}
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void Grenades::clear()
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{
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while(head){
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Obj* a = head->next;
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delete head;
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head = a;
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}
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}
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// *****************************************************
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// class XVars
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// *****************************************************
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void XVars::clear() {
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delete[] head;
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head = 0;
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num = 0;
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size = 0;
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}
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int XVars::put( AMX* p, cell* v )
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{
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for(int a = 0; a < num; ++a) {
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if ( (head[a].amx == p) && (head[a].value == v) )
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return a;
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}
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if ( (num >= size) && realloc_array( size ? (size * 2) : 8 ) )
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return -1;
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head[num].value = v;
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head[num].amx = p;
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return num++;
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}
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int XVars::realloc_array( int nsize )
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{
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XVarEle* me = new XVarEle[nsize];
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if ( me ){
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for(int a = 0 ; a < num; ++a)
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me[a] = head[a];
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delete[] head;
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head = me;
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size = nsize;
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return 0;
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}
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return 1;
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}
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// *****************************************************
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// class TeamIds
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// *****************************************************
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TeamIds::TeamIds() { head = 0; newTeam = 0; }
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TeamIds::~TeamIds() {
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while( head ) {
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TeamEle* a = head->next;
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delete head;
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head = a;
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}
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}
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void TeamIds::registerTeam( const char* n ,int s )
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{
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TeamEle** a = &head;
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while( *a ){
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if ( strcmp((*a)->name.str(),n) == 0 ){
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if (s != -1){
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(*a)->id = s;
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newTeam &= ~(1<<(*a)->tid);
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}
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return;
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}
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a = &(*a)->next;
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}
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*a = new TeamEle( n , s );
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if ( *a == 0 ) return;
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newTeam |= (1<<(*a)->tid);
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}
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int TeamIds::findTeamId( const char* n )
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{
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TeamEle* a = head;
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while( a ){
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if ( !strcmpi(a->name.str(),n) )
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return a->id;
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a = a->next;
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}
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return -1;
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}
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int TeamIds::findTeamIdCase( const char* n)
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{
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TeamEle* a = head;
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while( a ){
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if ( !strcmp(a->name.str(), n) )
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return a->id;
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a = a->next;
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}
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return -1;
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}
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char TeamIds::TeamEle::uid = 0;
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