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https://github.com/alliedmodders/amxmodx.git
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99 lines
1.6 KiB
Plaintext
99 lines
1.6 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBasePlayerItem"
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{
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"Offsets"
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{
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"m_pPlayer" // CBasePlayer*
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{
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"type" "classptr"
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"windows" "356"
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"linux" "372"
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"mac" "372"
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}
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"m_pNext" // CBasePlayerItem*
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{
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"type" "classptr"
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"windows" "360"
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"linux" "376"
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"mac" "376"
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}
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"m_iId" // int
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{
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"type" "integer"
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"windows" "364"
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"linux" "380"
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"mac" "380"
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}
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"m_bReadyToRespawn" // BOOL
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{
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"type" "integer"
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"windows" "368"
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"linux" "384"
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"mac" "384"
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}
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"m_vRespawnOrigin" // Vector
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{
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"type" "vector"
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"windows" "372"
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"linux" "388"
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"mac" "388"
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}
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"m_vRespawnAngles" // Vector
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{
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"type" "vector"
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"windows" "384"
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"linux" "400"
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"mac" "400"
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}
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"m_bTriggerSpawnOnDie" // BOOL
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{
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"type" "integer"
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"windows" "396"
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"linux" "412"
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"mac" "412"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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*/
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