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63 lines
2.5 KiB
C
Executable File
63 lines
2.5 KiB
C
Executable File
/* AMX Mod X
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* Fun Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "amxxmodule.h"
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// Fun-specific defines below
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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#define HITGROUP_GENERIC 0 // none
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#define HITGROUP_HEAD 1 // 1 << 1 = 2
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#define HITGROUP_CHEST 2 // 1 << 2 = 4
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#define HITGROUP_STOMACH 3 // 8
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#define HITGROUP_LEFTARM 4 // 16
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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// Fun-specific defines above
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// The stuff below might end up in a class soon
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int g_zones_toHit[33]; // where can people hit other people?
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int g_zones_getHit[33]; // where can people get hit by other people?
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//char g_bodyhits[33][33];
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bool g_silent[33]; // used for set_user_footsteps()
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//int g_ResetHUD;
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bool g_ResetHUDbool;
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edict_t* g_edict;
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//bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot
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// Globals above
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