mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 14:55:36 +03:00
136 lines
2.7 KiB
PHP
136 lines
2.7 KiB
PHP
/* VexdUM stocks backwards compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _vexd_bcompat_stocks_included
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#endinput
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#endif
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#define _vexd_bcompat_stocks_included
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#if !defined _engine_included
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#include <engine>
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#endif
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stock is_entity(ent)
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{
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return pev_valid(ent);
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}
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stock get_offset_int(ent, offset, linos = 5)
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{
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return get_pdata_int(ent, offset, linos);
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}
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stock set_offset_int(ent, offset, value, linos = 5)
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{
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return set_pdata_int(ent, offset, value, linos);
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}
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stock in_view_cone(ent, Float:Orig[3])
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{
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return is_in_viewcone(ent, Orig);
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}
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stock get_maxentities()
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{
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return global_get(glb_maxEntities);
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}
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stock can_see(ent1, ent2)
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{
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if (is_entity(ent1) && is_entity(ent2))
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{
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new flags = pev(ent1, pev_flags);
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if (flags & EF_NODRAW || flags & FL_NOTARGET)
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{
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return 0;
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}
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new Float:lookerOrig[3];
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new Float:targetOrig[3];
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new Float:temp[3];
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pev(ent1, pev_origin, lookerOrig);
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pev(ent1, pev_view_ofs, temp);
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lookerOrig[0] += temp[0];
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lookerOrig[1] += temp[1];
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lookerOrig[2] += temp[2];
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pev(ent2, pev_origin, targetOrig);
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pev(ent2, pev_view_ofs, temp);
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targetOrig[0] += temp[0];
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targetOrig[1] += temp[1];
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targetOrig[2] += temp[2];
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engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, ent1, 0);
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if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
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{
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return 0;
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} else {
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new Float:flFraction;
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get_tr2(0, TraceResult:TR_flFraction, flFraction);
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if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == ent2))
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{
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return 1;
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}
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}
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}
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return 0;
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}
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//From AMX Mod:
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// Find an entity in the world, will return -1 if nothing is found
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// type = 0: "classname"
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// type = 1: "globalname"
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// type = 2: "model"
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// type = 3: "target"
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// type = 4: "targetname"
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// type = 5: "netname"
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// type = 6: "message"
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// type = 7: "noise"
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// type = 8: "noise1"
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// type = 9: "noise2"
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// type = 10: "noise3"
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// type = 11: "viewmodel"
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// type = 12: "weaponmodel"
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stock vexd_find_entity(ent, szValue[], type=0)
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{
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static _g_FindEntTypes[13][] =
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{
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"classname",
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"globalname",
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"model",
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"target",
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"targetname",
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"netname",
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"messages",
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"noise",
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"noise1",
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"noise2",
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"noise3",
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"viewmodel",
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"weaponmodel"
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};
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if (type < 0 || type >= 13)
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{
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type = 0;
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}
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return engfunc(EngFunc_FindEntityByString, ent, _g_FindEntTypes[type], szValue);
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}
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#define find_entity vexd_find_entity
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//From AMX Mod:
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// Find an entity within a given origin and radius
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stock find_entity_sphere(ent, Float:Orig[3], Float:Rad)
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{
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return engfunc(EngFunc_FindEntityInSphere, ent, Orig, Rad);
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}
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