amxmodx/gamedata/common.games/entities.games/cstrike/offsets-cak47.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAK47"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireAK47" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAK47
*/