mirror of
https://github.com/alliedmodders/amxmodx.git
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746 lines
22 KiB
SQL
Executable File
746 lines
22 KiB
SQL
Executable File
/* FakeMeta constants
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _fakemeta_const_included
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#endinput
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#endif
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#define _fakemeta_const_included
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// For forward_return
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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#define FMV_CELL 3
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#include <hlsdk_const>
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/* The actual return value of the function, use these instead of PLUGIN_HANDLED etc when
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* returning from registered forwards.
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*/
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#define FMRES_IGNORED 1 // Calls target function, returns normal value
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#define FMRES_HANDLED 2 // Tells metamod you did something, still calls target function and returns normal value
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#define FMRES_OVERRIDE 3 // Supposed to still call the target function but return your value instead
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// however this does not work properly with metamod; use supercede instead.
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#define FMRES_SUPERCEDE 4 // Block the target call, and use your return value (if applicable)
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// Use this with GetInfoKeyBuffer if you want the server's localinfo buffer
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#define FM_NULLENT -1
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/* Used with engfunc()
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*/
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enum {
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EngFunc_PrecacheModel, // int ) (char *s);
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EngFunc_PrecacheSound, // int ) (char *s);
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EngFunc_SetModel, // void ) (edict_t *e, const char *m);
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EngFunc_ModelIndex, // int ) (const char *m);
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EngFunc_ModelFrames, // int ) (int modelIndex);
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EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
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EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
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EngFunc_VecToYaw, // float) (const float *rgflVector);
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EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
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EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
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EngFunc_ChangeYaw, // void ) (edict_t* ent);
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EngFunc_ChangePitch, // void ) (edict_t* ent);
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EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
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EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
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EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
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EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
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EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
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EngFunc_MakeVectors, // void ) (const float *rgflVector);
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EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
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EngFunc_CreateEntity, // edict) (void);
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EngFunc_RemoveEntity, // void ) (edict_t *e);
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EngFunc_CreateNamedEntity, // edict) (int className);
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EngFunc_MakeStatic, // void ) (edict_t *ent);
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EngFunc_EntIsOnFloor, // int ) (edict_t *e);
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EngFunc_DropToFloor, // int ) (edict_t *e);
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EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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//With 1.71 you can pass an optional TraceLine ptr for trace natives
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// it can be 0, for meaning "global tr handle" (for get/set_tr2), or
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// it can be any other TR handle (such as one from a TR hook)
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EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceToss, // void ) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
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EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t *ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char *val);
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EngFunc_DecalIndex, // int ) (const char *name);
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EngFunc_PointContents, // int ) (const float *rgflVector);
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EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
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EngFunc_SzFromIndex, // const char *) (int iString);
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EngFunc_AllocString, // int ) (const char *szValue);
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EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
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EngFunc_AnimationAutomove, // void ) (const edict_t *pEdict, float flTime);
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EngFunc_GetBonePosition, // void ) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
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EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles);
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EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent);
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EngFunc_Time, // float) ( void );
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EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
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EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
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EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
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EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
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EngFunc_NumberOfEntities, // int ) ( void );
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EngFunc_StaticDecal, // void ) (const float *origin, int decalIndex, int entityIndex, int modelIndex);
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EngFunc_PrecacheGeneric, // int ) (char* s);
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EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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EngFunc_GetPhysicsKeyValue, // const char *) (const edict_t *pClient, const char *key);
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EngFunc_SetPhysicsKeyValue, // void ) (const edict_t *pClient, const char *key, const char *value);
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EngFunc_GetPhysicsInfoString, // const char *) (const edict_t *pClient);
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EngFunc_PrecacheEvent, // unsigned short) (int type, const char*psz);
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EngFunc_PlaybackEvent, // void ) (int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
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EngFunc_CheckVisibility, // int ) (const edict_t *entity, unsigned char *pset);
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EngFunc_GetCurrentPlayer, // int ) ( void );
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EngFunc_CanSkipPlayer, // int ) (const edict_t *player);
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EngFunc_SetGroupMask, // void ) (int mask, int op);
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EngFunc_GetClientListening, // bool ) (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool ) (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void ) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void ) (float flValue)
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EngFunc_WriteAngle, // void ) (float flValue)
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EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_CreateInstBaseline, // int ) (int classname, struct entity_state_s *baseline);
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// Returns pointer to info buffer that can be used with the infobuffer param of InfoKeyValue, SetKeyValue, and SetClientKeyValue
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EngFunc_GetInfoKeyBuffer, // char*) (edict_t *e);
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EngFunc_AlertMessage, // void ) (ALERT_TYPE atype, char *szFmt, ...);
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EngFunc_ClientPrintf // void ) (edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg);
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};
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/* Used with dllfunc()
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*/
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enum
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{
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DLLFunc_GameInit, // void ) ( void );
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DLLFunc_Spawn, // int ) (edict_t *pent);
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DLLFunc_Think, // void ) (edict_t *pent);
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DLLFunc_Use, // void ) (edict_t *pentUsed, edict_t *pentOther);
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DLLFunc_Touch, // void ) (edict_t *pentTouched, edict_t *pentOther);
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DLLFunc_Blocked, // void ) (edict_t *pentBlocked, edict_t *pentOther);
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//You can pass in 0 for glb kvd handle or a kvd handle here
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DLLFunc_KeyValue, // void ) (edict_t *pentKeyvalue, KeyValueData *pkvd);
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DLLFunc_SetAbsBox, // void ) (edict_t *pent);
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DLLFunc_ClientConnect, // bool ) (edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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DLLFunc_ClientDisconnect, // void ) (edict_t *pEntity);
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DLLFunc_ClientKill, // void ) (edict_t *pEntity);
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DLLFunc_ClientPutInServer, // void ) (edict_t *pEntity);
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DLLFunc_ClientCommand, // void ) (edict_t *pEntity);
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DLLFunc_ServerDeactivate, // void ) ( void );
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DLLFunc_PlayerPreThink, // void ) (edict_t *pEntity);
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DLLFunc_PlayerPostThink, // void ) (edict_t *pEntity);
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DLLFunc_StartFrame, // void ) ( void );
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DLLFunc_ParmsNewLevel, // void ) ( void );
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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// This also gets called when the server is queried for information (for example, by a server browser tool)
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DLLFunc_GetGameDescription, // const char *) ( void );
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void ) (edict_t *pEntity);
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DLLFunc_SpectatorDisconnect, // void ) (edict_t *pEntity);
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DLLFunc_SpectatorThink, // void ) (edict_t *pEntity);
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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DLLFunc_Sys_Error, // void ) (const char *error_string);
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DLLFunc_PM_FindTextureType, // char ) (char *name);
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DLLFunc_RegisterEncoders, // void ) ( void );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
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// You can pass in 0 for global cd handle or another cd handle here
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DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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// You can pass in 0 for global entity state handle or another entity state handle here
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DLLFunc_AddToFullPack, // int ) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
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// You can pass in 0 for global usercmd handle or another usercmd handle here
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DLLFunc_CmdStart, // void ) (const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
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DLLFunc_CmdEnd, // void ) (const edict_t *player);
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DLLFunc_CreateBaseline // void ) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
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};
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enum {
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pev_string_start = 0,
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pev_classname,
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pev_globalname,
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pev_model,
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pev_target,
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pev_targetname,
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pev_netname,
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pev_message,
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pev_noise,
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pev_noise1,
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pev_noise2,
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pev_noise3,
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pev_string_end,
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pev_edict_start,
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pev_chain,
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pev_dmg_inflictor,
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pev_enemy,
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pev_aiment,
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pev_owner,
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pev_groundentity,
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pev_euser1,
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pev_euser2,
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pev_euser3,
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pev_euser4,
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pev_edict_end,
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pev_float_start,
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pev_impacttime,
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pev_starttime,
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pev_idealpitch,
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pev_ideal_yaw,
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pev_pitch_speed,
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pev_yaw_speed,
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pev_ltime,
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pev_nextthink,
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pev_gravity,
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pev_friction,
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pev_frame,
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pev_animtime,
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pev_framerate,
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pev_scale,
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pev_renderamt,
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pev_health,
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pev_frags,
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pev_takedamage,
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pev_max_health,
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pev_teleport_time,
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pev_armortype,
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pev_armorvalue,
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pev_dmg_take,
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pev_dmg_save,
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pev_dmg,
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pev_dmgtime,
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pev_speed,
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pev_air_finished,
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pev_pain_finished,
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pev_radsuit_finished,
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pev_maxspeed,
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pev_fov,
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pev_flFallVelocity,
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pev_fuser1,
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pev_fuser2,
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pev_fuser3,
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pev_fuser4,
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pev_float_end,
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pev_int_start,
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pev_fixangle,
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pev_modelindex,
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pev_viewmodel,
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pev_weaponmodel,
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pev_movetype,
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pev_solid,
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pev_skin,
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pev_body,
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pev_effects,
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pev_light_level,
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pev_sequence,
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pev_gaitsequence,
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pev_rendermode,
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pev_renderfx,
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pev_weapons,
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pev_deadflag,
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pev_button,
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pev_impulse,
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pev_spawnflags,
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pev_flags,
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pev_colormap,
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pev_team,
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pev_waterlevel,
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pev_watertype,
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pev_playerclass,
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pev_weaponanim,
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pev_pushmsec,
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pev_bInDuck,
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pev_flTimeStepSound,
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pev_flSwimTime,
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pev_flDuckTime,
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pev_iStepLeft,
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pev_gamestate,
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pev_oldbuttons,
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pev_groupinfo,
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pev_iuser1,
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pev_iuser2,
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pev_iuser3,
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pev_iuser4,
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pev_int_end,
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pev_byte_start,
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pev_controller_0,
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pev_controller_1,
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pev_controller_2,
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pev_controller_3,
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pev_blending_0,
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pev_blending_1,
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pev_byte_end,
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pev_bytearray_start,
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pev_controller,
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pev_blending,
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pev_bytearray_end,
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pev_vecarray_start,
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pev_origin,
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pev_oldorigin,
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pev_velocity,
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pev_basevelocity,
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pev_clbasevelocity,
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pev_movedir,
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pev_angles,
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pev_avelocity,
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pev_v_angle,
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pev_endpos,
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pev_startpos,
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pev_absmin,
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pev_absmax,
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pev_mins,
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pev_maxs,
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pev_size,
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pev_rendercolor,
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pev_view_ofs,
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pev_vuser1,
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pev_vuser2,
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pev_vuser3,
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pev_vuser4,
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pev_punchangle,
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pev_vecarray_end,
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pev_string2_begin, /* anything after here are string corrections */
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pev_weaponmodel2,
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pev_viewmodel2,
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pev_string2_end,
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pev_edict2_start, /* edict corrections */
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pev_pContainingEntity,
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pev_absolute_end
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};
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/* Used with global_get()
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*/
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enum
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{
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glb_start_int = 0,
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glb_trace_hitgroup,
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glb_trace_flags,
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glb_msg_entity,
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glb_cdAudioTrack,
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glb_maxClients,
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glb_maxEntities,
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glb_end_int,
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glb_start_float,
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glb_time,
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glb_frametime,
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glb_force_retouch,
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glb_deathmatch,
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glb_coop,
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glb_teamplay,
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glb_serverflags,
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glb_found_secrets,
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glb_trace_allsolid,
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glb_trace_startsolid,
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glb_trace_fraction,
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glb_trace_plane_dist,
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glb_trace_inopen,
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glb_trace_inwater,
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glb_end_float,
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glb_start_edict,
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glb_trace_ent,
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glb_end_edict,
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glb_start_vector,
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glb_v_forward,
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glb_v_up,
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glb_v_right,
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glb_trace_endpos,
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glb_trace_plane_normal,
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glb_vecLandmarkOffset,
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glb_end_vector,
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glb_start_string,
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glb_mapname,
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glb_startspot,
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glb_end_string,
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glb_start_pchar,
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glb_pStringBase,
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glb_end_pchar
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};
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/* Used with register_forward()
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*/
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enum {
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FM_PrecacheModel = 1,
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FM_PrecacheSound,
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FM_SetModel,
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FM_ModelIndex,
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FM_ModelFrames,
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FM_SetSize,
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FM_ChangeLevel,
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FM_VecToYaw,
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FM_VecToAngles,
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FM_MoveToOrigin,
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FM_ChangeYaw,
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FM_ChangePitch,
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FM_FindEntityByString,
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FM_GetEntityIllum,
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FM_FindEntityInSphere,
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FM_FindClientInPVS,
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|
FM_EntitiesInPVS,
|
|
FM_MakeVectors,
|
|
FM_AngleVectors,
|
|
FM_CreateEntity,
|
|
FM_RemoveEntity,
|
|
FM_CreateNamedEntity,
|
|
FM_MakeStatic,
|
|
FM_EntIsOnFloor,
|
|
FM_DropToFloor,
|
|
FM_WalkMove,
|
|
FM_SetOrigin,
|
|
FM_EmitSound,
|
|
FM_EmitAmbientSound,
|
|
FM_TraceLine,
|
|
FM_TraceToss,
|
|
FM_TraceMonsterHull,
|
|
FM_TraceHull,
|
|
FM_TraceModel,
|
|
FM_TraceTexture,
|
|
FM_TraceSphere,
|
|
FM_GetAimVector,
|
|
FM_ParticleEffect,
|
|
FM_LightStyle,
|
|
FM_DecalIndex,
|
|
FM_PointContents,
|
|
FM_MessageBegin,
|
|
FM_MessageEnd,
|
|
FM_WriteByte,
|
|
FM_WriteChar,
|
|
FM_WriteShort,
|
|
FM_WriteLong,
|
|
FM_WriteAngle,
|
|
FM_WriteCoord,
|
|
FM_WriteString,
|
|
FM_WriteEntity,
|
|
FM_CVarGetFloat,
|
|
FM_CVarGetString,
|
|
FM_CVarSetFloat,
|
|
FM_CVarSetString,
|
|
FM_FreeEntPrivateData,
|
|
FM_SzFromIndex,
|
|
FM_AllocString,
|
|
FM_RegUserMsg,
|
|
FM_AnimationAutomove,
|
|
FM_GetBonePosition,
|
|
FM_GetAttachment,
|
|
FM_SetView,
|
|
FM_Time,
|
|
FM_CrosshairAngle,
|
|
FM_FadeClientVolume,
|
|
FM_SetClientMaxspeed,
|
|
FM_CreateFakeClient,
|
|
FM_RunPlayerMove,
|
|
FM_NumberOfEntities,
|
|
FM_StaticDecal,
|
|
FM_PrecacheGeneric,
|
|
FM_BuildSoundMsg,
|
|
FM_GetPhysicsKeyValue,
|
|
FM_SetPhysicsKeyValue,
|
|
FM_GetPhysicsInfoString,
|
|
FM_PrecacheEvent,
|
|
FM_PlaybackEvent,
|
|
FM_CheckVisibility,
|
|
FM_GetCurrentPlayer,
|
|
FM_CanSkipPlayer,
|
|
FM_SetGroupMask,
|
|
FM_Voice_GetClientListening,
|
|
FM_Voice_SetClientListening,
|
|
FM_InfoKeyValue,
|
|
FM_SetKeyValue,
|
|
FM_SetClientKeyValue,
|
|
FM_GetPlayerAuthId,
|
|
FM_GetPlayerWONId,
|
|
FM_IsMapValid,
|
|
|
|
FM_Spawn,
|
|
FM_Think,
|
|
FM_Use,
|
|
FM_Touch,
|
|
FM_Blocked,
|
|
FM_KeyValue,
|
|
FM_SetAbsBox,
|
|
FM_ClientConnect,
|
|
|
|
FM_ClientDisconnect,
|
|
FM_ClientKill,
|
|
FM_ClientPutInServer,
|
|
FM_ClientCommand,
|
|
|
|
FM_ServerDeactivate,
|
|
|
|
FM_PlayerPreThink,
|
|
FM_PlayerPostThink,
|
|
|
|
FM_StartFrame,
|
|
FM_ParmsNewLevel,
|
|
FM_ParmsChangeLevel,
|
|
|
|
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
|
|
// This also gets called when the server is queried for information (for example, by a server browser tool)
|
|
FM_GetGameDescription,
|
|
|
|
// Spectator funcs
|
|
FM_SpectatorConnect,
|
|
FM_SpectatorDisconnect,
|
|
FM_SpectatorThink,
|
|
|
|
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
|
|
FM_Sys_Error,
|
|
|
|
FM_PM_FindTextureType,
|
|
FM_RegisterEncoders,
|
|
|
|
// Create baselines for certain "unplaced" items.
|
|
FM_CreateInstBaselines,
|
|
|
|
FM_AllowLagCompensation,
|
|
FM_AlertMessage,
|
|
|
|
// NEW_DLL_FUNCTIONS:
|
|
FM_OnFreeEntPrivateData,
|
|
FM_GameShutdown,
|
|
FM_ShouldCollide,
|
|
|
|
//LATE ADDITIONS (v1.71)
|
|
FM_ClientUserInfoChanged,
|
|
|
|
// LATE ADDITIONS (v1.75)
|
|
FM_UpdateClientData,
|
|
FM_AddToFullPack,
|
|
FM_CmdStart,
|
|
FM_CmdEnd,
|
|
FM_CreateInstBaseline,
|
|
FM_CreateBaseline,
|
|
FM_GetInfoKeyBuffer,
|
|
FM_ClientPrintf
|
|
};
|
|
|
|
enum TraceResult
|
|
{
|
|
TR_AllSolid, // int
|
|
TR_StartSolid, // int
|
|
TR_InOpen, // int
|
|
TR_InWater, // int
|
|
TR_flFraction, // float
|
|
TR_vecEndPos, // float array[3]
|
|
TR_flPlaneDist, // float
|
|
TR_vecPlaneNormal, // float array[3]
|
|
TR_pHit, // int (edict_t*)
|
|
TR_iHitgroup, // int
|
|
};
|
|
|
|
enum KeyValueData
|
|
{
|
|
KV_ClassName, // string
|
|
KV_KeyName, // string
|
|
KV_Value, // string
|
|
KV_fHandled // int
|
|
};
|
|
|
|
enum ClientData
|
|
{
|
|
CD_Origin, // float array[3]
|
|
CD_Velocity, // float array[3]
|
|
CD_ViewModel, // int
|
|
CD_PunchAngle, // float array[3]
|
|
CD_Flags, // int
|
|
CD_WaterLevel, // int
|
|
CD_WaterType, // int
|
|
CD_ViewOfs, // float array[3]
|
|
CD_Health, // float
|
|
CD_bInDuck, // int
|
|
CD_Weapons, // int
|
|
CD_flTimeStepSound, // int
|
|
CD_flDuckTime, // int
|
|
CD_flSwimTime, // int
|
|
CD_WaterJumpTime, // int
|
|
CD_MaxSpeed, // float
|
|
CD_FOV, // float
|
|
CD_WeaponAnim, // int
|
|
CD_ID, // int
|
|
CD_AmmoShells, // int
|
|
CD_AmmoNails, // int
|
|
CD_AmmoCells, // int
|
|
CD_AmmoRockets, // int
|
|
CD_flNextAttack, // float
|
|
CD_tfState, // int
|
|
CD_PushMsec, // int
|
|
CD_DeadFlag, // int
|
|
CD_PhysInfo, // string[256]
|
|
CD_iUser1, // int
|
|
CD_iUser2, // int
|
|
CD_iUser3, // int
|
|
CD_iUser4, // int
|
|
CD_fUser1, // float
|
|
CD_fUser2, // float
|
|
CD_fUser3, // float
|
|
CD_fUser4, // float
|
|
CD_vUser1, // float array[3]
|
|
CD_vUser2, // float array[3]
|
|
CD_vUser3, // float array[3]
|
|
CD_vUser4 // float array[3]
|
|
};
|
|
|
|
enum EntityState
|
|
{
|
|
// Fields which are filled in by routines outside of delta compression
|
|
ES_EntityType, // int
|
|
// Index into cl_entities array for this entity
|
|
ES_Number, // int
|
|
ES_MsgTime, // float
|
|
|
|
// Message number last time the player/entity state was updated
|
|
ES_MessageNum, // int
|
|
|
|
// Fields which can be transitted and reconstructed over the network stream
|
|
ES_Origin, // float array[3]
|
|
ES_Angles, // float array[3]
|
|
|
|
ES_ModelIndex, // int
|
|
ES_Sequence, // int
|
|
ES_Frame, // float
|
|
ES_ColorMap, // int
|
|
ES_Skin, // short
|
|
ES_Solid, // short
|
|
ES_Effects, // int
|
|
ES_Scale, // float
|
|
ES_eFlags, // byte
|
|
|
|
// Render information
|
|
ES_RenderMode, // int
|
|
ES_RenderAmt, // int
|
|
ES_RenderColor, // byte array[3], RGB value
|
|
ES_RenderFx, // int
|
|
|
|
ES_MoveType, // int
|
|
ES_AnimTime, // float
|
|
ES_FrameRate, // float
|
|
ES_Body, // int
|
|
ES_Controller, // byte array[4]
|
|
ES_Blending, // byte array[4]
|
|
ES_Velocity, // float array[3]
|
|
|
|
// Send bbox down to client for use during prediction
|
|
ES_Mins, // float array[3]
|
|
ES_Maxs, // float array[3]
|
|
|
|
ES_AimEnt, // int
|
|
// If owned by a player, the index of that player (for projectiles)
|
|
ES_Owner, // int
|
|
|
|
// Friction, for prediction
|
|
ES_Friction, // float
|
|
// Gravity multiplier
|
|
ES_Gravity, // float
|
|
|
|
// PLAYER SPECIFIC
|
|
ES_Team, // int
|
|
ES_PlayerClass, // int
|
|
ES_Health, // int
|
|
ES_Spectator, // bool
|
|
ES_WeaponModel, // int
|
|
ES_GaitSequence, // int
|
|
// If standing on conveyor, e.g.
|
|
ES_BaseVelocity, // float array[3]
|
|
// Use the crouched hull, or the regular player hull
|
|
ES_UseHull, // int
|
|
// Latched buttons last time state updated
|
|
ES_OldButtons, // int
|
|
// -1 = in air, else pmove entity number
|
|
ES_OnGround, // int
|
|
ES_iStepLeft, // int
|
|
// How fast we are falling
|
|
ES_flFallVelocity, // float
|
|
|
|
ES_FOV, // float
|
|
ES_WeaponAnim, // int
|
|
|
|
// Parametric movement overrides
|
|
ES_StartPos, // float array[3]
|
|
ES_EndPos, // float array[3]
|
|
ES_ImpactTime, // float
|
|
ES_StartTime, // float
|
|
|
|
// For mods
|
|
ES_iUser1, // int
|
|
ES_iUser2, // int
|
|
ES_iUser3, // int
|
|
ES_iUser4, // int
|
|
ES_fUser1, // float
|
|
ES_fUser2, // float
|
|
ES_fUser3, // float
|
|
ES_fUser4, // float
|
|
ES_vUser1, // float array[3]
|
|
ES_vUser2, // float array[3]
|
|
ES_vUser3, // float array[3]
|
|
ES_vUser4 // float array[3]
|
|
};
|
|
|
|
enum UserCmd
|
|
{
|
|
// Interpolation time on client
|
|
UC_LerpMsec, // short
|
|
// Duration in ms of command
|
|
UC_Msec, // byte
|
|
// Command view angles
|
|
UC_ViewAngles, // float array[3]
|
|
|
|
// Intended velocities
|
|
// Forward velocity
|
|
UC_ForwardMove, // float
|
|
// Sideways velocity
|
|
UC_SideMove, // float
|
|
// Upward velocity
|
|
UC_UpMove, // float
|
|
// Light level at spot where we are standing
|
|
UC_LightLevel, // byte
|
|
// Attack buttons
|
|
UC_Buttons, // unsigned short
|
|
// Impulse command issued
|
|
UC_Impulse, // byte
|
|
// Current weapon id
|
|
UC_WeaponSelect, // byte
|
|
|
|
// Experimental player impact stuff
|
|
UC_ImpactIndex, // int
|
|
UC_ImpactPosition // float array[3]
|
|
};
|
|
|
|
enum AlertType
|
|
{
|
|
at_notice = 0,
|
|
at_console, // same as at_notice, but forces a ConPrintf, not a message box
|
|
at_aiconsole, // same as at_console, but only shown if developer level is 2!
|
|
at_warning,
|
|
at_error,
|
|
at_logged // Server print to console (only in multiplayer games)
|
|
};
|