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https://github.com/alliedmodders/amxmodx.git
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212 lines
5.1 KiB
C++
Executable File
212 lines
5.1 KiB
C++
Executable File
#ifndef _ENGINE_INCLUDE_H
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#define _ENGINE_INCLUDE_H
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#include <extdll.h>
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#include <string.h>
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#include <meta_api.h>
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#include <sdk_util.h>
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#include "amxxmodule.h"
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#include "CVector.h"
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#include "CString.h"
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#include <usercmd.h>
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#include "entity.h"
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#include "gpglobals.h"
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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extern enginefuncs_t *g_pengfuncsTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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extern int SpawnForward;
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extern int ChangelevelForward;
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extern int PlaybackForward;
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extern int DispatchKeyForward;
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extern int pfnTouchForward;
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extern int pfnThinkForward;
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extern int PlayerPreThinkForward;
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extern int PlayerPostThinkForward;
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extern int ClientKillForward;
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extern int CmdStartForward;
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extern int StartFrameForward;
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extern int DispatchUseForward;
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extern int VexdTouchForward;
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extern int VexdServerForward;
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#define AMS_OFFSET 0.01
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
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#define SPEAK_NORMAL 0
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#define SPEAK_MUTED 1
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#define SPEAK_ALL 2
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#define SPEAK_LISTENALL 4
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#define CAMERA_NONE 0
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#define CAMERA_3RDPERSON 1
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#define CAMERA_UPLEFT 2
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#define CAMERA_TOPDOWN 3
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#define ANGLEVECTORS_FORWARD 1
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#define ANGLEVECTORS_RIGHT 2
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#define ANGLEVECTORS_UP 3
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enum
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{
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usercmd_float_start,
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usercmd_forwardmove, // Float
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usercmd_sidemove, // Float
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usercmd_upmove, // Float
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usercmd_float_end,
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usercmd_int_start,
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usercmd_lerp_msec, // short
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usercmd_msec, // byte
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usercmd_lightlevel, // byte
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usercmd_buttons, // unsigned short
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usercmd_impulse, // byte
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usercmd_weaponselect, // byte
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usercmd_impact_index, // in
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usercmd_int_end,
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usercmd_vec_start,
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usercmd_viewangles, // Vector
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usercmd_impact_position, // vec
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usercmd_vec_end
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};
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// Used by the traceresult() native.
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enum
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{
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TR_AllSolid, // (int) if true, plane is not valid
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TR_StartSolid, // (int) if true, the initial point was in a solid area
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TR_InOpen, // (int)
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TR_InWater, // (int)
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TR_Fraction, // (float) time completed, 1.0 = didn't hit anything
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TR_EndPos, // (vector) final position
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TR_PlaneDist, // (float)
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TR_PlaneNormal, // (vector) surface normal at impact
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TR_Hit, // (entity) entity the surface is on
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TR_Hitgroup // (int) 0 == generic, non zero is specific body part
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};
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enum {
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Meta_GetUserMsgID, // int ) (plid_t plid, const char *msgname, int *size);
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Meta_GetUserMsgName, // const char *) (plid_t plid, int msgid, int *size);
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Meta_GetPluginPath, // const char *) (plid_t plid);
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Meta_GetGameInfo // const char *) (plid_t plid, ginfo_t tag);
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};
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//These two structs are relics from VexD
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struct PlayerInfo {
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int iSpeakFlags;
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edict_t *pViewEnt;
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int iViewType;
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int iRenderMode;
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float fRenderAmt;
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};
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struct GlobalInfo {
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float fNextLights;
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char *szLastLights[128];
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char *szRealLights[128];
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bool bCheckLights;
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};
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class Impulse
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{
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public:
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~Impulse()
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{
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if (Forward != -1)
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MF_UnregisterSPForward(Forward);
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}
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int Forward;
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int Check;
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};
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class Touch
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{
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public:
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int Forward;
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String Toucher;
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String Touched;
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~Touch()
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{
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if (Forward != -1)
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MF_UnregisterSPForward(Forward);
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}
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};
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class EntClass
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{
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public:
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int Forward;
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String Class;
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~EntClass()
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{
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if (Forward != -1)
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MF_UnregisterSPForward(Forward);
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}
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};
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int is_ent_valid(int iEnt);
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int AmxStringToEngine(AMX *amx, cell param, int &len);
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edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius);
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extern int g_CameraCount;
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extern edict_t *g_player_edicts[33];
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inline edict_t* INDEXENT2( int iEdictNum )
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{
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if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
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return MF_GetPlayerEdict(iEdictNum);
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else
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return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
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}
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int Spawn(edict_t *pEntity);
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void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
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void KeyValue(edict_t *pEntity, KeyValueData *pkvd);
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void StartFrame();
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void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed);
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void ClientKill(edict_t *pEntity);
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void PlayerPreThink(edict_t *pEntity);
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void PlayerPostThink_Post(edict_t *pEntity);
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void pfnTouch(edict_t *pToucher, edict_t *pTouched);
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void Think(edict_t *pent);
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void StartFrame_Post();
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#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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extern bool g_inKeyValue;
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extern KeyValueData *g_pkvd;
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extern bool incmd;
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extern struct usercmd_s *g_cmd;
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extern struct PlayerInfo plinfo[33];
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extern struct GlobalInfo glinfo;
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extern AMX_NATIVE_INFO engine_Natives[];
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extern CVector<Impulse *> Impulses;
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extern CVector<EntClass *> Thinks;
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extern CVector<Touch *> Touches;
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#endif //_ENGINE_INCLUDE_H
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