amxmodx/amxmodx/CMisc.h
David Anderson 3bbfca6d08 Dear me, many changes
Rewrote Lang (still does not work though!)
New String class funcs+name
Added Queue class
Added MD5 class + functions
2004-08-15 10:53:48 +00:00

251 lines
5.8 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef CMISC_H
#define CMISC_H
#include "CList.h"
// *****************************************************
// class CCVar
// *****************************************************
class CCVar
{
cvar_t cvar;
String name;
String plugin;
public:
CCVar( const char* pname, const char* pplugin,
int pflags, float pvalue ) : name(pname) , plugin(pplugin ) {
cvar.name = (char*)name.c_str();
cvar.flags = pflags;
cvar.string = "";
cvar.value = pvalue;
}
inline cvar_t* getCvar() { return &cvar; }
inline const char* getPluginName() { return plugin.c_str(); }
inline const char* getName() { return name.c_str(); }
inline bool operator == ( const char* string ) { return (strcmp(name.c_str(),string)==0); }
};
// *****************************************************
// class CPlayer
// *****************************************************
class CPlayer
{
public:
edict_t* pEdict;
String name;
String ip;
String team;
bool initialized;
bool ingame;
bool bot;
bool authorized;
float time;
float playtime;
struct {
int ammo;
int clip;
} weapons[MAX_WEAPONS];
int current;
int teamId;
int deaths;
int aiming;
int menu;
int keys;
int index;
int flags[32];
int death_headshot;
int death_killer;
int death_victim;
bool death_tk;
String death_weapon;
Vector lastTrace;
Vector thisTrace;
Vector lastHit;
void Init( edict_t* e , int i );
void Disconnect();
void PutInServer();
bool Connect(const char* connectname,const char* ipaddress);
inline bool IsBot(){
return ((pEdict->v.flags & FL_FAKECLIENT)?true:false);
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
inline void Authorize() { authorized = true; }
};
// *****************************************************
// class Grenades
// *****************************************************
class Grenades
{
struct Obj
{
CPlayer* player;
edict_t* grenade;
float time;
int type;
Obj* next;
} *head;
public:
Grenades() { head = 0; }
~Grenades() { clear(); }
void put( edict_t* grenade, float time, int type, CPlayer* player );
bool find( edict_t* enemy, CPlayer** p, int& type );
void clear();
};
// *****************************************************
// class ForceObject
// *****************************************************
class ForceObject {
String filename;
FORCE_TYPE type;
Vector mins;
Vector maxs;
AMX* amx;
public:
ForceObject(const char* n, FORCE_TYPE c,Vector& mi, Vector& ma, AMX* a) :
filename(n) , type(c), mins(mi), maxs(ma), amx(a) {}
inline const char* getFilename() { return filename.c_str(); }
inline AMX* getAMX() { return amx; }
Vector& getMin() { return mins; }
Vector& getMax() { return maxs; }
inline FORCE_TYPE getForceType() { return type; }
};
// *****************************************************
// class XVars
// *****************************************************
class XVars
{
struct XVarEle {
AMX* amx;
cell* value;
};
XVarEle* head;
int size;
int num;
int realloc_array( int nsize );
public:
XVars() { num = 0; size = 0; head = 0; }
~XVars() { clear(); }
void clear();
int put( AMX* a, cell* v );
inline cell getValue( int a ) {
return ( a >= 0 && a < num ) ? *(head[a].value) : 0;
}
inline int setValue( int a, cell v ) {
if ( a >= 0 && a < num ){
*(head[a].value) = v;
return 0;
}
return 1;
}
};
// *****************************************************
// class CScript
// *****************************************************
class CScript
{
String filename;
AMX* amx;
void* code;
public:
CScript(AMX* aa, void* cc,const char* ff):filename(ff),amx(aa),code(cc){}
inline AMX* getAMX() { return amx; }
inline const char* getName() { return filename.c_str(); }
inline bool operator==( void* a ) { return (amx == (AMX*)a); }
inline void* getCode() { return code; }
};
// *****************************************************
// class TeamIds
// *****************************************************
class TeamIds
{
struct TeamEle {
String name;
int id;
char tid;
static char uid;
TeamEle* next;
TeamEle(const char* n, int& i) : name(n) , id(i) , next(0) {
tid = uid++;
};
~TeamEle(){ --uid; }
} *head;
int newTeam;
public:
TeamIds();
~TeamIds();
void registerTeam( const char* n ,int s );
int findTeamId( const char* n);
int findTeamIdCase( const char* n);
inline bool isNewTeam() { return newTeam ? true : false; }
};
#endif