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https://github.com/alliedmodders/amxmodx.git
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314 lines
6.1 KiB
C++
Executable File
314 lines
6.1 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef CLIST_H
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#define CLIST_H
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// *****************************************************
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// class CList
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// *****************************************************
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// Linked list
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template <typename T, typename F = char* >
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class CList
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{
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private:
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// One list element
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class CElement
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{
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T *m_pObject; // pointer to the object
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CElement *m_pNext; // pointer to the next element
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CElement *m_pPrev; // pointer to the previous element
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public:
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// dereference operator
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T& operator* ()
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{
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return *m_pObject;
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}
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// constructor
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CElement(T *pObj)
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{
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m_pObject = pObj;
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m_pNext = NULL;
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m_pPrev = NULL;
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}
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// destructor
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~CElement()
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{
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delete m_pObject;
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if (m_pNext)
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m_pNext->m_pPrev = m_pPrev;
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if (m_pPrev)
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m_pPrev->m_pNext = m_pNext;
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}
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// returns object pointer
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T *GetObj()
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{
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return m_pObject;
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}
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// returns next element pointer
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CElement *GetNext()
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{
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return m_pNext;
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}
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// sets next element
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void SetNext(CElement *newNext)
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{
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m_pNext = newNext;
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}
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// returns previous element pointer
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CElement *GetPrev()
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{
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return m_pPrev;
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}
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// sets previous element
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void SetPrev(CElement *newPrev)
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{
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m_pPrev = newPrev;
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}
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};
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// CList<T,F> class
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CElement *m_pHead; // head of the linked list
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CElement *m_pTail; // tail of the linked list
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public:
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// iterator class
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class iterator
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{
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friend class CList<T,F>;
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CList<T,F> *m_pList; // The list that created this iterator
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CElement *m_CurPos; // Current position in the list
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public:
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iterator()
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{
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m_pList = NULL;
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m_CurPos = NULL;
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}
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// constructor based on list, element
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iterator(CList<T,F> *pList, CElement *startPos)
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{
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m_pList = pList;
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m_CurPos = startPos;
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}
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// constructor based on other iterator
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iterator(const iterator &other)
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{
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m_pList = other.m_pList;
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m_CurPos = other.m_CurPos;
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}
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// dereference operator
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T & operator* () const
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{
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return *m_CurPos->GetObj();
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}
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T * operator-> () const
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{
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return m_CurPos->GetObj();
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}
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// validity check operator
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inline operator bool () const
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{
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return m_pList!=NULL && m_CurPos!=NULL && m_CurPos->GetObj()!=NULL;
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}
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// pre increment operator
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inline iterator& operator ++ ()
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{
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m_CurPos = m_CurPos->GetNext();
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return *this;
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}
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// post increment operator
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inline iterator operator++(int)
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{
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iterator tmp(*this);
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m_CurPos = m_CurPos->next;
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return tmp;
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}
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// returns iterator that points to next element
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iterator GetNext()
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{
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iterator tmp(*this);
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return ++tmp;
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}
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iterator remove()
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{
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return m_pList->remove(*this);
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}
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iterator put(T *obj)
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{
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return m_pList->put(obj, *this);
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}
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};
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CList<T,F>()
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{
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m_pHead = NULL;
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m_pTail = NULL;
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}
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~CList<T,F>()
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{
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clear();
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}
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// removes the object referenced by where
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// sets where to the next object
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// returns an iterator pointing to the next object
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iterator remove(iterator &where)
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{
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iterator tmp(where.GetNext());
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if (where.m_CurPos == m_pHead)
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m_pHead = where.m_CurPos->GetNext();
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if (where.m_CurPos == m_pTail)
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m_pTail = where.m_CurPos->GetPrev();
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delete where.m_CurPos;
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where = tmp;
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return tmp;
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}
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// puts an element to the end of the list
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// returns an iterator pointing to it
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iterator put_back(T *pObj)
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{
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CElement *pTmp = new CElement(pObj);
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if (!m_pHead)
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{
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m_pHead = pTmp;
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m_pTail = pTmp;
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}
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else
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{
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pTmp->SetNext(NULL);
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pTmp->SetPrev(m_pTail);
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m_pTail->SetNext(pTmp);
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m_pTail = pTmp;
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}
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return iterator(this, pTmp);
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}
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iterator put_front(T *pObj)
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{
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CElement *pTmp = new CElement(pObj);
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if (!m_pHead)
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{
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m_pHead = pTmp;
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m_pTail = pTmp;
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}
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else
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{
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pTmp->SetNext(m_pHead);
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pTmp->SetPrev(NULL);
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m_pHead->SetPrev(pTmp);
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m_pHead = pTmp;
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}
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return iterator(this, pTmp);
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}
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// alias for put_back
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iterator put(T *pObj)
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{
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return put_back(pObj);
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}
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// puts an element after where
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// alters where to point to the new element
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// returns an iterator pointing to the new element
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iterator put(T *pObj, iterator &where)
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{
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CElement *pTmp = new CElement(pObj);
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if (where.m_CurPos->GetNext())
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where.m_CurPos->GetNext()->SetPrev(pTmp);
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else // where = tail
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m_pTail = pTmp;
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pTmp->SetPrev(where.m_CurPos);
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pTmp->SetNext(where.m_CurPos->GetNext());
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where.m_CurPos->SetNext(pTmp);
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return ++where;
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}
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iterator begin()
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{
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return iterator(this, m_pHead);
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}
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void clear()
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{
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iterator iter = begin();
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while (iter) iter.remove();
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}
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iterator find(iterator startOn, const F &desc)
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{
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iterator iter = startOn;
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while(iter)
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{
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if (*iter == desc)
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break;
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++iter;
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}
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return iter;
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}
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iterator find(const F &desc)
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{
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return find(begin(), desc);
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}
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int size()
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{
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iterator iter = begin();
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int i=0;
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while (iter)
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{
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++i;
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++iter;
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}
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return i;
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}
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};
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#endif
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