amxmodx/plugins/statsx.sma
2004-07-29 14:56:47 +00:00

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Executable File

/* AMX Mod X
* StatsX Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csstats>
//--------------------------------
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
// Comment to activate new DeathMsg process (if fixed).
#define STATSX_OLD_DEATHMSG
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
public KillerChat = 0 // displays killer hp&ap to victim console
// and screen
public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public SayMiscFunc = 0 // displays timeleft, thetime, currentmap, ff
public ShowStats = 0 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public SpecRankInfo = 0 // displays rank info when spectating
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_PLAYERS 32 + 1
#define MAX_NAME_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047
// User messages.
#define DISABLED_MSG "Server has disabled that option"
// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6
// Global player flags.
new BODY_PART[8][] = {
"wholebody",
"head",
"chest",
"stomach",
"leftarm",
"rightarm",
"leftleg",
"rightleg"
}
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
new g_izKilled[MAX_PLAYERS][5]
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
new g_iPluginMode = 0
new g_izUserMenuPosition[MAX_PLAYERS] = { 0, ... }
new g_izUserMenuAction[MAX_PLAYERS] = { 0, ... }
new g_izUserMenuPlayers[MAX_PLAYERS][32]
new g_izSpecMode[MAX_PLAYERS] = { 0, ... }
new g_izShowStatsFlags[MAX_PLAYERS] = { 0, ... }
new g_izStatsSwitch[MAX_PLAYERS] = { 0, ... }
new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = { 0.0, ... }
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = { 0, ... }
new g_izTeamEventScore[MAX_TEAMS] = { 0, ... }
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = { 0, ... }
new g_izUserAttackerDistance[MAX_PLAYERS] = { 0, ... }
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH+1] = ""
new g_sScore[MAX_TEXT_LENGTH+1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH+1] = ""
new t_sText[MAX_TEXT_LENGTH+1] = ""
new t_sName[MAX_NAME_LENGTH+1] = ""
new t_sWpn[MAX_WEAPON_LENGTH+1] = ""
//--------------------------------
// Initialize
//--------------------------------
public plugin_init() {
// Register plugin.
register_plugin( "StatsX", "0.20", "AMXX Dev Team")
// Register events.
register_event( "TextMsg", "eventStartGame", "a",
"2=#Game_Commencing", "2=#Game_will_restart_in" )
register_event( "ResetHUD", "eventResetHud", "be" )
register_event( "RoundTime", "eventStartRound", "bc" )
#if defined STATSX_OLD_DEATHMSG
register_event( "DeathMsg", "eventDeathMsg", "a" )
register_event( "Damage", "eventDamage", "b", "2!0", "3=0", "4!0" )
#else
register_event( "CS_DeathMsg", "eventCSDeathMsg", "a" )
#endif
register_event( "SendAudio", "eventEndRound", "a",
"2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw" )
register_event( "TeamScore", "eventTeamScore", "a" )
register_event( "30", "eventIntermission", "a" )
register_event( "TextMsg", "eventSpecMode", "bd", "2&ec_Mod" )
register_event( "StatusValue", "eventShowRank", "bd", "1=2" )
// Register commands.
register_clcmd( "say /hp", "cmdHp", 0, "- display info. about your killer (chat)" )
register_clcmd( "say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)" )
register_clcmd( "say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)" )
register_clcmd( "say /me", "cmdMe", 0, "- display current round stats (chat)" )
register_clcmd( "say /score", "cmdScore", 0, "- display last score (chat)" )
register_clcmd( "say /rank", "cmdRank", 0, "- display your rank (chat)" )
register_clcmd( "say /report", "cmdReport", 0, "- display waepon status (say_team)" )
register_clcmd( "say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)" )
register_clcmd( "say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)" )
register_clcmd( "say /timeleft", "cmdTimeLeft", 0, "- display time left on map (say)" )
register_clcmd( "say /thetime", "cmdTheTime", 0, "- display the time (say)" )
register_clcmd( "say /currentmap", "cmdCurrentMap", 0, "- display current map (say)" )
register_clcmd( "say /ff", "cmdFf", 0, "- display friendly fire status (say)" )
register_clcmd( "say /switch", "cmdSwitch", 0, "- switch client's stats on or off" )
// Register menus.
register_menucmd( register_menuid("Server Stats"), 1023, "actionStatsMenu" )
// Register special configuration setting and default value.
register_srvcmd( "amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options" )
#if defined STATSX_DEBUG
register_clcmd( "say /hudtest", "cmdHudTest" )
#endif
register_cvar( HUD_DURATION_CVAR, HUD_DURATION )
register_cvar( HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT )
// Init buffers and some global vars.
g_sBuffer[0] = 0
save_team_chatscore()
}
new g_addStast[] = "amx_statscfg add ^"%s^" %s"
public plugin_cfg(){
server_cmd( g_addStast, "Show killer hp&ap","KillerChat" )
server_cmd( g_addStast, "Show Attackers", "ShowAttackers" )
server_cmd( g_addStast, "Show Victims", "ShowVictims" )
server_cmd( g_addStast, "Show killer", "ShowKiller" )
server_cmd( g_addStast, "Show Team Score", "ShowTeamScore" )
server_cmd( g_addStast, "Show Total Stats", "ShowTotalStats" )
server_cmd( g_addStast, "Show Best Score", "ShowBestScore" )
server_cmd( g_addStast, "Show Most Disruptive", "ShowMostDisruptive" )
server_cmd( g_addStast, "HUD-stats default", "ShowStats" )
server_cmd( g_addStast, "Dist&HS in HUD lists", "ShowDistHS" )
server_cmd( g_addStast, "Stats at the end of map", "EndPlayer")
server_cmd( g_addStast, "Top15 at the end of map", "EndTop15" )
server_cmd( g_addStast, "Say /hp", "SayHP" )
server_cmd( g_addStast, "Say /statsme", "SayStatsMe" )
server_cmd( g_addStast, "Say /rankstats", "SayRankStats" )
server_cmd( g_addStast, "Say /me", "SayMe" )
server_cmd( g_addStast, "Say /rank", "SayRank" )
server_cmd( g_addStast, "Say /report", "SayReport" )
server_cmd( g_addStast, "Say /score", "SayScore" )
server_cmd( g_addStast, "Say /top15", "SayTop15" )
server_cmd( g_addStast, "Say /stats", "SayStatsAll" )
server_cmd( g_addStast, "Misc say commands", "SayMiscFunc" )
server_cmd( g_addStast, "Spec. Rank Info", "SpecRankInfo" )
// Update local configuration vars with value in cvars.
get_config_cvars()
}
// Set hudmessage format.
set_hudtype_killer( Float:fDuration )
set_hudmessage( 220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 2 )
set_hudtype_endround( Float:fDuration )
set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 1 )
set_hudtype_attacker( Float:fDuration )
set_hudmessage( 220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 3 )
set_hudtype_victim( Float:fDuration )
set_hudmessage( 0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 4 )
set_hudtype_specmode() {
set_hudmessage( 255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1)
}
#if defined STATSX_DEBUG
public cmdHudTest( id ) {
new i, iLen
iLen = 0
for ( i = 1; i < 20; i++ )
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n" )
set_hudtype_killer( 50.0 )
show_hudmessage( id, g_sBuffer )
}
#endif
// Stats formulas
Float:accuracy( izStats[8] ) {
if ( !izStats[STATS_SHOTS] ) return ( 0.0 )
return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) )
}
Float:effec( izStats[8] ) {
if ( !izStats[STATS_KILLS] ) return ( 0.0 )
return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) )
}
// Distance formula (metric)
Float:distance( iDistance ) {
return float( iDistance ) * 0.0254
}
// Get plugin config flags.
set_plugin_mode( id, sFlags[] ) {
if ( sFlags[0] )
g_iPluginMode = read_flags( sFlags )
get_flags( g_iPluginMode, t_sText, MAX_TEXT_LENGTH )
console_print( id, "^"amx_statsx_mode^" set to ^"%s^"", t_sText )
return g_iPluginMode
}
// Get config parameters.
get_config_cvars() {
g_fFreezeTime = get_cvar_float("mp_freezetime")
if ( g_fFreezeTime < 0.0 ) g_fFreezeTime = 0.0
g_fHUDDuration = get_cvar_float( HUD_DURATION_CVAR )
if ( g_fHUDDuration < 1.0 ) g_fHUDDuration = 1.0
g_fFreezeLimitTime = get_cvar_float( HUD_FREEZE_LIMIT_CVAR )
}
// Get and format attackers header and list.
get_attackers( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8], izBody[8]
new iAttacker
new iFound, iLen
new iMaxPlayer = get_maxplayers()
iFound = 0
sBuffer[0] = 0
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
if ( iAttacker )
get_user_astats( id, iAttacker, izStats, izBody )
if ( izStats[STATS_SHOTS] && ShowFullStats ) {
get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers -- %s -- %0.2f%%%% acc.:^n",
t_sName, accuracy( izStats ) )
}
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers:^n" )
// Get and format attacker list.
for ( iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++ ) {
if ( get_user_astats( id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) {
iFound = 1
get_user_name( iAttacker, t_sName, 32 )
if ( izStats[STATS_KILLS] ) {
if ( !ShowDistHS )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg / %s^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
t_sWpn )
else if ( izStats[STATS_HS] )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
t_sWpn, distance(g_izUserAttackerDistance[id]) )
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg / %s / %0.0f m^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
t_sWpn, distance(g_izUserAttackerDistance[id]) )
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
}
}
if ( !iFound )
sBuffer[0] = 0
return iFound
}
// Get and format victims header and list
get_victims( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8], izBody[8]
new iVictim
new iFound, iLen
new iMaxPlayer = get_maxplayers()
iFound = 0
sBuffer[0] = 0
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
get_user_vstats( id, 0, izStats, izBody )
if ( izStats[STATS_SHOTS] )
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims -- %0.2f%%%% acc.:^n",
accuracy( izStats ) )
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims:^n" )
for ( iVictim = 1; iVictim <= iMaxPlayer; iVictim++ ) {
if( get_user_vstats( id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) {
iFound = 1
get_user_name( iVictim, t_sName, MAX_NAME_LENGTH )
if ( izStats[STATS_DEATHS] ) {
if ( !ShowDistHS )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg / %s^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
t_sWpn )
else if ( izStats[STATS_HS] )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) )
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg / %s / %0.0f m^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) )
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s -- %d hit(s) / %d dmg^n",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
}
}
if ( !iFound )
sBuffer[0] = 0
return iFound
}
// Get and format kill info.
get_kill_info( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound, iLen
iFound = 0
sBuffer[0] = 0
if ( iKiller && iKiller != id ) {
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats( id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH )
izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats( id, iKiller, izVStats, iaVBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"%s killed you with %s^nfrom distance of %0.2f meters.^n",
t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"He did %d damage to you with %d hit(s)^nand still has %dhp and %dap.^n",
izAStats[STATS_DAMAGE], izAStats[STATS_HITS],
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"You did %d damage to him with %d hit(s).^n",
izVStats[STATS_DAMAGE], izVStats[STATS_HITS] )
}
return iFound
}
// Get and format most disruptive.
add_most_disruptive( sBuffer[MAX_BUFFER_LENGTH+1] ) {
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0
// Find player.
for ( id = 1; id < MAX_PLAYERS; id++ ) {
if ( g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage &&
( g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) {
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
// Format statistics.
if ( iMaxDamageId ) {
id = iMaxDamageId
new Float:fGameEff = effec( g_izUserGameStats[id] )
new Float:fRndAcc = accuracy( g_izUserRndStats[id] )
format( t_sText, MAX_TEXT_LENGTH,
"Most damage done by: %s^n%d hit(s) / %d dmg -- %0.2f%%%% eff. / %0.2f%%%% acc.^n",
g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS],
iMaxDamage, fGameEff, fRndAcc )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
return iMaxDamageId
}
// Get and format best score.
add_best_score( sBuffer[MAX_BUFFER_LENGTH+1] ) {
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0
// Find player
for ( id = 1; id < MAX_PLAYERS; id++ ) {
if ( g_izUserRndStats[id][STATS_KILLS] >= iMaxKills &&
( g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) {
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
// Format statistics.
if ( iMaxKillsId ) {
id = iMaxKillsId
new Float:fGameEff = effec( g_izUserGameStats[id] )
new Float:fRndAcc = accuracy( g_izUserRndStats[id] )
format( t_sText, MAX_TEXT_LENGTH,
"Best score: %s^n%d kill(s) / %d hs -- %0.2f%%%% eff. / %0.2f%%%% acc.^n",
g_izUserRndName[id], iMaxKills, iMaxHeadShots, fGameEff, fRndAcc )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
return iMaxKillsId
}
// Get and format team score.
add_team_score( sBuffer[MAX_BUFFER_LENGTH+1] ) {
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
}
// Format round team stats, MOTD
format( t_sText, MAX_TEXT_LENGTH,
"TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc.^nCT %d / %0.2f%%%% eff. / %0.2f%%%% acc.^n",
g_izTeamScore[0], fzMapEff[0], fzRndAcc[0], g_izTeamScore[1], fzMapEff[1], fzRndAcc[1] )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
// Get and format team stats, chat version
save_team_chatscore() {
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
}
// Format game team stats, chat
format( g_sScore, MAX_BUFFER_LENGTH,
"TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc. -- CT %d / %0.2f%%%% eff. / %0.2f%%%% acc.",
g_izTeamScore[0], fzMapEff[0], fzMapAcc[0], g_izTeamScore[1], fzMapEff[1], fzMapAcc[1] )
}
// Get and format total stats.
add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) {
format( t_sText, MAX_TEXT_LENGTH,
"Total: %d kill(s) / %d hs -- %d hit(s) / %d shot(s)^n",
g_izUserRndStats[0][STATS_KILLS], g_izUserRndStats[0][STATS_HS],
g_izUserRndStats[0][STATS_HITS], g_izUserRndStats[0][STATS_SHOTS] )
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
}
// Get and format a user's list of body hits from an attacker.
add_attacker_hits( id, iAttacker, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
if ( iAttacker && iAttacker != id ) {
new izStats[8], izBody[8], iLen
izStats[STATS_HITS] = 0
get_user_astats( id, iAttacker, izStats, izBody )
if ( izStats[STATS_HITS] ) {
iFound = 1
iLen = strlen( sBuffer )
get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s hits you in:^n", t_sName )
for ( new i = 1; i < 8; i++ ) {
if ( !izBody[i] ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s: %d^n", BODY_PART[i], izBody[i] )
}
}
}
return iFound
}
// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
if ( iKiller && iKiller != id ) {
new izStats[8], izBody[8]
new iLen
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
izStats[STATS_HITS] = 0
get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"Killed by %s with %s @ %0.0fm (%dhp, %dap) >>", t_sName, t_sWpn,
distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
if ( izStats[STATS_HITS] ) {
for ( new i = 1; i < 8; i++ ) {
if ( !izBody[i] ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %s: %d", BODY_PART[i], izBody[i] )
}
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" no hits" )
}
else
copy( sBuffer, MAX_BUFFER_LENGTH, "You have no killer..." )
return iFound
}
// Get and format killed stats: hits, damage on killer.
format_kill_vinfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new iFound = 0
new izStats[8]
new izBody[8]
new iLen
izStats[STATS_HITS] = 0
izStats[STATS_DAMAGE] = 0
get_user_vstats( id, iKiller, izStats, izBody )
if ( iKiller && iKiller != id ) {
iFound = 1
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"You hit %s %d time(s), %d damage >>",
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
}
else
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"Last result: %d hit(s), %d damage >>",
izStats[STATS_HITS], izStats[STATS_DAMAGE] )
if ( izStats[STATS_HITS] ) {
for ( new i = 1; i < 8; i++ ) {
if ( !izBody[i] ) continue
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" %s: %d", BODY_PART[i], izBody[i] )
}
}
else
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
" no hits" )
return iFound
}
// Get and format top 15.
format_top15( sBuffer[MAX_BUFFER_LENGTH+1] ){
new iMax = get_statsnum()
new izStats[8], izBody[8]
new iLen = 0
if ( iMax > 15 )
iMax = 15
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n",
"#", "Nick", "Kills", "Deaths", "Hits", "Shots", "HS", "Eff.", "Acc." )
for ( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i+1, t_sName,
izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS],
izStats[STATS_SHOTS], izStats[STATS_HS],
effec( izStats ), accuracy( izStats ) )
}
}
// Get and format rank stats.
format_rankstats( id, sBuffer[MAX_BUFFER_LENGTH+1], iMyId=0 ) {
new izStats[8] = { 0, ... }
new izBody[8]
new iRankPos, iLen
iRankPos = get_user_stats( id, izStats, izBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s rank is %d of %d^n^n",
(!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%s rank is %d of %d^n^n",
(!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
"Kills", izStats[STATS_KILLS], izStats[STATS_HS],
"Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS],
"Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE],
"Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
"HITS", BODY_PART[1], izBody[1], BODY_PART[2], izBody[2],
BODY_PART[3], izBody[3], BODY_PART[4], izBody[4], BODY_PART[5], izBody[5],
BODY_PART[6], izBody[6], BODY_PART[7], izBody[7])
}
// Get and format stats.
format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
new izStats[8] = { 0, ... }
new izBody[8]
new iWeapon, iLen
get_user_wstats( id, 0, izStats, izBody )
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
"<body bgcolor=#000000><font color=#FFB000><pre>" )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
"Kills", izStats[STATS_KILLS], izStats[STATS_HS],
"Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS],
"Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE],
"Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%-12.12s %6s %6s %6s %6s %6s %4s^n",
"Weapon", "Kills", "Deaths", "Hits", "Shots", "Damage", "Acc." )
for ( iWeapon = 1; iWeapon < 31 && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n",
t_sWpn[7], izStats[STATS_KILLS], izStats[STATS_DEATHS],
izStats[STATS_HITS], izStats[STATS_SHOTS],
izStats[STATS_DAMAGE], accuracy( izStats ) )
}
}
}
// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats( id, Float:fGameTime ) {
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if ( !g_izStatsSwitch[id] ) return
if ( !g_sAwardAndScore[0] ) return
// If round end timer is zero clear round end stats.
if ( g_fShowStatsTime == 0.0 ) {
set_hudtype_endround( 0.05 )
show_hudmessage( id, "" )
#if defined STATSX_DEBUG
log_amx( "Clear round end HUD stats for #%d", id )
#endif
}
// Set HUD-duration to default or remaining time.
new Float:fDuration
if ( fGameTime == 0.0 )
fDuration = g_fHUDDuration
else {
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if ( fDuration >= HUD_MIN_DURATION ) {
set_hudtype_endround( fDuration )
show_hudmessage( id, g_sAwardAndScore )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs round end HUD stats for #%d", fDuration, id )
#endif
}
}
// Show round end stats.
show_user_hudstats( id, Float:fGameTime ) {
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if ( !g_izStatsSwitch[id] ) return
if ( g_fzShowUserStatsTime[id] == 0.0 ) return
// Set HUD-duration to default or remaining time.
new Float:fDuration
if ( fGameTime == 0.0 )
fDuration = g_fHUDDuration
else {
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if ( fDuration >= HUD_MIN_DURATION ) {
if ( ShowKiller ) {
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info( id, iKiller, g_sBuffer )
add_attacker_hits( id, iKiller, g_sBuffer )
set_hudtype_killer( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
if ( ShowVictims ) {
get_victims( id, g_sBuffer )
set_hudtype_victim( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
if ( ShowAttackers ) {
get_attackers( id, g_sBuffer )
set_hudtype_attacker( fDuration )
show_hudmessage( id, g_sBuffer )
#if defined STATSX_DEBUG
log_amx( "Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
#endif
}
}
}
//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------
// Set or get plugin config flags.
public cmdPluginMode( id, level, cid ) {
if ( !cmd_access( id, level, cid, 1 ) )
return PLUGIN_HANDLED
if ( read_argc() > 1 )
read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH )
else
g_sBuffer[0] = 0
set_plugin_mode( id, g_sBuffer )
return PLUGIN_HANDLED
}
// Display MOTD stats.
public cmdStatsMe( id ) {
if ( !SayStatsMe ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
format_stats( id, g_sBuffer )
get_user_name( id, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
return PLUGIN_CONTINUE
}
// Display MOTD rank.
public cmdRankStats( id ) {
if ( !SayRankStats ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
format_rankstats( id, g_sBuffer )
get_user_name( id, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
return PLUGIN_CONTINUE
}
// Display MOTD top15 ranked.
public cmdTop15( id ) {
if ( !SayTop15 ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
format_top15( g_sBuffer )
show_motd( id, g_sBuffer, "Top 15" )
return PLUGIN_CONTINUE
}
// Display killer information.
public cmdHp( id ) {
if ( !SayHP ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
new iKiller = g_izKilled[id][KILLED_KILLER_ID]
format_kill_ainfo( id, iKiller, g_sBuffer )
client_print( id, print_chat, "* %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display user stats.
public cmdMe( id ) {
if ( !SayMe ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
format_kill_vinfo( id, 0, g_sBuffer )
client_print( id, print_chat, "* %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display user rank
public cmdRank( id ) {
if ( !SayRank ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
new izStats[8], izBody[8]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc
iRankPos = get_user_stats( id, izStats, izBody )
iRankMax = get_statsnum()
fEff = effec( izStats )
fAcc = accuracy( izStats )
client_print( id, print_chat,
"* Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%%%% eff. and %0.2f%%%% acc.",
iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
fEff, fAcc )
return PLUGIN_CONTINUE
}
// Report user weapon status to team.
public cmdReport( id ) {
if ( !SayReport ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
new iWeapon, iClip, iAmmo, iHealth, iArmor
iWeapon = get_user_weapon( id, iClip, iAmmo )
get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
iHealth = get_user_health( id )
iArmor = get_user_armor( id )
if ( iClip >= 0 )
format( g_sBuffer, MAX_BUFFER_LENGTH,
"weapon: %s, ammo: %d/%d, health: %d, armor: %d",
t_sWpn[7], iClip, iAmmo, iHealth, iArmor )
else
format( g_sBuffer, MAX_BUFFER_LENGTH,
"weapon: %s, health: %d, armor: %d",
t_sWpn[7], iHealth, iArmor )
engclient_cmd( id, "say_team", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display team map score
public cmdScore( id ) {
if ( !SayScore ) {
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
client_print( id, print_chat, "Game score: %s", g_sScore )
return PLUGIN_CONTINUE
}
// Display time left on map
public cmdTimeLeft( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
new iTimeLeft = get_timeleft()
if ( iTimeLeft )
client_print( 0, print_chat,
"Time remaining: %02d:%02d", iTimeLeft / 60, iTimeLeft % 60 )
else
client_print( 0, print_chat, "* No Time Limit *" )
return PLUGIN_CONTINUE
}
// Display the time.
public cmdTheTime( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH )
client_print( 0, print_chat, "The time: %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display current map name.
public cmdCurrentMap( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
get_mapname( g_sBuffer, MAX_BUFFER_LENGTH )
client_print( 0, print_chat, "Played map: %s", g_sBuffer )
return PLUGIN_CONTINUE
}
// Display friendly fire status.
public cmdFf( id ) {
if ( !SayMiscFunc )
return PLUGIN_CONTINUE
client_print( 0, print_chat, "Friendly fire: %s",
get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" )
return PLUGIN_CONTINUE
}
// Client switch to enable or disable stats announcements.
public cmdSwitch( id ) {
g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1
num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH )
client_cmd( id, "setinfo _amxstatsx %s", t_sText )
client_print( id, print_chat, "* You have %s stats announcements",
g_izStatsSwitch[id] ? "enabled" : "disabled" )
return PLUGIN_CONTINUE
}
// Player stats menu.
public cmdStats( id ) {
if ( !SayStatsAll ){
client_print( id, print_chat, DISABLED_MSG )
return PLUGIN_HANDLED
}
showStatsMenu( id, g_izUserMenuPosition[id]=0 )
return PLUGIN_CONTINUE
}
//--------------------------------
// Menu
//--------------------------------
public actionStatsMenu( id, key ) {
switch( key ) {
// Key '1' to '7', execute action on this option
case 0..6: {
new iOption, iIndex
iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key
if ( iOption >= 0 && iOption < 32 ) {
iIndex = g_izUserMenuPlayers[id][iOption]
if ( is_user_connected( iIndex ) ){
switch( g_izUserMenuAction[id] ) {
case 0: format_stats( iIndex, g_sBuffer )
case 1: format_rankstats( iIndex, g_sBuffer, id )
default: g_sBuffer[0] = 0
}
if ( g_sBuffer[0] ) {
get_user_name( iIndex, t_sName, MAX_NAME_LENGTH )
show_motd( id, g_sBuffer, t_sName )
}
}
}
showStatsMenu( id, g_izUserMenuPosition[id] )
}
// Key '8', change action
case 7: {
g_izUserMenuAction[id]++
if ( g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS )
g_izUserMenuAction[id] = 0
showStatsMenu( id, g_izUserMenuPosition[id] )
}
// Key '9', select next page of options
case 8:
showStatsMenu( id, ++g_izUserMenuPosition[id] )
// Key '10', cancel or go back to previous menu
case 9: {
if ( g_izUserMenuPosition[id] > 0 )
showStatsMenu( id, --g_izUserMenuPosition[id] )
}
}
return PLUGIN_HANDLED
}
new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = { "Show stats", "Show rank stats" }
showStatsMenu( id, iMenuPos ) {
new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
get_players( g_izUserMenuPlayers[id], iPlayers )
iMenuPosMax = (( iPlayers - 1 ) / PPL_MENU_OPTIONS ) + 1
// If menu pos does not excist use last menu (if players has left)
if ( iMenuPos >= iMenuPosMax )
iMenuPos = iMenuPosMax - 1
iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = format( g_sBuffer, MAX_BUFFER_LENGTH, "\yServer Stats\R%d/%d^n\w^n",
iMenuPos + 1, iMenuPosMax )
iMenuOptionMax = iPlayers - iUserIndex
if ( iMenuOptionMax > PPL_MENU_OPTIONS )
iMenuOptionMax = PPL_MENU_OPTIONS
for ( iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++ ) {
get_user_name( g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH )
iKeyMask |= (1<<iMenuOption)
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
"%d. %s^n\w", iMenuOption + 1, t_sName )
}
iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w",
g_izUserMenuActionText[ g_izUserMenuAction[id] ] )
if ( iPlayers > iUserIndex ) {
iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. More..." )
iKeyMask |= MENU_KEY_9
}
if ( iMenuPos > 0 )
iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Back" )
else
iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Exit" )
show_menu( id, iKeyMask, g_sBuffer )
return PLUGIN_HANDLED
}
//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------
// Reset game stats on game start and restart.
public eventStartGame() {
read_data( 2, t_sText, MAX_TEXT_LENGTH )
if ( t_sText[6] == 'w' ) {
read_data( 3, t_sText, MAX_TEXT_LENGTH )
g_fStartGame = get_gametime() + float( str_to_num( t_sText ) )
}
else
g_fStartGame = get_gametime()
return PLUGIN_CONTINUE
}
// Round start
public eventStartRound() {
new iTeam, id, i
new iRoundTime
iRoundTime = read_data( 1 )
if ( iRoundTime >= get_cvar_float("mp_roundtime") * 60 ) {
#if defined STATSX_DEBUG
log_amx( "Reset round stats" )
#endif
// Reset game stats on game start and restart.
if ( g_fStartGame > 0.0 && g_fStartGame <= get_gametime() ) {
#if defined STATSX_DEBUG
log_amx( "Reset game stats" )
#endif
g_fStartGame = 0.0
// Clear team and game stats.
for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
g_izTeamEventScore[iTeam] = 0
for ( i = 0; i < 8; i++ )
g_izTeamGameStats[iTeam][i] = 0
}
// Clear game stats, incl '0' that is sum of all users.
for ( id = 0; id < MAX_PLAYERS; id++ ) {
for ( i = 0; i < 8; i++ )
g_izUserGameStats[id][i] = 0
}
}
// Update team score with "TeamScore" event values and
// clear team round stats.
for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
for ( i = 0; i < 8; i++ )
g_izTeamRndStats[iTeam][i] = 0
}
// Clear user round stats, incl '0' that is sum of all users.
for ( id = 0; id < MAX_PLAYERS; id++ ) {
g_izUserRndName[id][0] = 0
for ( i = 0; i < 8; i++ )
g_izUserRndStats[id][i] = 0
g_fzShowUserStatsTime[id] = 0.0
}
// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0
// Update local configuration vars with value in cvars.
get_config_cvars()
}
return PLUGIN_CONTINUE
}
// Reset killer info on round restart.
public eventResetHud( id ) {
new args[1]
args[0] = id
if ( g_iPluginMode & MODE_HUD_DELAY )
set_task( 0.01, "delay_resethud", 200 + id, args, 1 )
else
delay_resethud( args )
return PLUGIN_CONTINUE
}
public delay_resethud( args[] ) {
new id = args[0]
new Float:fGameTime
// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
log_amx( "Reset HUD for #%d", id )
#endif
fGameTime = get_gametime()
show_user_hudstats( id, fGameTime )
show_roundend_hudstats( id, fGameTime )
// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0
for ( new i = 0; i < MAX_PLAYERS; i++ )
g_izUserVictimDistance[id][i] = 0
return PLUGIN_CONTINUE
}
#if defined STATSX_OLD_DEATHMSG
// Save killer info on death.
public eventDeathMsg() {
new iKiller = read_data( 1 )
new iVictim = read_data( 2 )
// Bail out if no killer.
if ( !iKiller ) return PLUGIN_CONTINUE
if ( iKiller != iVictim ) {
new iaVOrigin[3], iaKOrigin[3]
new iDistance
get_user_origin( iVictim, iaVOrigin )
get_user_origin( iKiller, iaKOrigin )
g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
iDistance = get_distance( iaVOrigin, iaKOrigin )
g_izUserAttackerDistance[iVictim] = iDistance
g_izUserVictimDistance[iKiller][iVictim] = iDistance
}
g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
new args[1]
args[0] = iVictim
set_task( 0.25, "delay_damage", 100 + iVictim, args, 1 )
return PLUGIN_CONTINUE
}
public delay_damage( args[] ) {
new id = args[0]
// Display stats to killed player if player
// has not already been processed.
if ( !g_izKilled[id][KILLED_KILLER_STATSFIX] ) {
g_izKilled[id][KILLED_KILLER_STATSFIX] = 1
// Display round end stats to all players if
// round end has already been triggered.
if ( g_iRoundEndTriggered )
endround_stats()
// Display kill stats for the player if round
// end stats was not processed.
if ( !g_iRoundEndProcessed )
kill_stats( id )
}
}
// Trigger death stats processing.
public eventDamage( id ) {
// Bail out if player not killed or if player
// player has already been processed.
if ( !g_izKilled[id][KILLED_KILLER_ID] || g_izKilled[id][KILLED_KILLER_STATSFIX] )
return PLUGIN_CONTINUE
// Remove task if not alreay done and process.
remove_task( 100 + id )
// Process player deaths.
new izData[1]
izData[0] = id
delay_damage( izData )
return PLUGIN_CONTINUE
}
#endif // if defined STATSX_OLD_DEATHMSG
#if !defined STATSX_OLD_DEATHMSG
// Save killer info on death.
public eventCSDeathMsg() {
new iKiller = read_data( 1 )
new iVictim = read_data( 2 )
// Bail out if no killer.
if ( !iKiller ) return PLUGIN_CONTINUE
if ( iKiller != iVictim ) {
new iaVOrigin[3], iaKOrigin[3]
new iDistance
get_user_origin( iVictim, iaVOrigin )
get_user_origin( iKiller, iaKOrigin )
g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
iDistance = get_distance( iaVOrigin, iaKOrigin )
g_izUserAttackerDistance[iVictim] = iDistance
g_izUserVictimDistance[iKiller][iVictim] = iDistance
}
g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 1
// Display kill stats for the player if round
// end stats was not processed.
if ( !g_iRoundEndProcessed )
kill_stats( iVictim )
return PLUGIN_CONTINUE
}
#endif
// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats( id ) {
// Bail out if user stats timer is non-zero,
// ie function already called.
if ( g_fzShowUserStatsTime[id] > 0.0 ) return
// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()
// Add user death stats to user round stats
new izStats[8], izBody[8]
new iTeam, i
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
// Get user's team (if dead use the saved team)
if ( iKiller )
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team( id ) - 1
get_user_name( id, g_izUserRndName[id], MAX_NAME_LENGTH )
if ( get_user_rstats( id, izStats, izBody ) ) {
// Update user's team round stats
if ( iTeam >= 0 && iTeam < MAX_TEAMS ) {
for ( i = 0; i < 8; i++ ) {
g_izTeamRndStats[iTeam][i] += izStats[i]
g_izTeamGameStats[iTeam][i] += izStats[i]
g_izUserRndStats[0][i] += izStats[i]
g_izUserGameStats[0][i] += izStats[i]
}
}
// Update user's round stats
if ( g_izUserUserID[id] == get_user_userid( id ) ) {
for ( i = 0; i < 8; i++ ) {
g_izUserRndStats[id][i] += izStats[i]
g_izUserGameStats[id][i] += izStats[i]
}
}
else {
g_izUserUserID[id] = get_user_userid( id )
for ( i = 0; i < 8; i++ ) {
g_izUserRndStats[id][i] = izStats[i]
g_izUserGameStats[id][i] = izStats[i]
}
}
} // endif( get_user_rstats() )
// Report stats in the chat section, if player is killed.
if ( KillerChat && iKiller && iKiller != id ) {
if ( format_kill_ainfo( id, iKiller, g_sBuffer ) ) {
client_print( id, print_chat, "* %s", g_sBuffer )
format_kill_vinfo( id, iKiller, g_sBuffer )
}
client_print( id, print_chat, "* %s", g_sBuffer )
}
// Display player stats info.
#if defined STATSX_DEBUG
log_amx( "Kill stats for #%d", id )
#endif
show_user_hudstats( id, 0.0 )
}
public eventEndRound() {
// Update local configuration vars with value in cvars.
get_config_cvars()
// If first end round event in the round, calculate team score.
if ( !g_iRoundEndTriggered ) {
read_data( 2, t_sText, MAX_TEXT_LENGTH )
if ( t_sText[7] == 't' ) // Terrorist wins
g_izTeamScore[0]++
else if ( t_sText[7] == 'c' ) // CT wins
g_izTeamScore[1]++
}
// Flag round end triggered.
g_iRoundEndTriggered = 1
// Display round end stats to all players.
endround_stats()
return PLUGIN_CONTINUE
}
endround_stats() {
// Bail out if end round stats has already been processed
// or round end not triggered.
if ( g_iRoundEndProcessed || !g_iRoundEndTriggered ) return
new iaPlayers[32], iPlayer, iPlayers, id
get_players( iaPlayers, iPlayers )
#if defined STATSX_OLD_DEATHMSG
// Bail out if not all killers got their damage event (ie last stats)
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( g_izKilled[id][KILLED_KILLER_ID] && !g_izKilled[id][KILLED_KILLER_STATSFIX] )
return
}
#endif
// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx( "End round stats" )
#endif
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( g_fzShowUserStatsTime[id] == 0.0 )
kill_stats( id )
}
g_sAwardAndScore[0] = 0
// Create round awards.
if ( ShowMostDisruptive )
add_most_disruptive( g_sAwardAndScore )
if ( ShowBestScore )
add_best_score( g_sAwardAndScore )
// Create round score.
// Compensate HUD message if awards are disabled.
if ( ShowTeamScore || ShowTotalStats ) {
if ( ShowMostDisruptive && ShowBestScore )
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n" )
else if ( ShowMostDisruptive || ShowBestScore )
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n" )
else
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n" )
if ( ShowTeamScore )
add_team_score( g_sAwardAndScore )
if ( ShowTotalStats )
add_total_stats( g_sAwardAndScore )
}
save_team_chatscore()
// Get and save round end stats time.
g_fShowStatsTime = get_gametime()
// Display round end stats to all players.
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
show_roundend_hudstats( id, 0.0 )
}
// Flag round end processed.
g_iRoundEndProcessed = 1
}
public eventTeamScore() {
new sTeamID[1+1], iTeamScore
read_data( 1, sTeamID, 1 )
iTeamScore = read_data(2)
g_izTeamEventScore[ (sTeamID[0]=='C') ? 1 : 0 ] = iTeamScore
return PLUGIN_CONTINUE
}
public eventIntermission() {
if ( EndPlayer || EndTop15 )
set_task( 1.0, "end_game_stats", 900 )
}
public end_game_stats() {
new iaPlayers[32], iPlayer, iPlayers, id
if ( EndPlayer ) {
get_players( iaPlayers, iPlayers )
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( !g_izStatsSwitch[id] ) continue // Do not show any stats
cmdStatsMe( iaPlayers[iPlayer] )
}
}
else if ( EndTop15 ) {
get_players( iaPlayers, iPlayers )
format_top15( g_sBuffer )
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
id = iaPlayers[iPlayer]
if ( !g_izStatsSwitch[id] ) continue // Do not show any stats
show_motd( iaPlayers[iPlayer], g_sBuffer, "Top 15" )
}
}
return PLUGIN_CONTINUE
}
public eventSpecMode( id ) {
new sData[12]
read_data( 2, sData, 11 )
g_izSpecMode[id] = ( sData[10] == '2' )
return PLUGIN_CONTINUE
}
public eventShowRank( id ) {
if ( SpecRankInfo && g_izSpecMode[id] ) {
new iPlayer = read_data(2)
if ( is_user_connected( iPlayer ) ) {
new izStats[8], izBody[8]
new iRankPos, iRankMax
get_user_name( iPlayer, t_sName, MAX_NAME_LENGTH )
iRankPos = get_user_stats( iPlayer, izStats, izBody )
iRankMax = get_statsnum()
set_hudtype_specmode()
show_hudmessage( id, "%s's rank is %d of %d", t_sName, iRankPos, iRankMax )
}
}
return PLUGIN_CONTINUE
}
public client_connect( id ) {
if ( ShowStats ) {
get_user_info( id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH )
g_izStatsSwitch[id] = ( t_sText[0] ) ? str_to_num( t_sText ) : -1
}
else
g_izStatsSwitch[id] = 0
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0
return PLUGIN_CONTINUE
}