2015-07-14 19:44:02 +02:00

169 lines
4.4 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#include "amxxmodule.h"
#include "CstrikeUtils.h"
#include "CstrikeDatas.h"
#include "CstrikeHLTypeConversion.h"
#include <IGameConfigs.h>
extern AMX_NATIVE_INFO CstrikeNatives[];
extern int ForwardInternalCommand;
extern int ForwardOnBuy;
extern int ForwardOnBuyAttempt;
void InitializeHacks();
void ShutdownHacks();
void ToggleDetour_ClientCommands(bool enable);
void ToggleDetour_BuyCommands(bool enable);
CreateNamedEntityFunc CS_CreateNamedEntity = nullptr;
UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString = nullptr;
IGameConfig *MainConfig;
IGameConfig *OffsetConfig;
IGameConfigManager *ConfigManager;
int MessageIdArmorType;
int MessageIdMoney;
int MessageIdResetHUD;
int MessageIdScoreAttrib;
int MessageIdScoreInfo;
int MessageIdStatusIcon;
int MessageIdTeamInfo;
int MessageIdTextMsg;
struct UserMsg
{
const char* name;
int* id;
};
UserMsg MessagesList[] =
{
{ "ArmorType" , &MessageIdArmorType },
{ "CurWeapon" , &MessageIdMoney },
{ "ResetHUD" , &MessageIdResetHUD },
{ "ScoreAttrib", &MessageIdScoreAttrib },
{ "ScoreInfo" , &MessageIdScoreInfo },
{ "StatusIcon" , &MessageIdStatusIcon },
{ "TeamInfo" , &MessageIdTeamInfo },
{ "TextMsg" , &MessageIdTextMsg },
{ nullptr , 0 }
};
int AmxxCheckGame(const char *game)
{
if (strcasecmp(game, "cstrike") == 0 ||
strcasecmp(game, "czero") == 0)
{
return AMXX_GAME_OK;
}
return AMXX_GAME_BAD;
}
void OnAmxxAttach()
{
MF_AddNatives(CstrikeNatives);
ConfigManager = MF_GetConfigManager();
char error[256];
error[0] = '\0';
if (!ConfigManager->LoadGameConfigFile("modules.games", &MainConfig, error, sizeof(error)) && error[0] != '\0')
{
MF_Log("Could not read module.games gamedata: %s", error);
return;
}
error[0] = '\0';
if (!ConfigManager->LoadGameConfigFile("common.games", &OffsetConfig, error, sizeof(error)) && error[0] != '\0')
{
MF_Log("Could not read common.games gamedata: %s", error);
return;
}
void *address = nullptr;
if (MainConfig->GetMemSig("CreateNamedEntity", &address) && address) // cs_create_entity()
{
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(address);
}
if (MainConfig->GetMemSig("FindEntityByString", &address) && address) // cs_find_ent_by_class()
{
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(address);
}
if (!CS_CreateNamedEntity)
{
MF_Log("CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled");
}
if (!CS_UTIL_FindEntityByString)
{
MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
}
InitializeHacks();
}
void OnPluginsLoaded()
{
ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
// Checking whether such public forwards are used in plugins.
// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
// And enable/disable detours when necessary.
ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuyAttempt != -1);
ToggleDetour_BuyCommands(ForwardOnBuy != -1);
// Search pev offset automatically.
if (!G_OffsetHandler)
{
G_OffsetHandler = new OffsetHandler;
}
}
int OnRegUserMsg_Post(const char *pszName, int iSize)
{
for (size_t i = 0; MessagesList[i].name; ++i)
{
if (!*MessagesList[i].id && strcmp(MessagesList[i].name, pszName) == 0)
{
*MessagesList[i].id = META_RESULT_ORIG_RET(int);
break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void OnAmxxDetach()
{
ConfigManager->CloseGameConfigFile(MainConfig);
ConfigManager->CloseGameConfigFile(OffsetConfig);
ShutdownHacks();
}