mirror of
https://github.com/alliedmodders/amxmodx.git
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183 lines
5.9 KiB
C++
183 lines
5.9 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_IGAMECONFIG_H_
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#define _INCLUDE_IGAMECONFIG_H_
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#include <ITextParsers.h>
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enum class FieldType
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{
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FIELD_NONE,
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FIELD_FLOAT, // Floating point value
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FIELD_STRINGINT, // String ID (return from ALLOC_STRING)
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FIELD_STRINGPTR, // String, pointer-to-char
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FIELD_STRING, // String, fixed size
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FIELD_CLASSPTR, // Classes pointer derived of CBaseEntity
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FIELD_CLASS, // Arbitrary classes, direct
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FIELD_STRUCTURE, // Arbitrary structures, direct
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FIELD_EHANDLE, // Entity handle
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FIELD_ENTVARS, // entvars_t*
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FIELD_EDICT, // edict_t*
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FIELD_VECTOR, // Vector
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FIELD_POINTER, // Arbitrary data pointer
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FIELD_INTEGER, // Integer or enum
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FIELD_FUNCTION, // Class function pointer (Think, Use, etc)
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FIELD_BOOLEAN, // Boolean
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FIELD_SHORT, // 2 bytes integer
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FIELD_CHARACTER, // 1 byte
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};
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struct TypeDescription
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{
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TypeDescription()
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{
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reset();
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}
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void reset()
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{
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fieldType = FieldType::FIELD_NONE;
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fieldOffset = 0;
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fieldSize = 0;
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fieldUnsigned = false;
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}
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FieldType fieldType;
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int fieldOffset;
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int fieldSize;
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bool fieldUnsigned;
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};
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/**
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* @brief Describes a game private data config file
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*/
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class IGameConfig
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{
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public:
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/**
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* @brief Returns an offset value.
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*
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the TypeDescription reference in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffset(const char *key, TypeDescription *value) = 0;
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/**
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* @brief Returns an offset value from given class.
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*
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* @param classname class name to match from the offset section.
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the TypeDescription reference in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffsetByClass(const char *classname, const char *key, TypeDescription *value) = 0;
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/**
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* @brief Returns the value of a key from the "Keys" section.
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*
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* @param key Key to retrieve from the Keys section.
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* @return String containing the value, or NULL if not found.
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*/
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virtual const char *GetKeyValue(const char *key) = 0;
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/**
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* @brief Retrieves a cached memory signature.
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*
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* @param key Name of the signature.
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* @param addr Pointer to store the memory address in.
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* (NULL is copied if signature is not found in binary).
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* @return True if the section exists and key for current
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* platform was found, false otherwise.
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*/
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virtual bool GetMemSig(const char *key, void **addr) = 0;
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/**
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* @brief Retrieves the value of an address from the "Address" section.
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*
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* @param key Key to retrieve from the Address section.
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* @param addr Pointer to store the memory address.
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* @return True on success, false on failure.
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*/
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virtual bool GetAddress(const char *key, void **addr) = 0;
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};
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/**
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* @brief Manages game config files
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*/
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class IGameConfigManager
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{
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public:
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/**
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* @brief Loads or finds an already loaded game config file.
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*
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* @param file File to load. The path must be relative to the
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* 'gamedata' folder and the extension should be
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* omitted.
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* @param pConfig Pointer to store the game config pointer. Pointer
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* will be valid even on failure.
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* @param error Optional error message buffer.
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* @param maxlength Maximum length of the error buffer.
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* @return True on success, false if the file failed.
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*/
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virtual bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength) = 0;
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/**
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* @brief Closes an IGameConfig pointer. Since a file can be loaded
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* more than once, the file will not actually be removed from memory
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* until it is closed once for each call to LoadGameConfigfile().
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*
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* @param cfg Pointer to the IGameConfig to close.
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*/
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virtual void CloseGameConfigFile(IGameConfig *cfg) = 0;
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/**
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* @brief Adds a custom gamedata section hook.
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*
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* @param sectionname Section name to hook.
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* @param listener Listener callback.
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* @noreturn
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*/
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virtual void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener) = 0;
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/**
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* @brief Removes a custom gamedata section hook.
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*
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* @param sectionname Section name to unhook.
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* @param listener Listener callback.
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* @noreturn
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*/
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virtual void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener) = 0;
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};
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#endif //_INCLUDE_IGAMECONFIG_H_
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