mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 23:35:36 +03:00
528 lines
12 KiB
C++
Executable File
528 lines
12 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
|
|
//
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
// Copyright (C) 2004 Lukasz Wlasinski.
|
|
//
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
//
|
|
// DODX Module
|
|
//
|
|
|
|
#include "amxxmodule.h"
|
|
#include "CMisc.h"
|
|
#include "dodx.h"
|
|
|
|
// *****************************************************
|
|
// class CPlayer
|
|
// *****************************************************
|
|
|
|
void CPlayer::Disconnect()
|
|
{
|
|
ingame = false;
|
|
bot = false;
|
|
savedScore = 0;
|
|
|
|
oldteam = 0;
|
|
oldclass = 0;
|
|
oldprone = 0;
|
|
oldstamina = 0.0f;
|
|
|
|
// Model Stuff
|
|
sModel.is_model_set = false;
|
|
sModel.body_num = 0;
|
|
|
|
// Object stuff
|
|
object.pEdict = NULL;
|
|
object.type = 0;
|
|
object.carrying = false;
|
|
object.do_forward = false;
|
|
|
|
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
|
|
return;
|
|
|
|
rank->updatePosition( &life );
|
|
|
|
}
|
|
|
|
void CPlayer::PutInServer(){
|
|
|
|
ingame = true;
|
|
|
|
if ( ignoreBots(pEdict) )
|
|
return;
|
|
|
|
restartStats();
|
|
|
|
const char* unique;
|
|
const char* name = STRING(pEdict->v.netname);
|
|
bool isip = false;
|
|
switch((int)dodstats_rank->value) {
|
|
case 1:
|
|
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
|
|
unique = name; // failed to get authid
|
|
break;
|
|
case 2:
|
|
unique = ip;
|
|
isip = true;
|
|
break;
|
|
default:
|
|
unique = name;
|
|
}
|
|
if ( ( rank = g_rank.findEntryInRank( unique , name , isip) ) == 0 )
|
|
ingame = false;
|
|
}
|
|
|
|
void CPlayer::Connect(const char* nn,const char* ippp ){
|
|
bot = IsBot();
|
|
strcpy(ip,ippp);
|
|
// Strip the port from the ip
|
|
for (size_t i = 0; i < sizeof(ip); i++)
|
|
{
|
|
if (ip[i] == ':')
|
|
{
|
|
ip[i] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPlayer::restartStats(bool all)
|
|
{
|
|
if ( all )
|
|
{
|
|
memset(weapons,0,sizeof(weapons));
|
|
memset(&round,0,sizeof(round));
|
|
memset(weaponsRnd,0,sizeof(weaponsRnd));
|
|
}
|
|
|
|
memset(weaponsLife,0,sizeof(weaponsLife)); //DEC-Weapon (Round) stats
|
|
memset(attackers,0,sizeof(attackers));
|
|
memset(victims,0,sizeof(victims));
|
|
memset(&life,0,sizeof(life));
|
|
}
|
|
|
|
void CPlayer::Init( int pi, edict_t* pe )
|
|
{
|
|
aiming = 0;
|
|
wpnModel = 0;
|
|
wpnscount = 0;
|
|
lastScore = 0;
|
|
sendScore = 0;
|
|
clearRound = 0.0f;
|
|
pEdict = pe;
|
|
index = pi;
|
|
current = 0;
|
|
clearStats = 0.0f;
|
|
ingame = false;
|
|
bot = false;
|
|
savedScore = 0;
|
|
oldteam = 0;
|
|
oldclass = 0;
|
|
oldprone = 0;
|
|
oldstamina = 0.0f;
|
|
|
|
do_scoped = false;
|
|
is_scoped = false;
|
|
|
|
// Model Stuff
|
|
sModel.is_model_set = false;
|
|
sModel.body_num = 0;
|
|
|
|
// Object stuff
|
|
object.pEdict = NULL;
|
|
object.type = 0;
|
|
object.carrying = false;
|
|
object.do_forward = false;
|
|
}
|
|
|
|
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
|
|
|
|
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
|
return;
|
|
|
|
if ( pVictim->index == index )
|
|
{ // killed self
|
|
pVictim->weapons[0].deaths++;
|
|
pVictim->life.deaths++;
|
|
pVictim->round.deaths++;
|
|
pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats
|
|
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
|
return;
|
|
}
|
|
|
|
int vw = get_weaponid(pVictim);
|
|
|
|
pVictim->attackers[index].name = (char*)weaponData[wweapon].name;
|
|
pVictim->attackers[index].kills++;
|
|
pVictim->attackers[index].hs += hhs;
|
|
pVictim->attackers[index].tks += ttk;
|
|
pVictim->attackers[0].kills++;
|
|
pVictim->attackers[0].hs += hhs;
|
|
pVictim->attackers[0].tks += ttk;
|
|
pVictim->weapons[vw].deaths++;
|
|
pVictim->weapons[0].deaths++;
|
|
pVictim->life.deaths++;
|
|
pVictim->round.deaths++;
|
|
|
|
|
|
pVictim->weaponsLife[vw].deaths++; // DEC-Weapon (life) stats
|
|
pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats
|
|
pVictim->weaponsRnd[vw].deaths++; // DEC-Weapon (round) stats
|
|
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
|
|
|
int vi = pVictim->index;
|
|
victims[vi].name = (char*)weaponData[wweapon].name;
|
|
victims[vi].deaths++;
|
|
victims[vi].hs += hhs;
|
|
victims[vi].tks += ttk;
|
|
victims[0].deaths++;
|
|
victims[0].hs += hhs;
|
|
victims[0].tks += ttk;
|
|
|
|
|
|
weaponsLife[wweapon].kills++; // DEC-Weapon (life) stats
|
|
weaponsLife[wweapon].hs += hhs; // DEC-Weapon (life) stats
|
|
weaponsLife[wweapon].tks += ttk; // DEC-Weapon (life) stats
|
|
weaponsLife[0].kills++; // DEC-Weapon (life) stats
|
|
weaponsLife[0].hs += hhs; // DEC-Weapon (life) stats
|
|
weaponsLife[0].tks += ttk; // DEC-Weapon (life) stats
|
|
|
|
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
|
|
|
|
weapons[wweapon].kills++;
|
|
weapons[wweapon].hs += hhs;
|
|
weapons[wweapon].tks += ttk;
|
|
weapons[0].kills++;
|
|
weapons[0].hs += hhs;
|
|
weapons[0].tks += ttk;
|
|
life.kills++;
|
|
life.hs += hhs;
|
|
life.tks += ttk;
|
|
round.kills++;
|
|
round.hs += hhs;
|
|
round.tks += ttk;
|
|
}
|
|
|
|
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
|
|
|
|
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
|
return;
|
|
|
|
pVictim->attackers[index].hits++;
|
|
pVictim->attackers[index].damage += ddamage;
|
|
pVictim->attackers[index].bodyHits[bbody]++;
|
|
pVictim->attackers[0].hits++;
|
|
pVictim->attackers[0].damage += ddamage;
|
|
pVictim->attackers[0].bodyHits[bbody]++;
|
|
|
|
int vi = pVictim->index;
|
|
victims[vi].hits++;
|
|
victims[vi].damage += ddamage;
|
|
victims[vi].bodyHits[bbody]++;
|
|
victims[0].hits++;
|
|
victims[0].damage += ddamage;
|
|
victims[0].bodyHits[bbody]++;
|
|
|
|
weaponsLife[wweapon].hits++; // DEC-Weapon (life) stats
|
|
weaponsLife[wweapon].damage += ddamage; // DEC-Weapon (life) stats
|
|
weaponsLife[wweapon].bodyHits[bbody]++; // DEC-Weapon (life) stats
|
|
weaponsLife[0].hits++; // DEC-Weapon (life) stats
|
|
weaponsLife[0].damage += ddamage; // DEC-Weapon (life) stats
|
|
weaponsLife[0].bodyHits[bbody]++; // DEC-Weapon (life) stats
|
|
|
|
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
|
|
|
weapons[wweapon].hits++;
|
|
weapons[wweapon].damage += ddamage;
|
|
weapons[wweapon].bodyHits[bbody]++;
|
|
weapons[0].hits++;
|
|
weapons[0].damage += ddamage;
|
|
weapons[0].bodyHits[bbody]++;
|
|
|
|
life.hits++;
|
|
life.damage += ddamage;
|
|
life.bodyHits[bbody]++;
|
|
|
|
round.hits++;
|
|
round.damage += ddamage;
|
|
round.bodyHits[bbody]++;
|
|
}
|
|
|
|
void CPlayer::saveShot(int weapon)
|
|
{
|
|
|
|
if ( ignoreBots(pEdict) )
|
|
return;
|
|
|
|
victims[0].shots++;
|
|
weapons[weapon].shots++;
|
|
weapons[0].shots++;
|
|
life.shots++;
|
|
round.shots++;
|
|
weaponsLife[weapon].shots++; // DEC-Weapon (life) stats
|
|
weaponsLife[0].shots++; // DEC-Weapon (life) stats
|
|
|
|
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
|
|
}
|
|
|
|
void CPlayer::updateScore(int weapon, int score)
|
|
{
|
|
|
|
if ( ignoreBots(pEdict) )
|
|
return;
|
|
|
|
life.points += score;
|
|
round.points += score;
|
|
weaponsLife[weapon].points += score;
|
|
weaponsLife[0].points += score;
|
|
weaponsRnd[weapon].points += score;
|
|
weaponsRnd[0].points += score;
|
|
weapons[weapon].points += score;
|
|
weapons[0].points += score;
|
|
}
|
|
|
|
void CPlayer::killPlayer()
|
|
{
|
|
pEdict->v.dmg_inflictor = NULL;
|
|
pEdict->v.health = 0;
|
|
pEdict->v.deadflag = DEAD_RESPAWNABLE;
|
|
pEdict->v.weaponmodel = 0;
|
|
pEdict->v.weapons = 0;
|
|
}
|
|
|
|
void CPlayer::initModel(char* model)
|
|
{
|
|
strcpy(sModel.modelclass, (const char*)model);
|
|
sModel.is_model_set = true;
|
|
}
|
|
|
|
void CPlayer::clearModel()
|
|
{
|
|
sModel.is_model_set = false;
|
|
}
|
|
|
|
bool CPlayer::setModel()
|
|
{
|
|
if(!ingame || ignoreBots(pEdict))
|
|
return false;
|
|
|
|
if(sModel.is_model_set)
|
|
{
|
|
ENTITY_SET_KEYVALUE(pEdict, "model", sModel.modelclass);
|
|
pEdict->v.body = sModel.body_num;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CPlayer::setBody(int bn)
|
|
{
|
|
if(!ingame || ignoreBots(pEdict))
|
|
return;
|
|
|
|
sModel.body_num = bn;
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
iuser3 = 0 standing up
|
|
iuser3 = 1 going prone or mg tearing down
|
|
iuser3 = 2 setting up mg while laying down
|
|
*/
|
|
void CPlayer::PreThink()
|
|
{
|
|
if(!ingame || ignoreBots(pEdict))
|
|
return;
|
|
|
|
if(oldteam != pEdict->v.team && iFTeamForward != -1)
|
|
MF_ExecuteForward(iFTeamForward, index, pEdict->v.team, oldteam);
|
|
|
|
if(oldclass != pEdict->v.playerclass && iFClassForward != -1)
|
|
MF_ExecuteForward(iFClassForward, index, pEdict->v.playerclass, oldclass);
|
|
|
|
if(oldprone != pEdict->v.iuser3 && oldprone != 2 && pEdict->v.iuser3 != 2 && iFProneForward != -1)
|
|
MF_ExecuteForward(iFProneForward, index, pEdict->v.iuser3);
|
|
|
|
if(oldstamina > pEdict->v.fuser4 && iFStaminaForward != -1)
|
|
MF_ExecuteForward(iFStaminaForward, index, ((int)pEdict->v.fuser4));
|
|
|
|
if(wpns_bitfield != pEdict->v.weapons)
|
|
WeaponsCheck(pEdict->v.weapons & ~(1<<31));
|
|
|
|
// Set the old variables for
|
|
oldprone = pEdict->v.iuser3;
|
|
oldteam = pEdict->v.team;
|
|
oldclass = pEdict->v.playerclass;
|
|
oldstamina = pEdict->v.fuser4;
|
|
|
|
wpns_bitfield = pEdict->v.weapons & ~(1<<31);
|
|
}
|
|
|
|
void CPlayer::Scoping(int value)
|
|
{
|
|
// Everyone gets a 0 then another call for 90, so I need to figure out
|
|
// what weapon they have before I can then check if they are scoped or not
|
|
|
|
do_scoped = false;
|
|
|
|
switch(value)
|
|
{
|
|
// This is when the scope is dropped from the eye
|
|
case 0:
|
|
// Is this an initial call
|
|
if(mPlayer->current == 0)
|
|
return;
|
|
|
|
// SKar Spring SFG42 SEnfield
|
|
if((mPlayer->current == 6 || mPlayer->current == 9 || mPlayer->current == 32 || mPlayer->current == 35) && is_scoped)
|
|
{
|
|
is_scoped = false;
|
|
do_scoped = true;
|
|
}
|
|
|
|
break;
|
|
|
|
// This is when the scope is put up to the eye
|
|
case 20:
|
|
// SKar Spring SFG42 SEnfield
|
|
if((mPlayer->current == 6 || mPlayer->current == 9 || mPlayer->current == 32 || mPlayer->current == 35) && !is_scoped)
|
|
{
|
|
is_scoped = true;
|
|
do_scoped = true;
|
|
}
|
|
|
|
break;
|
|
|
|
// This means the scope has been initialized
|
|
case 90:
|
|
is_scoped = false;
|
|
return;
|
|
};
|
|
}
|
|
|
|
void CPlayer::ScopingCheck()
|
|
{
|
|
if(do_scoped)
|
|
MF_ExecuteForward(iFScopeForward, index, (int)is_scoped);
|
|
}
|
|
|
|
void CPlayer::WeaponsCheck(int weapons)
|
|
{
|
|
if(wpns_bitfield == 0)
|
|
return;
|
|
|
|
else if(pEdict->v.weapons == 0)
|
|
return;
|
|
|
|
int old;
|
|
int cur;
|
|
|
|
for(int i = 1; i < MAX_WEAPONS; ++i)
|
|
{
|
|
// Check to see we are not talking about a grenade and we have changed
|
|
if(i != 13 && i != 14 && i != 15 && i != 16 && i != 36)
|
|
{
|
|
old = wpns_bitfield&(1<<i);
|
|
cur = weapons&(1<<i);
|
|
|
|
if(old != cur)
|
|
MF_ExecuteForward(iFWpnPickupForward, index, i, ((weapons&(1<<i)) ? 1 : 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
// *****************************************************
|
|
// class Grenades
|
|
// *****************************************************
|
|
void Grenades::put(edict_t* grenade, float time, int type, CPlayer* player )
|
|
{
|
|
Obj* a = new Obj;
|
|
a->player = player;
|
|
a->grenade = grenade;
|
|
a->time = gpGlobals->time + time;
|
|
a->type = type;
|
|
a->next = head;
|
|
head = a;
|
|
}
|
|
|
|
bool Grenades::find( edict_t* enemy, CPlayer** p, int& type )
|
|
{
|
|
bool found = false;
|
|
float lastTime = 0.0;
|
|
Obj** a = &head;
|
|
|
|
while(*a)
|
|
{
|
|
if((*a)->time > gpGlobals->time)
|
|
{
|
|
if((*a)->grenade == enemy)
|
|
{
|
|
found = true;
|
|
|
|
// we need this because of catched grenades
|
|
if((*a)->time > lastTime)
|
|
{
|
|
(*p) = (*a)->player; // two people can have the same nade in our list
|
|
type = (*a)->type;
|
|
lastTime = (*a)->time;
|
|
}
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
Obj* next = (*a)->next;
|
|
delete *a;
|
|
*a = next;
|
|
continue;
|
|
}
|
|
|
|
a = &(*a)->next;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
void Grenades::clear()
|
|
{
|
|
while(head)
|
|
{
|
|
Obj* a = head->next;
|
|
delete head;
|
|
head = a;
|
|
}
|
|
}
|
|
|
|
// *****************************************************
|
|
// class CMapInfo
|
|
// *****************************************************
|
|
|
|
void CMapInfo::Init()
|
|
{
|
|
pEdict = 0;
|
|
initialized = false;
|
|
|
|
/* default values from dod.fgd */
|
|
detect_axis_paras = 0;
|
|
detect_allies_paras = 0;
|
|
detect_allies_country = 0;
|
|
|
|
}
|
|
|